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I don't know about the rest of you but one of the things I enjoy the most about Blender is material editing. Even before nodes it was fun to layer textures and procedurals together, adding and mixing…ahhh material bliss. Recently an interesting tutorial on texture stencils has come to my attention and its well worth the look for those new and I think even experienced Blenderheads may learn a few things.
Groo just published the November update of the Blender.org gallery. Again, there's lots of cool artwork and I noticed that more Indigo renders are starting to appear.
7 Comments
Published by Bart on
December 18th, 2006 in Community
Blenderart Magazine is preparing for their 8th issue and they are looking for content. Sandra Gilbert sent in the following call for content:
It's time again to start thinking about articles, tutorials and images for Issue # 8 of Blenderart Magazine.
In this issue we are focusing on ‘Cars’.
Continue Reading 'Blenderart Magazine #8 Call for Content' »
5 Comments
Published by Eugene (etr9j) on
December 17th, 2006 in Development
I don't know about you, but using the stride bone can a burdensome process for most. Luckily, the upcoming version of Blender (likely to be released in late December or early January) has a new solution that is far easier to set up and may be your new favorite animation tool.
20 Comments
Published by Kernon on
December 16th, 2006 in 3D News, Art
Who doesn't like a good cartoon? - especially the classics by Chuck Jones. Well, Virgilio Carlo de Menezes (aka VirgilioVasconcelos) has made the great classic, "One Froggy Evening", the focus of his graduation project. That's right, "One Froggy Evening" in Blender 3D!
Jeffrey McGrew has written a nice short tutorial on using the sculpt mode that is in Blender CVS.
This is what five minutes of playing around with the Blender Monkey resulted in. I thought I'd take a moment and write up a quick tutorial to how to get the new Sculpt mode to work so y'all can play with too (it's a lot of fun!).
9 Comments
Published by Bart on
December 14th, 2006 in People, Press
This month's edition of the British Linux User & Developer Magazine features a six-page interview with Ton Roosendaal.
Continue Reading 'Interview with Ton in Linux User & Developer Magazine' »
13 Comments
Published by Bart on
December 14th, 2006 in Art, Contests
Trevor has won the first prize ($750!) in the OpenOffice.org 'Clipart and Draw' contest with a clipart library of over 130 images, all made in Blender.
Continue Reading 'Blender entry wins first prize in OpenOffice.org clipart contest' »
11 Comments
Published by Eugene (etr9j) on
December 13th, 2006 in 3D News
After yesterday's post about Piovra, several great comments were posted discussing other alternatives to distributed rendering. There are of course other options, probably more than enough to make an educated decision on what's best for you or your company. So let’s take a look five others submitted by BN readers that might peak your interest!
23 Comments
Published by Tim Formica [Room335] on
December 13th, 2006 in 3D News
17 Comments
Published by Eugene (etr9j) on
December 12th, 2006 in Toolbox
Blender is no stranger to the world of distributive rendering. There are several simple python scripts as well as Dr. Queue that can do the job for Blender (here's the Windows user manual for Dr. Queue by the Rovorm team). But one has been silent for the past 2 years… until now.
12 Comments
Published by Bart on
December 12th, 2006 in Videotutorials
There's a new video site on the block and it's called ShowMeDo. It's not another Youtube or Google video; instead they focus on videos that teach the viewer. At this moment they have seven categories, Blender being one of them. Currently, they host an exceptional series of video tutorials by Glen Moyes, who made these for his Blender workshop.
Continue Reading 'Six Video Tutorials: an Introduction to Blender' »
Philippe Roubal has been experimenting with ways to animate footprints in the sand. He published the results of his work in a new tutorial.
13 Comments
Published by Bart on
December 10th, 2006 in Art, Contests
Article submitted by Allan Liddle: Blender was used to compete in the VUKA! awards in South Africa - a national television Public Service Announcement (PSA) competition, where it had to compete against video and film, as well as commercial 3D animation software - and it made the top 10 finals! What makes this more unique was that it was the only submission done completely in open source and was the first-ever animation project by a guy who had just resigned as an engineer to fulfil his passion: 3D open source animation.
Continue Reading 'Blender in top 10 of television PSA competition' »
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