Tutorial: Fake Volumetrics

fire ball.Some of you might remember Colin Litser's cloud creation tutorial. Which took a look at creating volumetric cloud effects in Blender. But how about taking it a step further. Who hasn't wanted to blow up a building in a fiery explosion? (in 3D of course!) Or how about launching a comet into orbit?

Salvador Mata Rodríguez has provided us with an excellent tutorial on how to begin to do just that. The tutorial takes a look at creating volumetric smoke and fire effects in Blender using a mixture of procedurals. The smoke would make an excellent start in cloud creation.

Find the tutorial here.

Video demonstrations can be found here and here. (right click and save as.)
Download the .blend file here.



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27 Responses to “Tutorial: Fake Volumetrics”  

  1. 1 Eugene (etr9j) Edit Link

    There is one step that some folks might get caught up on. He state: "The next procedural wil be a Blend again, but this time set to Sphere mode, with their map inputs in Win, Sphere and Z, mapped to a Alpha channel with Substract blending mode." But the image shows Nor, Flat not Win, Sphere. My suggestion is to follow the images over the text if they contradict.

  2. 2 Gat Edit Link

    All I see when I click the link is a white rectangle

  3. 3 Gat Edit Link

    OK, now it became a square, not that it matters…………….

  4. 4 quailman Edit Link

    broken link…

  5. 5 NateB2 Edit Link

    Right-click the link, choose "Copy Shortcut", and paste into your browser.

    Don't ask me why it works…

  6. 6 NateB2 Edit Link

    By pasting into your browser, I meant the address bar in your browser.

  7. 7 Bart Edit Link

    The lightbox plugin (the one that's doing the fancy image display) is causing some problems these days; I'm not sure why. I've disabled it for this post and the link is fine now. I'll look into it later this weekend.

  8. 8 JD-Multi Edit Link

    Really nice tutorial, I didn't try it 'yet', but I certainly will do it this weekend. :)

  9. 9 venomgfx Edit Link

    Congrats for the tutorial my friend!

    hope to have time to check it out.

    cheers!

  10. 10 Mata Edit Link

    Thanks :D I hope you like it and found it usable :)

    Also sorry for any mistakes :S, english is not my native. I'll do all the corrections to the tutorial ;) and publish the fireball blend file.

    :D

  11. 11 bluelife Edit Link

    try doing that with a metaball-balls
    it will look better,trust me

  12. 12 Brian Edit Link

    My first test: http://www.cginsomniac.com/WIP/fire.jpg

    Anyone else have one?

  13. 13 bluelife Edit Link

    Brian try the same but this time with a metaball instead of a sphere(and adjust the overall size and make rendersize very low)

  14. 14 Brian Edit Link

    First, I think I'm going to tweak the alpha prior to trying that. I'm pretty sure there might be some issues with materials since it will map to the whole metaball group. Unless that has changed since last I tested metaballs.

  15. 15 Bmud Edit Link

    I like engineering effects like this… I think if you use a Fresnel transparency ramp (or any other transparency ramp for that matter) it'll remove some of the artifacts.

  16. 16 Brian Edit Link

    Yeah. One noticeable negative about this effect is the thickness throughout the whole volume. Something easily fixed with some alpha/transparecy. I look forward to tweaking this more when I get home.

    I'd also like to direct those looking further at creating fire effects to this oldie: http://blenderartists.org/forum/showthread.php?t=35218&highlight=fire+particles

    Definetly still a goodie.

  17. 17 Mata Edit Link
  18. 18 Steve Edit Link

    Nice tute, but yes as Eugene says follow the pics not the text, as they don't match up!

  19. 19 blendercross Edit Link

    Great Tut!!!
    …and like Salvador Mata Rodríguez says at the end of that tut:

    Ready! We don’t have fire/smoke plug in for blender, but blender itself can be capable of do almost anything you can imagine! Blender is great!

    He´s right - but somtimes it is good if someone explain which way you can go,
    becaus there are so many ways…

    This is an example of my try to create an boom:
    http://www.youtube.com/watch?v=-TzF4gq5gJQ

  20. 20 Brian Edit Link

    Nice boom Blendercross. Would you be willing to share the .blend with us?

  21. 21 blendercross Edit Link

    Sure!!

    Okay - I am bad in Internet things! How can id this?

  22. 22 blendercross Edit Link

    Okay forgot my last post!
    I hope it work - if not give my a call!
    ( was the fastet way to share that file )

    http://www.hostarea.de/server-12/Dezember-efeb87ba99.zip

  23. 23 Mata Edit Link

    I've just made some corrections in the fireball post ( thanks for the advice) and added some docs and other blends (fireball anim and cloud test)

    http://salvador.mata.com.mx/blog/wp-images/fireball_tut/Blender_FV.rar

  24. 24 Brian Edit Link

    A cloud test with a variant of the shader presented here: http://www.cginsomniac.com/WIP/800×600cloudswithshadows.avi

  25. 25 Mata Edit Link

    Hey Brian, that test looks so cool ;)

    By the way, I've just made some corrections to the tut :D

  26. 26 brian Edit Link

    Glad you like it. More corrections Mata?

  27. 27 Mata Edit Link

    ;)

    well, Only corrections for some typos, I didn't notice that from Eugene:

    "…There is one step that some folks might get caught up on. He state: “The next procedural wil be a Blend again, but this time set to Sphere mode, with their map inputs in Win, Sphere and Z, mapped to a Alpha channel with Substract blending mode.” But the image shows Nor, Flat not Win, Sphere. My suggestion is to follow the images… "

    And added some extra files I mentioned before :)

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