Some of you might remember Colin Litser’s cloud creation tutorial. Which took a look at creating volumetric cloud effects in Blender. But how about taking it a step further. Who hasn’t wanted to blow up a building in a fiery explosion? (in 3D of course!) Or how about launching a comet into orbit?
Salvador Mata RodrÃguez has provided us with an excellent tutorial on how to begin to do just that. The tutorial takes a look at creating volumetric smoke and fire effects in Blender using a mixture of procedurals. The smoke would make an excellent start in cloud creation.
Video demonstrations can be found here and here. (right click and save as.)
Download the .blend file here.
