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	<title>Comments on: Illustration style render demo and nodes system proposals</title>
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	<link>http://www.blendernation.com/2006/12/05/illustration-style-render-demo-and-nodes-system-proposals/</link>
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	<pubDate>Fri, 21 Nov 2008 21:58:26 +0000</pubDate>
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		<title>By: Satoshi</title>
		<link>http://www.blendernation.com/2006/12/05/illustration-style-render-demo-and-nodes-system-proposals/#comment-23751</link>
		<dc:creator>Satoshi</dc:creator>
		<pubDate>Wed, 13 Dec 2006 03:22:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/12/05/illustration-style-render-demo-and-nodes-system-proposals/#comment-23751</guid>
		<description>Sorry for being late. Thank you for comments.

Nathan:
Thank you for the information and coding...It's really cool! Unfortunately, 2.43 will not include it, but I really look forward to release it as official!

Digital FX Artist:
Thank you for the information. I've ever thought it's bit complex thing because I've misunderstood the tutorial of BlenderArt mag #7...</description>
		<content:encoded><![CDATA[<p>Sorry for being late. Thank you for comments.</p>
<p>Nathan:<br />
Thank you for the information and coding&#8230;It&#039;s really cool! Unfortunately, 2.43 will not include it, but I really look forward to release it as official!</p>
<p>Digital FX Artist:<br />
Thank you for the information. I&#039;ve ever thought it&#039;s bit complex thing because I&#039;ve misunderstood the tutorial of BlenderArt mag #7&#8230;</p>
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		<title>By: Gez</title>
		<link>http://www.blendernation.com/2006/12/05/illustration-style-render-demo-and-nodes-system-proposals/#comment-22515</link>
		<dc:creator>Gez</dc:creator>
		<pubDate>Wed, 06 Dec 2006 17:34:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/12/05/illustration-style-render-demo-and-nodes-system-proposals/#comment-22515</guid>
		<description>Just another thought:
There are "base" nodes and procedural operations with nodes.
It would be nice to have this in mind when requesting for nodes to developers.
Glows, DoF, Keying are procedural operations. They can be achieved combining some basic nodes in certain way.
Basic nodes are nodes that can't be achieved using the existing nodes: a specific node has to be designed to make the intended operation possible.
Why am I saying this? Because the assets management and the hability to save node groups (with custom labels, for usability purposes) would cover the need of special FX procedural nodes setup. The particular effects could be available in a repository and users would be able to add them according to their specific needs.
With this part covered, developers would be able to work focused in basic, essential nodes instead of solving requests of less important effects.</description>
		<content:encoded><![CDATA[<p>Just another thought:<br />
There are &#034;base&#034; nodes and procedural operations with nodes.<br />
It would be nice to have this in mind when requesting for nodes to developers.<br />
Glows, DoF, Keying are procedural operations. They can be achieved combining some basic nodes in certain way.<br />
Basic nodes are nodes that can&#039;t be achieved using the existing nodes: a specific node has to be designed to make the intended operation possible.<br />
Why am I saying this? Because the assets management and the hability to save node groups (with custom labels, for usability purposes) would cover the need of special FX procedural nodes setup. The particular effects could be available in a repository and users would be able to add them according to their specific needs.<br />
With this part covered, developers would be able to work focused in basic, essential nodes instead of solving requests of less important effects.</p>
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		<title>By: Gez</title>
		<link>http://www.blendernation.com/2006/12/05/illustration-style-render-demo-and-nodes-system-proposals/#comment-22509</link>
		<dc:creator>Gez</dc:creator>
		<pubDate>Wed, 06 Dec 2006 17:19:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/12/05/illustration-style-render-demo-and-nodes-system-proposals/#comment-22509</guid>
		<description>@Höhrer (this time correctly spelled :)

The assets managment is a feature I'm really looking forward to seeing integrated in Blender.
The library script is nice, but assets management is a feature of intensive use, and having it in a script is quite uncomfortable. The same idea of the library script completely integrated to Blender's interface would be grat.
Thank you very much for the information.</description>
		<content:encoded><![CDATA[<p>@Höhrer (this time correctly spelled :)</p>
<p>The assets managment is a feature I&#039;m really looking forward to seeing integrated in Blender.<br />
The library script is nice, but assets management is a feature of intensive use, and having it in a script is quite uncomfortable. The same idea of the library script completely integrated to Blender&#039;s interface would be grat.<br />
Thank you very much for the information.</p>
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		<title>By: Höhrer</title>
		<link>http://www.blendernation.com/2006/12/05/illustration-style-render-demo-and-nodes-system-proposals/#comment-22503</link>
		<dc:creator>Höhrer</dc:creator>
		<pubDate>Wed, 06 Dec 2006 16:38:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/12/05/illustration-style-render-demo-and-nodes-system-proposals/#comment-22503</guid>
		<description>@Ger: Ok, i suspected that you meant it like that :) But it think integrating (or bundling) the library script directly into (with) blender would help a lot already by make it easier for people to exchange these things and have nice previews. AFAIK the script  now understands node-groups as well.

