splash1_th.jpgI've been really busy lately, but still managed to take some time to keep you all updated with the latest CVS changes.

I waited till Ton officially said that CVS was in Freeze state to write this article. What this really means is, no more features are getting included and the team is entering the Bug Fixing state.

Since we were so close to the release and had Christmas and New Year along the way I really thought that my job of compiling the latest CVS report would be easier, I was wrong…

Well, a lot has changed, big things have happened and we should all be really happy with it, seems like the developers put on an extra time during the holidays to make the 2.43 release something even better then expected.

Additionally, at BlenderBuilds we got some troubles with the Server and compiling the sources, which led me to move to a new professional hoster and to improve our building workflow too. With all that happened the team also got more connected, everyone helping one another made us all grow as a team.

But without further delay here are the CVS changes till now.

General stuff

Action Editor and NLA

Mesh

Animation

Render and Compositing

Image, Materials, Shadow and Lighting

Physics, Game Engine

Python

Hope you enjoyed the list and if you want to test some of the things head up to our BlenderBuilds and download our latest release.

This month Bassam Kurdali was our Splash artist.

Have fun.



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35 Responses to “December / January CVS Report: CVS Frozen and Many Improvements”  

  1. 1 BrianH Edit Link

    Sweet, looking forward to release (not that I compile from CVS anyways, but always good to have stable code). There's been a lot going into Blender that I need to take about a days worth of catching up.

  2. 2 madman Edit Link

    Great build!
    I will test now!

  3. 3 grafixsuz Edit Link

    Once again it seems got alot of toys to tinker with before the release is made, Good work DEVS

  4. 4 Aligorith Edit Link

    Here are a few armature-related fixes/features from these two months that were missed off the list:

    * Armature joining should now work correctly (preserving constraints, ik limits, etc.)
    http://projects.blender.org/pipermail/bf-blender-cvs/2007-January/009025.html

    * Armatures can now be recentered (center/centre new/center cursor)
    http://projects.blender.org/pipermail/bf-blender-cvs/2006-December/008731.html

    * Bones can now get snapped to locations correctly in pose-mode
    http://projects.blender.org/pipermail/bf-blender-cvs/2006-December/008652.html

    * Snapping bones in editmode now moves the whole bone to the new location instead of moving both points.
    http://projects.blender.org/pipermail/bf-blender-cvs/2006-December/008721.html

    These improvements fix several of the more restricting annoyances from previous versions.

  5. 5 Jogai Edit Link

    Is the cloth modifier not released? Seems to me very useful.

  6. 6 JiriH Edit Link

    Great new.

    (What a pitty that CTRL-Q is jsut beside CTRL-W) :-(

  7. 7 rcas Edit Link

    Jogai:
    Not at this time, but Softbodies got improved and allow some better control for cloth.

    JiriH:
    For release after 2.43 there will be the Event Refactor, bringing the ability to define your own hotkeys.

  8. 8 ROUBAL Edit Link

    Wow! Great improvements, as always.

    Well done Blender Coders, and thank you !

    Just a wish for the next release, about something I beg for at least 2 years : Allowing Negative constraints for Copy Rotation and Copy Location would be great for the poor clumsy users hopeless with Python! Please, just 3 more buttons : -X-Y-Z.

    I believe that the code to convert the constraints to negative will not be more complicated than adding a - character somewhere… but unfortunately I'm not able to do it myself.

    Please, think about this for the next time ! Thanks in advance.

    Philippe.

  9. 9 ArabBlend Edit Link

    I have to say thanks for all blender team and special big thanks for Tom .
    Allot of Arabic peoples love blender and we wait any new
    To taka look to arab community and video tut for blender
    http://maxforums.net/showthread.php?t=81804
    Thanks
    Samran abed alsalam Syria

  10. 10 rcas Edit Link

    Hi Aligorith:

    Check well ;) ,

    This is mentioned in the General area, I thought it could have to do with center (Transform) and armature (Object itself), not just animation, that's why I put it there, but I can move it if you think its in the wrong place:
    * Armatures can now be recentered (center/centre new/center cursor)

    Since there were lots of changes related to snap I didn't mention the bug fixes, like this (specially since this report has to do with changes from 6 December to 18 January, fixes to functionality that wasn't on CVS before December 6th should not make it in the report, not meaning this wasn't there before it, just pointing out my criteria):
    * Bones can now get snapped to locations correctly in pose-mode
    * Snapping bones in editmode now moves the whole bone to the new location instead of moving both points.

    This one does make sense though, sorry I missed it:
    * Armature joining should now work correctly (preserving constraints, ik limits, etc.)

    I still think its worth for you to mention this.

    Anyway, bug fixing is also something expected.
    Everyone should test everything again, to make sure things got fixed.
    Additionally, if someone reported a bug on the tracker, it will be notified when it gets fixed ;) .

    Thanks for the heads up, I still need to improve a bit the reports and any ideas are welcome.
    As requested in the committers mailing list, I already ditched the "here" links and made some better phrasing on the items that have changed.

    What I would really like to see is all the devs putting what that specific log is all about in the header, more devs started doing this, but the better the logs, the better my reports will be.

    Cheerz,

    – Rui –

  11. 11 Samuel Edit Link

    This next release when is ready it will be a port to 64 bits?

  12. 12 konrad8ha Edit Link

    ZOMG!

