Maqs at the Subdivisionmodeling forum has posted some incredibly detailed examples of using Blender sculpt.
Browse through the entire thread as there are a couple of sculpt images. And a little progress image demonstrating his workflow can be found on page 3.
What I find most amazing is the system that Maqs is using:
…ubuntu 6.06, 256 ram, Sempron 2200, GeForce fx5200…
And if you’d like to give the new sculpt functionality a try. Just download the latest Blender 2.43RC1.