Oh BTW: here's my request for a better node-group handling from a while ago (the second entry):
http://mediawiki.blender.org/index.php/Requests/CompositingFeatures
It's in the composition section, but applies to material nodes as well of course.
Feel free to extend this :)

Werner</description>
		<content:encoded><![CDATA[<p>@Ger: Ok, i suspected that you meant it like that :) But it think integrating (or bundling) the library script directly into (with) blender would help a lot already by make it easier for people to exchange these things and have nice previews. AFAIK the script  now understands node-groups as well.</p>
<p>Oh BTW: here&#039;s my request for a better node-group handling from a while ago (the second entry):<br />
<a href="http://mediawiki.blender.org/index.php/Requests/CompositingFeatures" rel="nofollow">http://mediawiki.blender.org/index.php/Requests/CompositingFeatures</a><br />
It&#039;s in the composition section, but applies to material nodes as well of course.<br />
Feel free to extend this :)</p>
<p>Werner</p>
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		<title>By: oodmb</title>
		<link>http://www.blendernation.com/2006/12/05/illustration-style-render-demo-and-nodes-system-proposals/#comment-22480</link>
		<dc:creator>oodmb</dc:creator>
		<pubDate>Wed, 06 Dec 2006 14:28:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/12/05/illustration-style-render-demo-and-nodes-system-proposals/#comment-22480</guid>
		<description>it would also be realy usefull to be able to link specific lights to specific shader nodes.  for example a scene would have two lights, and the object would have multiple nodes,  some of these nodes would be only effected by one light and the other nodes would be effected by the other light.  similarly it would be nice to be able to link lights to objects and not effect other objects and not just a single layer.</description>
		<content:encoded><![CDATA[<p>it would also be realy usefull to be able to link specific lights to specific shader nodes.  for example a scene would have two lights, and the object would have multiple nodes,  some of these nodes would be only effected by one light and the other nodes would be effected by the other light.  similarly it would be nice to be able to link lights to objects and not effect other objects and not just a single layer.</p>
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		<title>By: Gez</title>
		<link>http://www.blendernation.com/2006/12/05/illustration-style-render-demo-and-nodes-system-proposals/#comment-22390</link>
		<dc:creator>Gez</dc:creator>
		<pubDate>Wed, 06 Dec 2006 02:33:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/12/05/illustration-style-render-demo-and-nodes-system-proposals/#comment-22390</guid>
		<description>@Hörer:
Yes, I knew that (appending, is one of the vital functions video tutorial ;-) . I was talking about a more comfortable way to do it. Frankly, I don't love the idea of having a Blend File with node setups for everything, or node setups scattered in different files. I'm talking about having them right in the toolset, more handy and for every project.
Thanks for the links, anyway. Very interesting.</description>
		<content:encoded><![CDATA[<p>@Hörer:<br />
Yes, I knew that (appending, is one of the vital functions video tutorial ;-) . I was talking about a more comfortable way to do it. Frankly, I don&#039;t love the idea of having a Blend File with node setups for everything, or node setups scattered in different files. I&#039;m talking about having them right in the toolset, more handy and for every project.<br />
Thanks for the links, anyway. Very interesting.</p>
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		<title>By: Omar Abo-Namous</title>
		<link>http://www.blendernation.com/2006/12/05/illustration-style-render-demo-and-nodes-system-proposals/#comment-22362</link>
		<dc:creator>Omar Abo-Namous</dc:creator>
		<pubDate>Tue, 05 Dec 2006 21:43:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/12/05/illustration-style-render-demo-and-nodes-system-proposals/#comment-22362</guid>
		<description>@if-node: Does any of the developers reading this know the way LabView works?? They have Case-elements, that span a subset of commands. then one can define different cases in which specific "commands"/"oparations" run.. Visually this case-structure is like a blender node group.. I think this would be a good idea to implement an "if"-element in the nodes-structure.</description>
		<content:encoded><![CDATA[<p>@if-node: Does any of the developers reading this know the way LabView works?? They have Case-elements, that span a subset of commands. then one can define different cases in which specific &#034;commands&#034;/&#034;oparations&#034; run.. Visually this case-structure is like a blender node group.. I think this would be a good idea to implement an &#034;if&#034;-element in the nodes-structure.</p>
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		<title>By: Höhrer</title>
		<link>http://www.blendernation.com/2006/12/05/illustration-style-render-demo-and-nodes-system-proposals/#comment-22360</link>
		<dc:creator>Höhrer</dc:creator>
		<pubDate>Tue, 05 Dec 2006 21:06:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/12/05/illustration-style-render-demo-and-nodes-system-proposals/#comment-22360</guid>
		<description>@Gez: Reusing - You can save&#38;reload them already by making them node-groups and appending them in your next file (or reuse them in the current) without having to rebuilding them completely.  You seem to know this already, no?

