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	<title>Comments on: Blender Math</title>
	<atom:link href="http://www.blendernation.com/2007/02/16/blender-math/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2007/02/16/blender-math/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Tue, 02 Dec 2008 07:14:39 +0000</pubDate>
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		<title>By: Jorge</title>
		<link>http://www.blendernation.com/2007/02/16/blender-math/#comment-60852</link>
		<dc:creator>Jorge</dc:creator>
		<pubDate>Sun, 25 Feb 2007 06:35:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/16/blender-math/#comment-60852</guid>
		<description>Just what I couldn't find anywhere and didn't know where to look for.

I was just going to update my tutorial on shoulder deformation using pydrivers to include my solution to a pending problem by some creative cheating using constrained bones.

Now with this reference, I might solve the problem by math alone.</description>
		<content:encoded><![CDATA[<p>Just what I couldn&#039;t find anywhere and didn&#039;t know where to look for.</p>
<p>I was just going to update my tutorial on shoulder deformation using pydrivers to include my solution to a pending problem by some creative cheating using constrained bones.</p>
<p>Now with this reference, I might solve the problem by math alone.</p>
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		<title>By: Joost</title>
		<link>http://www.blendernation.com/2007/02/16/blender-math/#comment-57663</link>
		<dc:creator>Joost</dc:creator>
		<pubDate>Tue, 20 Feb 2007 18:41:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/16/blender-math/#comment-57663</guid>
		<description>Wow..... I don't get it....... $%^#$%^#^%!AA! 
Anyway nice to see how smart all the blender contributors are.</description>
		<content:encoded><![CDATA[<p>Wow&#8230;.. I don&#039;t get it&#8230;&#8230;. $%^#$%^#^%!AA!<br />
Anyway nice to see how smart all the blender contributors are.</p>
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		<title>By: Roger</title>
		<link>http://www.blendernation.com/2007/02/16/blender-math/#comment-55579</link>
		<dc:creator>Roger</dc:creator>
		<pubDate>Sat, 17 Feb 2007 21:53:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/16/blender-math/#comment-55579</guid>
		<description>i have a hard enough time understanding (and trying to explain) color math, much less matrix algerbra! Good job!! As a one-time SigGraph member (decades ago), I am amazed at when these research papers become reality. I think it takes a tremendous intelligence to understand the principles, realize the limitations of the medium (the programming language), and figure out how to turn A into B. You guys have my respect!!</description>
		<content:encoded><![CDATA[<p>i have a hard enough time understanding (and trying to explain) color math, much less matrix algerbra! Good job!! As a one-time SigGraph member (decades ago), I am amazed at when these research papers become reality. I think it takes a tremendous intelligence to understand the principles, realize the limitations of the medium (the programming language), and figure out how to turn A into B. You guys have my respect!!</p>
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	<item>
		<title>By: toontje</title>
		<link>http://www.blendernation.com/2007/02/16/blender-math/#comment-55063</link>
		<dc:creator>toontje</dc:creator>
		<pubDate>Fri, 16 Feb 2007 22:21:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/16/blender-math/#comment-55063</guid>
		<description>Like you said it brother: "past tense". I have a bachelor degree in electrical engineering (specialized technical computer science). Math and C were long forgotten friends. But now I'm brushing up on those two skills again as I speak. My goal is to read those Siggraph papers like they were novels and implement those new technology in Blender right away. 

So , I hope that I can cut in starting at Blender 2.47 or something. I was wrestling with fast SSS though a few years back. It took me a quite a few months to understand Prof. Hendrik's paper and after that I started to write some code down. But then my new born son happened. 

In any case, I think that there will be lots of new potential developers for Blender waiting to strike, and when they do  they'll come in waves :)</description>
		<content:encoded><![CDATA[<p>Like you said it brother: &#034;past tense&#034;. I have a bachelor degree in electrical engineering (specialized technical computer science). Math and C were long forgotten friends. But now I&#039;m brushing up on those two skills again as I speak. My goal is to read those Siggraph papers like they were novels and implement those new technology in Blender right away. </p>
<p>So , I hope that I can cut in starting at Blender 2.47 or something. I was wrestling with fast SSS though a few years back. It took me a quite a few months to understand Prof. Hendrik&#039;s paper and after that I started to write some code down. But then my new born son happened. </p>
<p>In any case, I think that there will be lots of new potential developers for Blender waiting to strike, and when they do  they&#039;ll come in waves :)</p>
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	<item>
		<title>By: bmud</title>
		<link>http://www.blendernation.com/2007/02/16/blender-math/#comment-55039</link>
		<dc:creator>bmud</dc:creator>
		<pubDate>Fri, 16 Feb 2007 21:26:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/16/blender-math/#comment-55039</guid>
		<description>I battled with the orientation matrix in Ozone Forces. Reading up on Euler rotation really made my head spin. I will read this when I'm feeling brave.. until then just the thought of jumping back into the euler matrix makes my stomach hurt. I hate it so much.</description>
		<content:encoded><![CDATA[<p>I battled with the orientation matrix in Ozone Forces. Reading up on Euler rotation really made my head spin. I will read this when I&#039;m feeling brave.. until then just the thought of jumping back into the euler matrix makes my stomach hurt. I hate it so much.</p>
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	<item>
		<title>By: buergi</title>
		<link>http://www.blendernation.com/2007/02/16/blender-math/#comment-55015</link>
		<dc:creator>buergi</dc:creator>
		<pubDate>Fri, 16 Feb 2007 20:15:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/16/blender-math/#comment-55015</guid>
		<description>wow very cool, thx this will be interessting to read, always asked myself how to use this matrices in blender python scripts. THX</description>
		<content:encoded><![CDATA[<p>wow very cool, thx this will be interessting to read, always asked myself how to use this matrices in blender python scripts. THX</p>
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