Displacement Modifier Test

He writes:

For the texture I used the wood (ring noise) texture with low turbulence to establish the concentric sand lines.

After applying the modifier I used proportional editing to draw out some of the rings and alter height in different areas.

The ground mesh contains less than 80k verts.

The real-time displacement modifier is a lot of fun to work with and opens up many new possibilities.

Nicely done. You can view the original forum thread, here.

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