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	<title>Comments on: Blender Sculpting Tutorial</title>
	<atom:link href="http://www.blendernation.com/2006/12/15/blender-sculpting-tutorial/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/12/15/blender-sculpting-tutorial/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Fri, 21 Nov 2008 22:06:11 +0000</pubDate>
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		<item>
		<title>By: Nilupul Perera</title>
		<link>http://www.blendernation.com/2006/12/15/blender-sculpting-tutorial/#comment-373388</link>
		<dc:creator>Nilupul Perera</dc:creator>
		<pubDate>Wed, 03 Sep 2008 13:39:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/12/15/blender-sculpting-tutorial/#comment-373388</guid>
		<description>Thank you very much. It is very simple and nice tutorial.</description>
		<content:encoded><![CDATA[<p>Thank you very much. It is very simple and nice tutorial.</p>
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	</item>
	<item>
		<title>By: richie</title>
		<link>http://www.blendernation.com/2006/12/15/blender-sculpting-tutorial/#comment-325635</link>
		<dc:creator>richie</dc:creator>
		<pubDate>Sun, 18 May 2008 00:12:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/12/15/blender-sculpting-tutorial/#comment-325635</guid>
		<description>only one word.  thank you blender!!!!!!!!!!!!!!!!!!11</description>
		<content:encoded><![CDATA[<p>only one word.  thank you blender!!!!!!!!!!!!!!!!!!11</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ross Hayes</title>
		<link>http://www.blendernation.com/2006/12/15/blender-sculpting-tutorial/#comment-322097</link>
		<dc:creator>Ross Hayes</dc:creator>
		<pubDate>Fri, 09 May 2008 05:24:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/12/15/blender-sculpting-tutorial/#comment-322097</guid>
		<description>hey ppl, ive been playing around with this tool, its a great way to do organic modeling, im planning on making a demo vid for, ill post a link here when i do</description>
		<content:encoded><![CDATA[<p>hey ppl, ive been playing around with this tool, its a great way to do organic modeling, im planning on making a demo vid for, ill post a link here when i do</p>
]]></content:encoded>
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	<item>
		<title>By: bl3nder</title>
		<link>http://www.blendernation.com/2006/12/15/blender-sculpting-tutorial/#comment-248123</link>
		<dc:creator>bl3nder</dc:creator>
		<pubDate>Sun, 10 Feb 2008 15:51:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/12/15/blender-sculpting-tutorial/#comment-248123</guid>
		<description>yeah so how do I get to the tutorial?</description>
		<content:encoded><![CDATA[<p>yeah so how do I get to the tutorial?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: lekonna</title>
		<link>http://www.blendernation.com/2006/12/15/blender-sculpting-tutorial/#comment-242854</link>
		<dc:creator>lekonna</dc:creator>
		<pubDate>Fri, 01 Feb 2008 12:53:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/12/15/blender-sculpting-tutorial/#comment-242854</guid>
		<description>Niiice, 

One problem i've had with zbrush and such sculpting tools is that their usage of geometry is well less than optimal,  for example when i start to sculpt a face from a sphere i need 6-7 subres levels in order to make out the proper detail on the front of the face, however on the back i have one gazillion faces just sitting there doing nothing but looking smooth. 

I wonder if there is a good way to add edge loops to the sculpting in a manner that you'd only need to add detail to the areas that are actually required. 


gotta test this</description>
		<content:encoded><![CDATA[<p>Niiice, </p>
<p>One problem i&#039;ve had with zbrush and such sculpting tools is that their usage of geometry is well less than optimal,  for example when i start to sculpt a face from a sphere i need 6-7 subres levels in order to make out the proper detail on the front of the face, however on the back i have one gazillion faces just sitting there doing nothing but looking smooth. </p>
<p>I wonder if there is a good way to add edge loops to the sculpting in a manner that you&#039;d only need to add detail to the areas that are actually required. </p>
<p>gotta test this</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tom</title>
		<link>http://www.blendernation.com/2006/12/15/blender-sculpting-tutorial/#comment-49322</link>
		<dc:creator>tom</dc:creator>
		<pubDate>Tue, 06 Feb 2007 19:46:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/12/15/blender-sculpting-tutorial/#comment-49322</guid>
		<description>Unkelben,

turn down your graphics card acceleration - it is a buggy driver (what is your graphics card and driver version)?

Letterrip</description>
		<content:encoded><![CDATA[<p>Unkelben,</p>
<p>turn down your graphics card acceleration - it is a buggy driver (what is your graphics card and driver version)?</p>
<p>Letterrip</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Unkelben</title>
		<link>http://www.blendernation.com/2006/12/15/blender-sculpting-tutorial/#comment-49316</link>
		<dc:creator>Unkelben</dc:creator>
		<pubDate>Tue, 06 Feb 2007 19:37:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/12/15/blender-sculpting-tutorial/#comment-49316</guid>
		<description>Looks pretty good... But my model disappears when I paint textures and Blender has crashed 3 times during my 1 hour test...</description>
		<content:encoded><![CDATA[<p>Looks pretty good&#8230; But my model disappears when I paint textures and Blender has crashed 3 times during my 1 hour test&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeffrey McGrew</title>
		<link>http://www.blendernation.com/2006/12/15/blender-sculpting-tutorial/#comment-24792</link>
		<dc:creator>Jeffrey McGrew</dc:creator>
		<pubDate>Mon, 18 Dec 2006 18:01:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/12/15/blender-sculpting-tutorial/#comment-24792</guid>
		<description>Whoa! had no idea about the eraser working the opposite. That rocks! Thanks for that tip!</description>
		<content:encoded><![CDATA[<p>Whoa! had no idea about the eraser working the opposite. That rocks! Thanks for that tip!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TXRX</title>
		<link>http://www.blendernation.com/2006/12/15/blender-sculpting-tutorial/#comment-24664</link>
		<dc:creator>TXRX</dc:creator>
		<pubDate>Mon, 18 Dec 2006 00:22:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/12/15/blender-sculpting-tutorial/#comment-24664</guid>
		<description>Wow, this new feature rocks. Pressure works for me, and also, turn round your pen (eraser in Photoshop) becomes the opposite! ie: draw becomes erase/lower fantastic feature. Bit of a memory hog as some have said but it's defo one for under the blender users christmas tree!!</description>
		<content:encoded><![CDATA[<p>Wow, this new feature rocks. Pressure works for me, and also, turn round your pen (eraser in Photoshop) becomes the opposite! ie: draw becomes erase/lower fantastic feature. Bit of a memory hog as some have said but it&#039;s defo one for under the blender users christmas tree!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: crsrma</title>
		<link>http://www.blendernation.com/2006/12/15/blender-sculpting-tutorial/#comment-24650</link>
		<dc:creator>crsrma</dc:creator>
		<pubDate>Sun, 17 Dec 2006 21:15:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/12/15/blender-sculpting-tutorial/#comment-24650</guid>
		<description>I gotta say, I think it's genius how the procedurals were incorporated with the brushes. Nicely done. ;)</description>
		<content:encoded><![CDATA[<p>I gotta say, I think it&#039;s genius how the procedurals were incorporated with the brushes. Nicely done. ;)</p>
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