Excellent sculpt image.

sculpt.jpgMaqs at the Subdivisionmodeling forum has posted some incredibly detailed examples of using Blender sculpt.

Browse through the entire thread as there are a couple of sculpt images. And a little progress image demonstrating his workflow can be found on page 3.

What I find most amazing is the system that Maqs is using:

…ubuntu 6.06, 256 ram, Sempron 2200, GeForce fx5200…

Find the thread here.

And if you'd like to give the new sculpt functionality a try. Just download the latest Blender 2.43RC1.



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18 Responses to “Excellent sculpt image.”  

  1. 1 aws357 Edit Link

    I downloaded the RC1 yesterday. I have to admit the sculpt in here has nothing in common with previous sculpt version…

    Only complain I would have is that I wish the middle mouse scroll would increase decrease the brush size :P (I tend to have this silly reflex… wonder why)

    Why not make a :
    scroll up : increase brush size
    scroll dn : decrease brush size
    shift + scroll up : increase strength
    shift + scroll dn : decrease strength

    Otherwise, nice grumpy character… And nice PC rig too…

  2. 2 Tobias Edit Link

    Does the sculpt tool use the pressure of my tablet? That's something I really love in Gimp and Inkscape.

  3. 3 Robin Edit Link

    Aw: If we would scroll to increase the size when how should we zoom?

  4. 4 szczuro Edit Link

    wrong nickname Maqs not Mags :) there is Q not G

  5. 5 Brian Edit Link

    Try the F key to adjust the brush scale.

  6. 6 Bart Edit Link

    @szczuro: fixed, thanks!

  7. 7 aws357 Edit Link

    :P I have to find the shortkeys to the sculpt mode…
    And yes… scrolling is for zooming. Duh from me… :)

  8. 8 AniCator Edit Link

    Eh.. Bart you forgot to fix the second time you display his name.
    This is an excellent model, but it ain't the only sculpt model I've seen. There are a lot more Blender sculpted models. I like the old man a lot more than this one. You can see him on the wiki. Only his neck looks a bit weird. But I'm not old so I don't really know how that looks.
    I'm going to test is myself.

  9. 9 rich Edit Link

    Very neat but I agree with AniCator, there are some other really groovy examples out there. My latest favorite -> http://blenderartists.org/forum/showthread.php?t=85838

  10. 10 Brian Edit Link

    >>I like the old man a lot more than this one.

    As stated in the article. Check out the thread on subdivisionmodeling.com. The old man one, I believe the one by maqs is the one you are referencing, is in that thread.

    Its on this page: http://www.subdivisionmodeling.com/forums/showthread.php?s=dfac532d8d5ba388d008f5ea9d58e945&t=1840&page=2

  11. 11 brian Edit Link

    >>Eh.. Bart you forgot to fix the second time you display his name.

    I corrected it. I hate it when I do that. Sorry maqs!

  12. 12 freeality Edit Link

    oh my gosh what a sweet image….
    Im not great with the sculpt too; yet…
    Practice practice……………

  13. 13 TX_RX Edit Link

    The old man sculpt with blender and gimp is much nicer I feel.
    You can see it on his website here. Most impressive! And only with
    256mb of ram!

    http://www.maqs.xt.pl/

  14. 14 Felix Kütt Edit Link

    lol, i saw the thread while browsing the sdm.com forum.. woha.. was i suprised to see the user use blender! ^^

  15. 15 Mark (aka gruvsyco) Edit Link

    As one of the mods over at SubD, I encourage anyone wanting to improve their modeling skills to join and participate. We are a non-app-specific site and try to encourage the promotion of general modeling knowledge. At least 2 of the mods use Blender and another one uses Wings3D.

  16. 16 Gez Edit Link

    I was happy with my sculpted monster until I saw these examples :p
    http://www.flickr.com/photos/gespertino

    I must try harder…
    XD

    P.s.: Anybody knows when will sculpt mode work with shape keys?

  17. 17 ROUBAL Edit Link

    Sculpt Mode is really good!

    In the past, I thought that this kind of tool was only usable to make terrains. I see that it has been improved at an incredible level of efficiency !

    Well done Blender Team !

  18. 18 Durden Edit Link

    Dohhh… I'm a windows user and more than 500000 polys simply STOPS my AMD 3.2+, 1GB RAM, ATI Radeon 9600… And if i add one more subdivision level - an exeption appears…

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