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	<title>Comments on: Blender User Wins Subdivisionmodeling.com Challenge!</title>
	<atom:link href="http://www.blendernation.com/2007/02/16/blender-user-wins-subdivisionmodelingcom-challenge/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2007/02/16/blender-user-wins-subdivisionmodelingcom-challenge/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Wed, 03 Dec 2008 03:18:49 +0000</pubDate>
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		<title>By: Kitsu</title>
		<link>http://www.blendernation.com/2007/02/16/blender-user-wins-subdivisionmodelingcom-challenge/#comment-56886</link>
		<dc:creator>Kitsu</dc:creator>
		<pubDate>Mon, 19 Feb 2007 17:41:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/16/blender-user-wins-subdivisionmodelingcom-challenge/#comment-56886</guid>
		<description>Roger: Blender says the final scene contains ~500k polys, ~300k for the shell and ~20k per tentacle :D  
I did this on two computers - my Toshiba tabletPC 1.6Ghz 512M RAM at home, and a P4 3.4Ghz Hyperthreading 1G RAM computer at work.  My Toshiba worked fine as long as I kept enough Geometry hidden, but it didn't like having my Intuos pluged in - hence using the work comp.  Both  became less responsive at higher multires levels though so I ended up collapsing the multires to finish.</description>
		<content:encoded><![CDATA[<p>Roger: Blender says the final scene contains ~500k polys, ~300k for the shell and ~20k per tentacle :D<br />
I did this on two computers - my Toshiba tabletPC 1.6Ghz 512M RAM at home, and a P4 3.4Ghz Hyperthreading 1G RAM computer at work.  My Toshiba worked fine as long as I kept enough Geometry hidden, but it didn&#039;t like having my Intuos pluged in - hence using the work comp.  Both  became less responsive at higher multires levels though so I ended up collapsing the multires to finish.</p>
]]></content:encoded>
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	<item>
		<title>By: Enom</title>
		<link>http://www.blendernation.com/2007/02/16/blender-user-wins-subdivisionmodelingcom-challenge/#comment-55949</link>
		<dc:creator>Enom</dc:creator>
		<pubDate>Sun, 18 Feb 2007 11:58:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/16/blender-user-wins-subdivisionmodelingcom-challenge/#comment-55949</guid>
		<description>Viava Blender!</description>
		<content:encoded><![CDATA[<p>Viava Blender!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Felix_Kütt</title>
		<link>http://www.blendernation.com/2007/02/16/blender-user-wins-subdivisionmodelingcom-challenge/#comment-55925</link>
		<dc:creator>Felix_Kütt</dc:creator>
		<pubDate>Sun, 18 Feb 2007 11:22:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/16/blender-user-wins-subdivisionmodelingcom-challenge/#comment-55925</guid>
		<description>agree with what jason has sayed here!</description>
		<content:encoded><![CDATA[<p>agree with what jason has sayed here!</p>
]]></content:encoded>
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	<item>
		<title>By: Tynach</title>
		<link>http://www.blendernation.com/2007/02/16/blender-user-wins-subdivisionmodelingcom-challenge/#comment-55561</link>
		<dc:creator>Tynach</dc:creator>
		<pubDate>Sat, 17 Feb 2007 20:46:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/16/blender-user-wins-subdivisionmodelingcom-challenge/#comment-55561</guid>
		<description>Very nice! I wish I could do that.</description>
		<content:encoded><![CDATA[<p>Very nice! I wish I could do that.</p>
]]></content:encoded>
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	<item>
		<title>By: Roger</title>
		<link>http://www.blendernation.com/2007/02/16/blender-user-wins-subdivisionmodelingcom-challenge/#comment-55158</link>
		<dc:creator>Roger</dc:creator>
		<pubDate>Sat, 17 Feb 2007 03:04:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/16/blender-user-wins-subdivisionmodelingcom-challenge/#comment-55158</guid>
		<description>what was the final poly count? looks like a few more than 250k after you got done sculpting all those bumps and wriggles?

