EU have a dream? Blender in 2012!

Hi,

The European Union has 54 billion euros (thats over 70 billion dollars) for research/development projects available. Verse for example has received such a grant in 2003. Now, do we want this money again, and how?

I do have some insight now in this subsidy bizz, and I’m extremely reluctant in accepting a role for another EU project. An exception could be if we can define such a project to be 100% Blender related, or 100% “free and open source 3D creation tool” based. Lead by the Blender Foundation, for example.

The conditions to get accepted are varied, but the ‘consortium’ model might work best:

  • Form a consortium, consisting of at minimum 3 legal entities in 2 EU countries
  • Other consortium partners can be outside of EU too (limited list of countries, but Australia, USA and Argentina are allowed)
  • Make a research/development plan for 3-4 years.

Financial compensations are based on a load of variables, but to summarize;

  • Universities can get 100% of costs funded
  • Companies 50% (but some direct costs 100%)

Now I’m well aware of the dangers of accepting money and committing to long term plans. Dangers are for example:

  • Accepting responsibility for work you don’t believe in anymore
  • Accepting work on topics you find out is useless
  • Losing involvement/commitment from user communities
  • Accept enormous administration overheads
  • Yes, money corrupts in general!

On the other hand, I know the dangers and we only now (deadline May 8) have the opportunity, a next EU subsidy round might be in 4-5 years. What could work is:

  • Define a flexible and feasible project for where Blender should be in 2012
  • Find the natural partners for this; i.e. universities, institutes, companies or studios that already contribute to Blender development
  • Find a way for how these contributors don’t (have to) make up Blender itself, but participate within the blender.org community projects as equal members.

This can also enable or support a series of (or permantently established) “Orange” projects. Content driven projects to make animation movies (or games).

OK, enough dreaming! I think we need first two things;

  • Who is interested to *work* on such plans (not only interested to get money!).
  • Can we write a 2012 Blender design without blocking innovation or alienating our user/development community?

-Ton-

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