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	<title>Comments on: YafRay Next Generation</title>
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	<pubDate>Fri, 21 Nov 2008 22:16:11 +0000</pubDate>
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		<item>
		<title>By: invalid</title>
		<link>http://www.blendernation.com/2007/02/06/yafray-next-generation/#comment-89315</link>
		<dc:creator>invalid</dc:creator>
		<pubDate>Sat, 14 Apr 2007 20:35:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/06/yafray-next-generation/#comment-89315</guid>
		<description>BeBraw said on Feb 7th, 2007 at 8:10 am:
&#62; I think it's unfair to speak about "the dark side" of the Open Source.
&#62; You have to remember the people work for free and on their own time.
&#62; Everything you get, you get out of generosity. Hence it is unfair to put
&#62; enormous demands on the developers of the Open Source software.
&#62; You cannot expect to get everything you want unless you ultimately
&#62; code it yourself or hire someone to do it for you. Blaming the
&#62; developers about lack of development is about the worst thing you
&#62; can do.

While looking at all the different Open Source projects that are aimed to do pretty much the same thing (and I'm not talking just about rendering here), I often keep wondering how powerful application could be created if all the developers worked together, instead of all of them starting their own project. In a way I think it's sad that all the talent is scattered across so many different projects, but then again I understand that not everybody wants to develop using the same programming language, or structure the program in the same way. Still, I keep wishing that they could just work together...</description>
		<content:encoded><![CDATA[<p>BeBraw said on Feb 7th, 2007 at 8:10 am:<br />
&gt; I think it&#039;s unfair to speak about &#034;the dark side&#034; of the Open Source.<br />
&gt; You have to remember the people work for free and on their own time.<br />
&gt; Everything you get, you get out of generosity. Hence it is unfair to put<br />
&gt; enormous demands on the developers of the Open Source software.<br />
&gt; You cannot expect to get everything you want unless you ultimately<br />
&gt; code it yourself or hire someone to do it for you. Blaming the<br />
&gt; developers about lack of development is about the worst thing you<br />
&gt; can do.</p>
<p>While looking at all the different Open Source projects that are aimed to do pretty much the same thing (and I&#039;m not talking just about rendering here), I often keep wondering how powerful application could be created if all the developers worked together, instead of all of them starting their own project. In a way I think it&#039;s sad that all the talent is scattered across so many different projects, but then again I understand that not everybody wants to develop using the same programming language, or structure the program in the same way. Still, I keep wishing that they could just work together&#8230;</p>
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	<item>
		<title>By: Jiri Hnidek</title>
		<link>http://www.blendernation.com/2007/02/06/yafray-next-generation/#comment-50349</link>
		<dc:creator>Jiri Hnidek</dc:creator>
		<pubDate>Thu, 08 Feb 2007 16:08:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/06/yafray-next-generation/#comment-50349</guid>
		<description>Hi,
I hope, that webmaster of yafray.org reads this comments too, because it is bothering to click twice at cancel button, when you want to visit yafray wiki :-(</description>
		<content:encoded><![CDATA[<p>Hi,<br />
I hope, that webmaster of yafray.org reads this comments too, because it is bothering to click twice at cancel button, when you want to visit yafray wiki :-(</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Carsten</title>
		<link>http://www.blendernation.com/2007/02/06/yafray-next-generation/#comment-49710</link>
		<dc:creator>Carsten</dc:creator>
		<pubDate>Wed, 07 Feb 2007 15:05:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/06/yafray-next-generation/#comment-49710</guid>
		<description>@Tony Grappa: How would you like to see the yafray project beeing held? Could you give us an idea?

From my distant viewpoint, I can say that the organization of implementing Blender work pretty good at this point. We see features getting into it fast - they are stable and they just work. The only example I have from the industry is the XSI-team, Softimage Co. They formed a strategic development relationship with Microsoft to develop their XSI founded. They could do it with a lot of financial support - Blender is doing it without! Well, I know, who's my winner in terms of management here ;)</description>
		<content:encoded><![CDATA[<p>@Tony Grappa: How would you like to see the yafray project beeing held? Could you give us an idea?</p>
<p>From my distant viewpoint, I can say that the organization of implementing Blender work pretty good at this point. We see features getting into it fast - they are stable and they just work. The only example I have from the industry is the XSI-team, Softimage Co. They formed a strategic development relationship with Microsoft to develop their XSI founded. They could do it with a lot of financial support - Blender is doing it without! Well, I know, who&#039;s my winner in terms of management here ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alvaro Luna</title>
		<link>http://www.blendernation.com/2007/02/06/yafray-next-generation/#comment-49675</link>
		<dc:creator>Alvaro Luna</dc:creator>
		<pubDate>Wed, 07 Feb 2007 12:40:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/06/yafray-next-generation/#comment-49675</guid>
		<description>originalsurfmex, AFAIK yafRay will remain a biased raytracer, we will keep features to trade accuracy for render times, such as photons, irradiance caché, etc. In fact, Lynx is more or less doing the core rewritting planned by Jandro, and with that rewritting, Lynx is probably able to fix the more obvius yafray shortcomings.

