Fresh Blender News, Every Day
YotoPhoto – it’s a weird name but it’s an awesome resource! Have you ever been working on a project and needed a reference image. Maybe you needed a color pallette, a background reference, or just some stock art for details in your textures – you can find all of these at YotoPhoto.
The technical aspects of animating and rendering are not all there is. Its important to understand that bringing the scene and character to life is essential to producing appealing work.
A new version of the open source rendering system Sunflow has been released. And if you haven’t been to the Sunflow website lately (in the past month), Kris Berg from MUX Medialab built a new website for the project.
BlenderNation is constantly looking for press sitings of Blender and Blender artwork. Recently a South African digital magazine has been publishing articles about Blender and has several tutorials complete with downloadable reference files.
Sandra Gilbert writes: Welcome to Issue #8, Our Mega Issue on ‘Car Modeling’. We have packed 71 pages full of car modeling tutorials, covering tips and techniques from the body to the rims. We take a behind the scenes look at “Cutting the Waves’ and Claas Kuhnen gives us an in-depth description on creating brushed metal shaders. And just for fun, there is even a Low Poly car to model and drive around.
So grab your copy today.
I just spoke to Ton on IRC and he told me that 2.43 RC2 has been released. At this moment, there’s not much information available on the changes. He comments: “We still have 20-40 commits per day at this moment – that’s too much to report on..” (I guess the true reason is that he wasted too much time playing Zelda and eating Italian food at my place this weekend ;-) Still, it’s another step towards a stable 2.43 release so grab a copy, give it a try and report any issues that you may find on the bugtracker.
Well, seems like it was yesterday that I was in Beja to give some Workshops in the Animatu Festival.
And now we have the announcement that Animatu 2007 is already kicking off, having a call for entries.
Just imagine what that will mean for your characters, and more…the ability to easily shape and design not only hair but, anything created using particles!
Fortunately, we can do just a little bit more than imagine. Here’s a demo video of what’s currently being developed.
Continue Reading 'Combing, Brushing, and Cutting Hair is in Blender’s Future!' »
You are currently browsing the BlenderNation weblog archives for January, 2007.
Longer entries are truncated. Click the headline of an entry to read it in its entirety.