Free Character Rig: Otto

otto_th.jpgThey just keep popping up everywhere. Another new character rig is now available. Otto is the name of the rig and its based on the techniques demonstrated at the Blender conference.

One of the most impressive stretch rigs out there. Includes facial controls. Definitely worth taking a good detailed look at to see how everything is done. Otto has also been added to the list of character rigs we provided recently, which you can find here.



Related Posts


Related posts are selected automatically based on their content.


11 Responses to “Free Character Rig: Otto”  

  1. 1 mpl Edit Link

    "They just keep popping up everywhere."
    Yeah, and we don't mind at all :). However it would be very cool to see a more realistic human rig some day.

  2. 2 Joeri Edit Link

    Weird link.
    It's released under CC2.5 attribution "by", but it doesn't say anywhere who made it.

  3. 3 Virgilio Edit Link

    Hi, Joeri.

    I´m sorry for that. This is now corrected… =D

    I´ve put the page online, but I was giving more attention to the blenderartists thread. =/

    Thanks for posting Otto here! If anyone have doubts or suggestions, just tell me.

    Cheers!

  4. 4 Lomax Edit Link

    "This work is licensed under a Creative Commons Attribution 2.5 License.
    In short, you are free to change and redistribute Otto as you like. I just ask you that you let the credits of the original to me (Virgilio Vasconcelos) and a link to this page."

  5. 5 Brian Edit Link

    Realistic human? I think the original mancandy was pretty close to that. What are you looking for specifically? Model and all?

  6. 6 mpl Edit Link

    @Brian

    Well i find it difficult to make really good joint deformation on realistic human limbs. All the models up till now seem to be rather stick figure-like, don't get me wrong i really appreciate all the work put into them. But there aren't any really realistic head and body rigs out there.

  7. 7 MOXAB Edit Link

    descent rigs like Otto make me smile

  8. 8 morris Edit Link

    as soon as we get a python script for makehuman to transfer rigs with shapes to blender…that'll be the day!

  9. 9 Zsolt Edit Link

    mpl: my sentiments as well: almost all animateable characters/rigs have thin limbs to work around the problem of pinching. I too would like to see a nice, normal limbed character.

    But nonetheless the rigs themselves are really worth it, thanks to the contributions!

  10. 10 hassan aboo dan Edit Link

    I HAVE WON WITH AFREEL OTTO AND I DO NOT KNOW HOW TO TAKE OR REACH TO MY WARD ANY BODY WILL HELP ME I WILL AWARD HIM ALSO PLEASE PLEASE

  11. 11 Joeri Edit Link

    Calm down hassan. You are not making advert for egypt.

Tip: register on gravatar.com to show your own avatar with your comments instead of

Leave a Reply