In fact, as suggested by ccherrett, the 'old' YafRay and the new 'yafray 0.1.0' based on yaf(a)ray are two different programs, under the same name.

Alvaro.</description>
		<content:encoded><![CDATA[<p>originalsurfmex, AFAIK yafRay will remain a biased raytracer, we will keep features to trade accuracy for render times, such as photons, irradiance caché, etc. In fact, Lynx is more or less doing the core rewritting planned by Jandro, and with that rewritting, Lynx is probably able to fix the more obvius yafray shortcomings.</p>
<p>In fact, as suggested by ccherrett, the &#039;old&#039; YafRay and the new &#039;yafray 0.1.0&#039; based on yaf(a)ray are two different programs, under the same name.</p>
<p>Alvaro.</p>
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	<item>
		<title>By: BeBraw</title>
		<link>http://www.blendernation.com/2007/02/06/yafray-next-generation/#comment-49570</link>
		<dc:creator>BeBraw</dc:creator>
		<pubDate>Wed, 07 Feb 2007 07:10:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/06/yafray-next-generation/#comment-49570</guid>
		<description>Reynante M. Martinez: If nothing else helps, you can always render the depth pass in Blender and then add DOF to your image by using the Defocus node. 

I think it's unfair to speak about "the dark side" of the Open Source. You have to remember the people work for free and on their own time. Everything you get, you get out of generosity. Hence it is unfair to put enormous demands on the developers of the Open Source software. You cannot expect to get everything you want unless you ultimately code it yourself or hire someone to do it for you. Blaming the developers about lack of development is about the worst thing you can do.

I wish the best future to the Yafray project.</description>
		<content:encoded><![CDATA[<p>Reynante M. Martinez: If nothing else helps, you can always render the depth pass in Blender and then add DOF to your image by using the Defocus node. </p>
<p>I think it&#039;s unfair to speak about &#034;the dark side&#034; of the Open Source. You have to remember the people work for free and on their own time. Everything you get, you get out of generosity. Hence it is unfair to put enormous demands on the developers of the Open Source software. You cannot expect to get everything you want unless you ultimately code it yourself or hire someone to do it for you. Blaming the developers about lack of development is about the worst thing you can do.</p>
<p>I wish the best future to the Yafray project.</p>
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	</item>
	<item>
		<title>By: Reynante M. Martinez</title>
		<link>http://www.blendernation.com/2007/02/06/yafray-next-generation/#comment-49416</link>
		<dc:creator>Reynante M. Martinez</dc:creator>
		<pubDate>Tue, 06 Feb 2007 23:29:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/06/yafray-next-generation/#comment-49416</guid>
		<description>I wonder how the DoF will work like.  Yey! I'm so excited.  Keep going guys! Good luck.  *thumbsup*</description>
		<content:encoded><![CDATA[<p>I wonder how the DoF will work like.  Yey! I&#039;m so excited.  Keep going guys! Good luck.  *thumbsup*</p>
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	<item>
		<title>By: ccherrett</title>
		<link>http://www.blendernation.com/2007/02/06/yafray-next-generation/#comment-49415</link>
		<dc:creator>ccherrett</dc:creator>
		<pubDate>Tue, 06 Feb 2007 23:14:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/06/yafray-next-generation/#comment-49415</guid>
		<description>is not Yafray and Yaf(a)ray two sepearte programs?</description>
		<content:encoded><![CDATA[<p>is not Yafray and Yaf(a)ray two sepearte programs?</p>
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	<item>
		<title>By: blendercross</title>
		<link>http://www.blendernation.com/2007/02/06/yafray-next-generation/#comment-49284</link>
		<dc:creator>blendercross</dc:creator>
		<pubDate>Tue, 06 Feb 2007 18:15:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/06/yafray-next-generation/#comment-49284</guid>
		<description>Hmmm intresting comments here... i agree with the comment of Toni Grappa - but i see that opensource 
is a very dynamic pool of different people ( ..or one ) working on a projekt. How larger this "personal pool", how larger the possibility that the projekt survive - also if someone ( .. or group ) who leave. Mayby thats the risk
of opensource.... but .... no risk no fun.  And by the way: As i was the first time really intrested in blender,
i found the information that blender is gone - the company crashed. Hmmm... for a dead projekt blender
looks fantastic!!        ;)</description>
		<content:encoded><![CDATA[<p>Hmmm intresting comments here&#8230; i agree with the comment of Toni Grappa - but i see that opensource<br />
is a very dynamic pool of different people ( ..or one ) working on a projekt. How larger this &#034;personal pool&#034;, how larger the possibility that the projekt survive - also if someone ( .. or group ) who leave. Mayby thats the risk<br />
of opensource&#8230;. but &#8230;. no risk no fun.  And by the way: As i was the first time really intrested in blender,<br />
i found the information that blender is gone - the company crashed. Hmmm&#8230; for a dead projekt blender<br />
looks fantastic!!        ;)</p>
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	<item>
		<title>By: originalsurfmex</title>
		<link>http://www.blendernation.com/2007/02/06/yafray-next-generation/#comment-49279</link>
		<dc:creator>originalsurfmex</dc:creator>
		<pubDate>Tue, 06 Feb 2007 17:59:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/06/yafray-next-generation/#comment-49279</guid>
		<description>hey alvaro, we had been using blender+yafray with our interiors and stuff (until we had to switch to max+vray cuz we took on a few partners) working with max has reallly helped me appreciate blender!