    There are so many features here I have been waiting for! Another great release it would appear, surely worth the wait.

  13. 13 rcas Edit Link

    To Samuel:
    Please read what Ton pointed out just a couple of hours ago on 64 Bits:
    http://projects.blender.org/pipermail/bf-committers/2007-January/017258.html

    As long as you use the files only on 64 Bit environments it should be ok, but when you use a mix of 32 Bits and 64 Bits your files will get messed up.

    – Rui –

  14. 14 Mikhail P. Schalk Edit Link

    This looks a really good release, but does anyone know if keyframe animation will be available in the Composite Nodes soon?

  15. 15 rcas Edit Link

    To Mikhail:
    Asked the same thing to Ton and he said he needs more developers :) .
    He did point me out the Time Node as some sort of workaround for basic needs.

    – Rui –

  16. 16 ChicOrtiz Edit Link

    Sorry about the off topic but this image from Bassam to Blenderbuilds is very very beautyfull. Is there a place where we can download it bigger to use it as a wallpaper?

    Thanks a lot

    ChicO

  17. 17 Mikhail P. Schalk Edit Link

    rcas: The time node is good in some cases, but it only spans the range of 0 to 1 so it can't be used as input for things like the tranlation node very well.

    If only Blender Developers grew on trees…

  18. 18 Bmud Edit Link

    That was exhausting to read.. I can't wait to see the fully bloomed docs for all these features. I felt just a little lost without pictures for some things.

  19. 19 Kitsu Edit Link

    Just a note on the new DXF importer: It is more comprehensive than the builtin importer, but by no means faster.

    So many amazing things happening with Blender, it's hard to keep up ;)

  20. 20 Bmud Edit Link

    I think all this hub-bub is also making me curious how I could go about adding my own feature to blender? Could we have an article about that? I've gotten too intimidated to ever try just building Blender from a working source..

    Then maybe I can do things like add more color pickers (wheel, color1/color2 gradient, L.a.b., etc…) without having to ask for them.

  21. 21 rcas Edit Link

    To ChicOrtiz:
    Go to Bassams website: http://freefactory.org/posts/happy-newyear

    To Bmud:
    At BlenderBuilds we are working on some articles on how to compile Blender for each platform.
    Additionally you now have some Python examples in the sources, might be a nice way to start doing some development…

    – Rui –

  22. 22 Samuel Edit Link

    thanks both. it's there a prevision about that? I'm to anxious about how blender will be port on 64 bits if in 32 it already rocks :D. hehehehe
    see ya

  23. 23 ChicOrtiz Edit Link

    Thanks for the info Rui!

  24. 24 Joeri Edit Link

    I'm confussed.
    An "all rights reserved" splash?

    This makes it illegal for me to compile and distribute blender…. ???

  25. 25 rcas Edit Link

    To Joeri:
    Hum, that one hit me too now :| .
    Guess I will have to update the splash.

    Sorry about that, never thought on it like that, just wanted to point out that the image was property of the owner, but since its a c file and is compiled against the source it might be wrong.

    Confused too.

    – Rui –

  26. 26 Alexander Ewering Edit Link

    rcas: Well, the point probably is that unless the creator of the image has agreed to one of those Stallman-communist-licenses, you are simply not allowed to use it in a splash ;)

  27. 27 rcas Edit Link

    Bassam agreed on doing it for usage on the Splash…

  28. 28 rcas Edit Link

    I will see what I can do with the team, this was actually my fault, so I'm the one to blame.
    We will probably re-build all builds to correct this…

    Sorry about that, I just wasn't thinking.

    – Rui –

  29. 29 dazzler Edit Link

    Boolean modifier crashes Blender (SSE version) anyone else have this problem?

    however, great work on all the new features.

  30. 30 Bogdan Oancea Edit Link

    It's Romanian… :^)
    Thanks for the update

  31. 31 Campbell Barton Edit Link

    About fly mode…
    fly mode has been modified a lot more then disabling for track constraints.
    - Serves me right for doing this in bite sized commits ;)
    * Fly mode can be recorded to IPO's!
    * Smooth Dynamics when changing direction.
    * Middle click will Pan now (more usefull then mouse look)
    * If the camera starts off with Z-Up, zrotation correction will start enabled.

  32. 32 rcas Edit Link

    To Bogdan Oancea:
    Updated ;) , typo when writting.

    To Campbell Barton:
    Could you also provide the links to the logs like Aligorith did ?
    Thanks.

    – Rui –

  33. 33 rcas Edit Link

    Things I will improve in next report and builds:
    - No "All rights reserved" mention on the splash, sorry about that.
    - Send a preview report to the Committers mailing-list so the devs can report on it and say if its ok.

    – Rui –

  34. 34 Roger Edit Link

    mikhail Schalk: You feed the output of the time node to the Map Value node to multiply the value to whatever you want. See the wiki http://mediawiki.blender.org/index.php/Manual/Compositing_Nodes_Vector#Example:_Using_Map_Value_to_Multiply_values
    I wrote that specifically to show everyone how to multiply the time value output. enjoy! Also see the Time value node for more examples, and the Mix node used in conjunction with time node to do all sorts of splices.

  35. 35 pictorali Edit Link

    I'd like to thank all the developers to put their time and talent into this release - it has some great stuff!

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