It’s been a while, but after a brief hiatus (~2 months), Graphicall is back up and ready to dish out the latest release, cvs, optimized, and patched builds for Blender. It’s a great place to share or test the frequently posted builds for Linux, Mac (Intel/PPC), or Windows compiled by builders and developers from all over the Blender universe. Welcome back Graphicall!
Monthly Archives: November 2006
Parametric Objects in Blender
Yorik van Havre is a freelance architect from São Paulo, Brazil, who does more than 80% of his work with Blender. He uses it for both perspectives/presentations and for concepts and project design. We wrote about Yorik’s ‘Urban Design with Blender‘ tutorial last April, and today he shows us how to achieve parametric modeling in Blender.
Next Release Update
Things seem to shaping up. Ton has posted an update on what is going on and when we can expect a release.
Advanced Rigging Tutorials
I’m sure many of you have seen the muscle simulation experiments by Toloban at Blenderartists. Toloban experiments with using IPO driven shape keys to create muscular simulations within his model. And he has been kind enough to create an overview on how he did this among other things.
Upcoming Book: Blender Basics
A new Blender book is being prepared by the Blender Foundation and they still have some space left for input by YOU! Read on to find out more about it and see how you could contribute to it.
Indigo 0.6 Final Released
A few months after the test release of Indigo 0.6, the free unbiased render engine is now final and available for download.
Chatting in Blender with Verse
Verse is getting closer and it’s turning out to be more multifunctional than I thought it would be with each iteration. This time, Nathan Letwory has been experimenting with integrating chat in Blender, based on the Verse protocol.
Non-particle Candle Flame Resource.
Animatu – Portuguese Animation Conference
This Portuguese Animation Conference will be held in Beja, Portugal from 15 to 19 of November. It is focused on digital Cinema and Animation. For more information see the official website. See the BlenderNation post for a more detailed look and how Blender is involved.
Proog Walk Cycle Tutorial
Learn how to turn a simple walk cycle into a stroll with style in this tutorial created by none other than Bassam Kurdali – director of Elephants Dream. Improve your character animation in this Blender masterclass, which makes use of genuine rigs from the movie Elephants Dream!