we want to have yafray creep back into some of our high-end work again...any news about general speed/detail of GI in 0.1.0?

thanks for all your hard work person-to-person in the forums and to the masses via ur docs!</description>
		<content:encoded><![CDATA[<p>hey alvaro, we had been using blender+yafray with our interiors and stuff (until we had to switch to max+vray cuz we took on a few partners) working with max has reallly helped me appreciate blender!</p>
<p>we want to have yafray creep back into some of our high-end work again&#8230;any news about general speed/detail of GI in 0.1.0?</p>
<p>thanks for all your hard work person-to-person in the forums and to the masses via ur docs!</p>
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	<item>
		<title>By: Alvaro Luna</title>
		<link>http://www.blendernation.com/2007/02/06/yafray-next-generation/#comment-49231</link>
		<dc:creator>Alvaro Luna</dc:creator>
		<pubDate>Tue, 06 Feb 2007 15:24:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/02/06/yafray-next-generation/#comment-49231</guid>
		<description>Thanks for your comments. 

First of all, I've used the 'disastrous' adjective in a light-hearted way. I wish YafRay never lost its aura of informality and unexpected succes. In fact, I have had a lot of fun these last months writting yafray docs, and I have learnt an awful lot of things about raytracing, lighting and shaders, which I hope its helps to improve the quality of my work in the future. I suppose that Lynx is working in his code for the same reason, he is 'having' fun and learning a lot of things. 

Remember, it is yet another free raytracer. Therefore, I think I can speak for the entire yafray team (present and missing ones) when saying that we are not interested in any any kind of raytracers competition. Fortunatelly, there are great options available apart from YafRay and you should always include them in your considerations about what engine to choose. Regards.

Alvaro.</description>
		<content:encoded><![CDATA[<p>Thanks for your comments. </p>
<p>First of all, I&#039;ve used the &#039;disastrous&#039; adjective in a light-hearted way. I wish YafRay never lost its aura of informality and unexpected succes. In fact, I have had a lot of fun these last months writting yafray docs, and I have learnt an awful lot of things about raytracing, lighting and shaders, which I hope its helps to improve the quality of my work in the future. I suppose that Lynx is working in his code for the same reason, he is &#039;having&#039; fun and learning a lot of things. </p>
<p>Remember, it is yet another free raytracer. Therefore, I think I can speak for the entire yafray team (present and missing ones) when saying that we are not interested in any any kind of raytracers competition. Fortunatelly, there are great options available apart from YafRay and you should always include them in your considerations about what engine to choose. Regards.</p>
<p>Alvaro.</p>
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