Curtis has pre-announced the 2007 Blender F1 Challenge on the BlenderArtists. The challenge hasn’t started yet (although you could of course already begin working on your entry), but at this time Curtis is looking for some feedback before it begins.
Monthly Archives: January 2007
More Blueprints!: Google Patents
Some of you out there may already be familiar with this search feature, but for everybody else, it’s just a hidden goldmine waiting to be explored. Google Patents searches within a library of currently 7 million patents. Almost all of these have more or less detailed drawings included. Perfectly suited as blueprints or references for 3D modeling!
Blender layers example.
December / January CVS Report: CVS Frozen and Many Improvements
I’ve been really busy lately, but still managed to take some time to keep you all updated with the latest CVS changes.
I waited till Ton officially said that CVS was in Freeze state to write this article. What this really means is, no more features are getting included and the team is entering the Bug Fixing state.
Do You Want to Give a Blender Presentation in Boston?
Do you live in the Boston area? The Grey Thumb group is looking for someone to give them a Blender demonstration. Read on.
Blender Demo at the linux.conf.au, Sydney
Matt Ebb will be showcasing Blender today at the linux.conf.au in Sydney, Australia. Read more.
Sweblend Material Library vol.1
Blender.org Gallery Updated: December 2006
Groo has been busy – not only did he finish his Advanced Fluids DVD, but he also updated the Blender.org gallery again. Go on and enjoy the best of December’s Blender art!
Useful Tips for Blender’s Game Engine Physics
With the recent announcement of the Bullet Physics Contest, many of you may be trying the Game Engine for the first time or, even if you’re more experienced, there may still be some tricks and tips that have slipped by you.
Rocket Video Tutorial
This video shows how to model, texture and light a rocket. It is mostly beneficial to new Blender users, but it does go through the entire process of creating a simple scene.