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Hard Surface Texture Painting

21

painting-hard-surface.jpgNo 3D model is much without suitable textures. CG Choice Award Winner Stefan Morrell shows methods and tips on painting high-quality hard surface textures in this tutorial.

The tutorial is a very interesting and educational read that artists on most levels can learn something from. The tutorial is Photoshop-based, but can be followed using any other 2D graphics application, such as the Gimp, etc. It covers not only painting diffuse/color maps, but also bump maps and specular/reflection maps + gives a few assorted hints and tips. Make sure you read all the parts. Paint away!

Go on and read the tutorial.

About the Author

Mathias Pedersen

Read more about Mathias Pedersen (The M.h.p.e.) at www.mathiaspedersen.com

21 Comments

  1. Really Amazing - The quality of the final render is astounding.

    He makes it sound and look so simple... Alas, it often isn't. :(

  2. Very good tutorial - nice find.

    And with Blender's new Render Baking you can easiliy render the Ambient Occlusion Pass, even for more complex UV mapped objects.

  3. I was just thinking the same thing as thoro mentioned above. Shadows were looking a little bleak and this is exactly the thing I was looking for. Now I'll be able to bake a partial shadow into the texture.

    Thanks for the pointer Mathius
    Thanks for the tutorial Stefan!

  4. This is exactly what I love to do and see. I like this tutorial because he showed off a few tricks that combined two work processes into one workflow, the scratches controlling the paint flakes.

    If any of you chaps have any technical Photoshop questions related to this, feel free to ask. *rolls up sleeves* I think I speak this guy's language.

  5. Now if someone makes a Blender specific adaptation of this, with AO texture baking explained I salute him / her wholeheartedly.
    I read the tutorial a long time ago, and it is truly exellent.

  6. indeed an old news - but a good news non the less! (well old for me and some others, new for some of the else, im sure its of help, thanks for reminding me =)

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