Also there is a nice blend file &lt;a href="http://blenderartists.org/forum/showthread.php?t=80963" rel="nofollow"&gt;here&lt;/a&gt; with a lot (really) of already finished node-setups in it (kinda like a material lib) and i believe there are more somewhere in the &lt;a href="http://blenderartists.org/forum/forumdisplay.php?f=31" rel="nofollow"&gt;Composition forum&lt;/a&gt;.

Custom labels for  groups? 100% ACK

Werner</description>
		<content:encoded><![CDATA[<p>@Gez: Reusing - You can save&amp;reload them already by making them node-groups and appending them in your next file (or reuse them in the current) without having to rebuilding them completely.  You seem to know this already, no?</p>
<p>Also there is a nice blend file <a href="http://blenderartists.org/forum/showthread.php?t=80963" rel="nofollow">here</a> with a lot (really) of already finished node-setups in it (kinda like a material lib) and i believe there are more somewhere in the <a href="http://blenderartists.org/forum/forumdisplay.php?f=31" rel="nofollow">Composition forum</a>.</p>
<p>Custom labels for  groups? 100% ACK</p>
<p>Werner</p>
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		<title>By: Gez</title>
		<link>http://www.blendernation.com/2006/12/05/illustration-style-render-demo-and-nodes-system-proposals/#comment-22337</link>
		<dc:creator>Gez</dc:creator>
		<pubDate>Tue, 05 Dec 2006 18:52:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/12/05/illustration-style-render-demo-and-nodes-system-proposals/#comment-22337</guid>
		<description>Yes, bmud. Presets! Presets! Presets!
It would be nice to be able to save node setups for reusing them later without having to rebuild them entirely.
It would be even better if constructed nodes groups could be saved in some editable format (XML maybe?) with the hability to add custom labels to the inputs and outputs.
It would be -IMO- a killer feature: A folder "noodles" would host custom procedural node setups that would be loaded automatically and added to the nodes toolset.
The current group system works great, but the collapsed group lacks of information about inputs and outputs. Although you can edit the group, it would be faster to have labels to identify each I/O.

What do you think about this idea?</description>
		<content:encoded><![CDATA[<p>Yes, bmud. Presets! Presets! Presets!<br />
It would be nice to be able to save node setups for reusing them later without having to rebuild them entirely.<br />
It would be even better if constructed nodes groups could be saved in some editable format (XML maybe?) with the hability to add custom labels to the inputs and outputs.<br />
It would be -IMO- a killer feature: A folder &#034;noodles&#034; would host custom procedural node setups that would be loaded automatically and added to the nodes toolset.<br />
The current group system works great, but the collapsed group lacks of information about inputs and outputs. Although you can edit the group, it would be faster to have labels to identify each I/O.</p>
<p>What do you think about this idea?</p>
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		<title>By: bmud</title>
		<link>http://www.blendernation.com/2006/12/05/illustration-style-render-demo-and-nodes-system-proposals/#comment-22329</link>
		<dc:creator>bmud</dc:creator>
		<pubDate>Tue, 05 Dec 2006 17:36:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/12/05/illustration-style-render-demo-and-nodes-system-proposals/#comment-22329</guid>
		<description>I'm sure the python node will be all well and good, but for the sake of those that aren't fluent in python, I think these five requests are a BIG HINT to the developers working with the pynode, and these should be included as presets. PRESETS! Can anybody hear me out there!? I just get sad when something so powerful like a code-controlling ..thingy.. is released but it has no compatibility for presets because it makes it a lot harder to learn to USE IT MORE OFTEN. That's all I'll say for now. Keep it real, doods.</description>
		<content:encoded><![CDATA[<p>I&#039;m sure the python node will be all well and good, but for the sake of those that aren&#039;t fluent in python, I think these five requests are a BIG HINT to the developers working with the pynode, and these should be included as presets. PRESETS! Can anybody hear me out there!? I just get sad when something so powerful like a code-controlling ..thingy.. is released but it has no compatibility for presets because it makes it a lot harder to learn to USE IT MORE OFTEN. That&#039;s all I&#039;ll say for now. Keep it real, doods.</p>
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