Sandra Gilbert writes: Welcome to Issue #8, Our Mega Issue on ‘Car Modeling’. We have packed 71 pages full of car modeling tutorials, covering tips and techniques from the body to the rims. We take a behind the scenes look at “Cutting the Waves’ and Claas Kuhnen gives us an in-depth description on creating brushed metal shaders. And just for fun, there is even a Low Poly car to model and drive around.
So grab your copy today.
Also be sure to check out our gallery of wonderful images submitted by very
talented members of our community.
Table of Contents:
- Low Poly Car and Small Driving Gamelet
- Modeling a Car Rim
- Modeling Tires
- Making of Scale Model
- Making of ‘Cutting the Waves’
- Textured Metal Shaders for Industrial Design
- Car Body Modeling: An Approach
- And more . . .
Available Blenderart Mag Mirrors:
Mirrors available shortly:
