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	<title>Comments on: Toon/sketch rendering with nodes</title>
	<atom:link href="http://www.blendernation.com/2007/02/22/toonsketch-rendering-with-nodes/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2007/02/22/toonsketch-rendering-with-nodes/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Tue, 02 Dec 2008 10:57:03 +0000</pubDate>
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		<item>
		<title>By: Höhrer</title>
		<link>http://www.blendernation.com/2007/02/22/toonsketch-rendering-with-nodes/#comment-61809</link>
		<dc:creator>Höhrer</dc:creator>
		<pubDate>Mon, 26 Feb 2007 13:56:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/22/toonsketch-rendering-with-nodes/#comment-61809</guid>
		<description>Forgot to mention: Of course the approach i mentioned above only has very random sketch-lines. These "tangent"-like guide-lines would be very hard to simulate right, especially since you would need to calculate the tangents direction somehow (script anybody?)

Werner</description>
		<content:encoded><![CDATA[<p>Forgot to mention: Of course the approach i mentioned above only has very random sketch-lines. These &#034;tangent&#034;-like guide-lines would be very hard to simulate right, especially since you would need to calculate the tangents direction somehow (script anybody?)</p>
<p>Werner</p>
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	</item>
	<item>
		<title>By: Höhrer</title>
		<link>http://www.blendernation.com/2007/02/22/toonsketch-rendering-with-nodes/#comment-61807</link>
		<dc:creator>Höhrer</dc:creator>
		<pubDate>Mon, 26 Feb 2007 13:52:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/22/toonsketch-rendering-with-nodes/#comment-61807</guid>
		<description>@shul: I think this could be partially simulated by rendering out the border of each object (e.g with the Object ID pass), increase its size and blur it and "overlay" it with a sketch-like texture (hand drawn or procedural) similar to the process shown in the tutorial.

I don't know if I'm experienced enough to make this work (or rather "make it look good") but if i find some time I'll try it :)

Werner</description>
		<content:encoded><![CDATA[<p>@shul: I think this could be partially simulated by rendering out the border of each object (e.g with the Object ID pass), increase its size and blur it and &#034;overlay&#034; it with a sketch-like texture (hand drawn or procedural) similar to the process shown in the tutorial.</p>
<p>I don&#039;t know if I&#039;m experienced enough to make this work (or rather &#034;make it look good&#034;) but if i find some time I&#039;ll try it :)</p>
<p>Werner</p>
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	<item>
		<title>By: shul</title>
		<link>http://www.blendernation.com/2007/02/22/toonsketch-rendering-with-nodes/#comment-61721</link>
		<dc:creator>shul</dc:creator>
		<pubDate>Mon, 26 Feb 2007 09:54:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/22/toonsketch-rendering-with-nodes/#comment-61721</guid>
		<description>@Werner: when you create a sketch, you usually have artifacts from the sketching process which go beyond the boundaries of each object, here is an example: http://freestyle.sourceforge.net/GALLERY/SKETCHY/teapot-sketchy.php</description>
		<content:encoded><![CDATA[<p>@Werner: when you create a sketch, you usually have artifacts from the sketching process which go beyond the boundaries of each object, here is an example: <a href="http://freestyle.sourceforge.net/GALLERY/SKETCHY/teapot-sketchy.php" rel="nofollow">http://freestyle.sourceforge.net/GALLERY/SKETCHY/teapot-sketchy.php</a></p>
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	</item>
	<item>
		<title>By: Höhrer</title>
		<link>http://www.blendernation.com/2007/02/22/toonsketch-rendering-with-nodes/#comment-61386</link>
		<dc:creator>Höhrer</dc:creator>
		<pubDate>Sun, 25 Feb 2007 21:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/22/toonsketch-rendering-with-nodes/#comment-61386</guid>
		<description>@shul: What do you mean with "break the constraints of the vertices"?

shul&#62; It would be so cool to have a "sketch" like render using nodes..
Tha (yusing nodes for the sketch rendering) is exactly what Viralata did in his tutorials .. dunno what else you could mean here, sorry.