I am also THIS CLOSE to buying a new motherboard and vid card and a gig of ram, so was interested to see your work computer's specs.

Keep up the good work!</description>
		<content:encoded><![CDATA[<p>what was the final poly count? looks like a few more than 250k after you got done sculpting all those bumps and wriggles?</p>
<p>I am also THIS CLOSE to buying a new motherboard and vid card and a gig of ram, so was interested to see your work computer&#039;s specs.</p>
<p>Keep up the good work!</p>
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	<item>
		<title>By: SephirothTBM</title>
		<link>http://www.blendernation.com/2007/02/16/blender-user-wins-subdivisionmodelingcom-challenge/#comment-55118</link>
		<dc:creator>SephirothTBM</dc:creator>
		<pubDate>Sat, 17 Feb 2007 01:30:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/16/blender-user-wins-subdivisionmodelingcom-challenge/#comment-55118</guid>
		<description>Congrats kitsu this is agreat model, and is good to see what can we do extra with the sculpt new features</description>
		<content:encoded><![CDATA[<p>Congrats kitsu this is agreat model, and is good to see what can we do extra with the sculpt new features</p>
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	<item>
		<title>By: jason</title>
		<link>http://www.blendernation.com/2007/02/16/blender-user-wins-subdivisionmodelingcom-challenge/#comment-55089</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Fri, 16 Feb 2007 23:53:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/16/blender-user-wins-subdivisionmodelingcom-challenge/#comment-55089</guid>
		<description>Kitsu definitely deserved. Great entry. Nice sly post btw fktt!

Subd is looking for a Blender champion to help us with upcoming content and such so feel free to bounce me a message if you're interested. jason {at} subdivisionmodeling [dot] com 

Personally I'd like to see Blender under a more prominent light, and that comes with educating. Cheers.</description>
		<content:encoded><![CDATA[<p>Kitsu definitely deserved. Great entry. Nice sly post btw fktt!</p>
<p>Subd is looking for a Blender champion to help us with upcoming content and such so feel free to bounce me a message if you&#039;re interested. jason {at} subdivisionmodeling [dot] com </p>
<p>Personally I&#039;d like to see Blender under a more prominent light, and that comes with educating. Cheers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Felix_Kütt</title>
		<link>http://www.blendernation.com/2007/02/16/blender-user-wins-subdivisionmodelingcom-challenge/#comment-55084</link>
		<dc:creator>Felix_Kütt</dc:creator>
		<pubDate>Fri, 16 Feb 2007 23:41:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/16/blender-user-wins-subdivisionmodelingcom-challenge/#comment-55084</guid>
		<description>yup, that was a great entry indeed, well i sure dig it, alot =)</description>
		<content:encoded><![CDATA[<p>yup, that was a great entry indeed, well i sure dig it, alot =)</p>
]]></content:encoded>
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	<item>
		<title>By: CubOfJudahsLion</title>
		<link>http://www.blendernation.com/2007/02/16/blender-user-wins-subdivisionmodelingcom-challenge/#comment-55004</link>
		<dc:creator>CubOfJudahsLion</dc:creator>
		<pubDate>Fri, 16 Feb 2007 19:48:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/16/blender-user-wins-subdivisionmodelingcom-challenge/#comment-55004</guid>
		<description>WOOHOO! Represent! Congratulations!!!!</description>
		<content:encoded><![CDATA[<p>WOOHOO! Represent! Congratulations!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mataii</title>
		<link>http://www.blendernation.com/2007/02/16/blender-user-wins-subdivisionmodelingcom-challenge/#comment-54991</link>
		<dc:creator>Mataii</dc:creator>
		<pubDate>Fri, 16 Feb 2007 19:08:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/16/blender-user-wins-subdivisionmodelingcom-challenge/#comment-54991</guid>
		<description>Hey!!  Congratulations ;)</description>
		<content:encoded><![CDATA[<p>Hey!!  Congratulations ;)</p>
]]></content:encoded>
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