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	<title>Comments on: Free Character Rig: Otto</title>
	<atom:link href="http://www.blendernation.com/2007/01/04/free-character-rig-otto/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2007/01/04/free-character-rig-otto/</link>
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	<pubDate>Fri, 21 Nov 2008 14:36:37 +0000</pubDate>
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		<title>By: Joeri</title>
		<link>http://www.blendernation.com/2007/01/04/free-character-rig-otto/#comment-44913</link>
		<dc:creator>Joeri</dc:creator>
		<pubDate>Mon, 29 Jan 2007 17:19:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/01/04/free-character-rig-otto/#comment-44913</guid>
		<description>Calm down hassan. You are not making advert for egypt.</description>
		<content:encoded><![CDATA[<p>Calm down hassan. You are not making advert for egypt.</p>
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		<title>By: hassan aboo dan</title>
		<link>http://www.blendernation.com/2007/01/04/free-character-rig-otto/#comment-44804</link>
		<dc:creator>hassan aboo dan</dc:creator>
		<pubDate>Mon, 29 Jan 2007 10:28:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/01/04/free-character-rig-otto/#comment-44804</guid>
		<description>I HAVE WON WITH AFREEL OTTO AND I DO NOT KNOW HOW TO TAKE OR REACH TO MY WARD ANY BODY WILL HELP ME I WILL AWARD HIM ALSO PLEASE PLEASE</description>
		<content:encoded><![CDATA[<p>I HAVE WON WITH AFREEL OTTO AND I DO NOT KNOW HOW TO TAKE OR REACH TO MY WARD ANY BODY WILL HELP ME I WILL AWARD HIM ALSO PLEASE PLEASE</p>
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		<title>By: Zsolt</title>
		<link>http://www.blendernation.com/2007/01/04/free-character-rig-otto/#comment-31439</link>
		<dc:creator>Zsolt</dc:creator>
		<pubDate>Fri, 05 Jan 2007 22:11:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/01/04/free-character-rig-otto/#comment-31439</guid>
		<description>mpl: my sentiments as well: almost all animateable characters/rigs have thin limbs to work around the problem of pinching. I too would like to see a nice, normal limbed character.

But nonetheless the rigs themselves are really worth it, thanks to the contributions!</description>
		<content:encoded><![CDATA[<p>mpl: my sentiments as well: almost all animateable characters/rigs have thin limbs to work around the problem of pinching. I too would like to see a nice, normal limbed character.</p>
<p>But nonetheless the rigs themselves are really worth it, thanks to the contributions!</p>
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		<title>By: morris</title>
		<link>http://www.blendernation.com/2007/01/04/free-character-rig-otto/#comment-31175</link>
		<dc:creator>morris</dc:creator>
		<pubDate>Thu, 04 Jan 2007 21:14:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/01/04/free-character-rig-otto/#comment-31175</guid>
		<description>as soon as we get a python script for makehuman to transfer rigs with shapes to blender...that'll be the day!</description>
		<content:encoded><![CDATA[<p>as soon as we get a python script for makehuman to transfer rigs with shapes to blender&#8230;that&#039;ll be the day!</p>
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	<item>
		<title>By: MOXAB</title>
		<link>http://www.blendernation.com/2007/01/04/free-character-rig-otto/#comment-31146</link>
		<dc:creator>MOXAB</dc:creator>
		<pubDate>Thu, 04 Jan 2007 19:22:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/01/04/free-character-rig-otto/#comment-31146</guid>
		<description>descent rigs like Otto make me smile</description>
		<content:encoded><![CDATA[<p>descent rigs like Otto make me smile</p>
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	<item>
		<title>By: mpl</title>
		<link>http://www.blendernation.com/2007/01/04/free-character-rig-otto/#comment-31115</link>
		<dc:creator>mpl</dc:creator>
		<pubDate>Thu, 04 Jan 2007 17:20:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/01/04/free-character-rig-otto/#comment-31115</guid>
		<description>@Brian

Well i find it difficult to make really good joint deformation on realistic human limbs. All the models up till now seem to be rather stick figure-like, don't get me wrong i really appreciate all the work put into them. But there aren't any really realistic head and body rigs out there.</description>
		<content:encoded><![CDATA[<p>@Brian</p>
<p>Well i find it difficult to make really good joint deformation on realistic human limbs. All the models up till now seem to be rather stick figure-like, don&#039;t get me wrong i really appreciate all the work put into them. But there aren&#039;t any really realistic head and body rigs out there.</p>
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		<title>By: Brian</title>
		<link>http://www.blendernation.com/2007/01/04/free-character-rig-otto/#comment-31098</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Thu, 04 Jan 2007 15:32:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/01/04/free-character-rig-otto/#comment-31098</guid>
		<description>Realistic human? I think the original mancandy was pretty close to that. What are you looking for specifically? Model and all?</description>
		<content:encoded><![CDATA[<p>Realistic human? I think the original mancandy was pretty close to that. What are you looking for specifically? Model and all?</p>
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		<title>By: Lomax</title>
		<link>http://www.blendernation.com/2007/01/04/free-character-rig-otto/#comment-31060</link>
		<dc:creator>Lomax</dc:creator>
		<pubDate>Thu, 04 Jan 2007 11:49:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/01/04/free-character-rig-otto/#comment-31060</guid>
		<description>"This work is licensed under a Creative Commons Attribution 2.5 License.
In short, you are free to change and redistribute Otto as you like. I just ask you that you let the credits of the original to me (Virgilio Vasconcelos) and a link to this page."</description>
		<content:encoded><![CDATA[<p>&#034;This work is licensed under a Creative Commons Attribution 2.5 License.<br />
In short, you are free to change and redistribute Otto as you like. I just ask you that you let the credits of the original to me (Virgilio Vasconcelos) and a link to this page.&#034;</p>
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	<item>
		<title>By: Virgilio</title>
		<link>http://www.blendernation.com/2007/01/04/free-character-rig-otto/#comment-31059</link>
		<dc:creator>Virgilio</dc:creator>
		<pubDate>Thu, 04 Jan 2007 11:47:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/01/04/free-character-rig-otto/#comment-31059</guid>
		<description>Hi, Joeri.

I´m sorry for that. This is now corrected... =D

I´ve put the page online, but I was giving more attention to the blenderartists thread. =/

Thanks for posting Otto here! If anyone have doubts or suggestions, just tell me.

Cheers!</description>
		<content:encoded><![CDATA[<p>Hi, Joeri.</p>
<p>I´m sorry for that. This is now corrected&#8230; =D</p>
<p>I´ve put the page online, but I was giving more attention to the blenderartists thread. =/</p>
<p>Thanks for posting Otto here! If anyone have doubts or suggestions, just tell me.</p>
<p>Cheers!</p>
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	<item>
		<title>By: Joeri</title>
		<link>http://www.blendernation.com/2007/01/04/free-character-rig-otto/#comment-31049</link>
		<dc:creator>Joeri</dc:creator>
		<pubDate>Thu, 04 Jan 2007 11:12:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/01/04/free-character-rig-otto/#comment-31049</guid>
		<description>Weird link.
It's released under CC2.5 attribution "by", but it doesn't say anywhere who made it.</description>
		<content:encoded><![CDATA[<p>Weird link.<br />
It&#039;s released under CC2.5 attribution &#034;by&#034;, but it doesn&#039;t say anywhere who made it.</p>
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