Werner</description>
		<content:encoded><![CDATA[<p>@shul: What do you mean with &#034;break the constraints of the vertices&#034;?</p>
<p>shul&gt; It would be so cool to have a &#034;sketch&#034; like render using nodes..<br />
Tha (yusing nodes for the sketch rendering) is exactly what Viralata did in his tutorials .. dunno what else you could mean here, sorry.</p>
<p>Werner</p>
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	<item>
		<title>By: shul</title>
		<link>http://www.blendernation.com/2007/02/22/toonsketch-rendering-with-nodes/#comment-61230</link>
		<dc:creator>shul</dc:creator>
		<pubDate>Sun, 25 Feb 2007 16:26:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/22/toonsketch-rendering-with-nodes/#comment-61230</guid>
		<description>Very nice, but did anyone successfuly managed to break the constraints of the vertices? 
It would be so cool to have a "sketch" like render using nodes..</description>
		<content:encoded><![CDATA[<p>Very nice, but did anyone successfuly managed to break the constraints of the vertices?<br />
It would be so cool to have a &#034;sketch&#034; like render using nodes..</p>
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	<item>
		<title>By: Höhrer</title>
		<link>http://www.blendernation.com/2007/02/22/toonsketch-rendering-with-nodes/#comment-60602</link>
		<dc:creator>Höhrer</dc:creator>
		<pubDate>Sat, 24 Feb 2007 19:54:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/22/toonsketch-rendering-with-nodes/#comment-60602</guid>
		<description>I think it might be a bit late to post this here, but I played around with this technique a bit after I read the news entry.

The only thing that might be noteworthy in my attempt is that it doesn't use any edge-rendering:
http://www.flickr.com/photos/63231715@N00/401036278/

Werner</description>
		<content:encoded><![CDATA[<p>I think it might be a bit late to post this here, but I played around with this technique a bit after I read the news entry.</p>
<p>The only thing that might be noteworthy in my attempt is that it doesn&#039;t use any edge-rendering:<br />
<a href="http://www.flickr.com/photos/63231715@N00/401036278/" rel="nofollow">http://www.flickr.com/photos/63231715@N00/401036278/</a></p>
<p>Werner</p>
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	<item>
		<title>By: mzungu</title>
		<link>http://www.blendernation.com/2007/02/22/toonsketch-rendering-with-nodes/#comment-59782</link>
		<dc:creator>mzungu</dc:creator>
		<pubDate>Fri, 23 Feb 2007 15:23:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/22/toonsketch-rendering-with-nodes/#comment-59782</guid>
		<description>For those who haven't yet, you gotta download and watch the simple animation "crayon" that Viralata did using a similar technique (link: http://matthieu3d.free.fr/animations/index.html - the bottom thumbnail) It's look is just fantastic! I wonder how adding in a little bit of animation to the texture of the pencil strokes (like what COG teaches in his tutes - www.cogfilms.com) would look in such an animation... might have to give that a whirl... ;-)</description>
		<content:encoded><![CDATA[<p>For those who haven&#039;t yet, you gotta download and watch the simple animation &#034;crayon&#034; that Viralata did using a similar technique (link: <a href="http://matthieu3d.free.fr/animations/index.html" rel="nofollow">http://matthieu3d.free.fr/animations/index.html</a> - the bottom thumbnail) It&#039;s look is just fantastic! I wonder how adding in a little bit of animation to the texture of the pencil strokes (like what COG teaches in his tutes - <a href="http://www.cogfilms.com" rel="nofollow">http://www.cogfilms.com</a>) would look in such an animation&#8230; might have to give that a whirl&#8230; ;-)</p>
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	<item>
		<title>By: fritzman</title>
		<link>http://www.blendernation.com/2007/02/22/toonsketch-rendering-with-nodes/#comment-58880</link>
		<dc:creator>fritzman</dc:creator>
		<pubDate>Thu, 22 Feb 2007 19:35:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/22/toonsketch-rendering-with-nodes/#comment-58880</guid>
		<description>Cool tutorials! Thanx a lot.</description>
		<content:encoded><![CDATA[<p>Cool tutorials! Thanx a lot.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: buergi</title>
		<link>http://www.blendernation.com/2007/02/22/toonsketch-rendering-with-nodes/#comment-58879</link>
		<dc:creator>buergi</dc:creator>
		<pubDate>Thu, 22 Feb 2007 19:34:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/22/toonsketch-rendering-with-nodes/#comment-58879</guid>
		<description>wow result looks really cool quite very close to drawn cartoons, thx for the great tutorials</description>
		<content:encoded><![CDATA[<p>wow result looks really cool quite very close to drawn cartoons, thx for the great tutorials</p>
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	<item>
		<title>By: LIGHTspeed</title>
		<link>http://www.blendernation.com/2007/02/22/toonsketch-rendering-with-nodes/#comment-58836</link>
		<dc:creator>LIGHTspeed</dc:creator>
		<pubDate>Thu, 22 Feb 2007 17:48:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/22/toonsketch-rendering-with-nodes/#comment-58836</guid>
		<description>Looks really great! 
I've done somethings like it, but this way is a lot better.
Thanks Viralata, and congrats on the splash screen win Mathias. :)</description>
		<content:encoded><![CDATA[<p>Looks really great!<br />
I&#039;ve done somethings like it, but this way is a lot better.<br />
Thanks Viralata, and congrats on the splash screen win Mathias. :)</p>
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