Archive for November, 2006



Hangar No. 5 Teaser Reel

Hanger No. 5Blender has found it’s uses in many different toolboxes of the CG industry and one example of commercial Blender usage is in this new short live action/cg film that Nathan Matsuda (nathanmatsuda.com) is creating.

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Stride Tutorial

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stride_01.jpgThe new features in the CVS that we outlined in the October report might replace this stride bone method, but that doesn't make this tutorial obsolete as its a very informative mountain of information overall and will get you a bit more prepared for using the new features and is helpful in getting to know IPO manipulation as well as animating in general in Blender.

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Graphicall Is Back Online

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graphicall.gifIt's been a while, but after a brief hiatus (~2 months), Graphicall is back up and ready to dish out the latest release, cvs, optimized, and patched builds for Blender. It's a great place to share or test the frequently posted builds for Linux, Mac (Intel/PPC), or Windows compiled by builders and developers from all over the Blender universe. Welcome back Graphicall!

Parametric Objects in Blender

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window.jpgYorik van Havre is a freelance architect from São Paulo, Brazil, who does more than 80% of his work with Blender. He uses it for both perspectives/presentations and for concepts and project design. We wrote about Yorik's 'Urban Design with Blender' tutorial last April, and today he shows us how to achieve parametric modeling in Blender.

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Next Release Update

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construction_small.pngThings seem to shaping up. Ton has posted an update on what is going on and when we can expect a release.

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Advanced Rigging Tutorials

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render30_thumb.jpgI'm sure many of you have seen the muscle simulation experiments by Toloban at Blenderartists. Toloban experiments with using IPO driven shape keys to create muscular simulations within his model. And he has been kind enough to create an overview on how he did this among other things.

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Upcoming Book: Blender Basics

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manual23.jpgA new Blender book is being prepared by the Blender Foundation and they still have some space left for input by YOU! Read on to find out more about it and see how you could contribute to it.

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Indigo 0.6 Final Released

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scrabble_gloss_1.jpgA few months after the test release of Indigo 0.6, the free unbiased render engine is now final and available for download.

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Chatting in Blender with Verse

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chat.jpgVerse is getting closer and it's turning out to be more multifunctional than I thought it would be with each iteration. This time, Nathan Letwory has been experimenting with integrating chat in Blender, based on the Verse protocol.

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Non-particle Candle Flame Resource.

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candle.jpgIn case you missed this, Nathan Dunlap has created a nice example of a candle flame sans particles. A good example of simplifying a workflow to achieve an effect.

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Proog Walk Cycle Tutorial

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proog_art_thumb.jpgLearn how to turn a simple walk cycle into a stroll with style in this tutorial created by none other than Bassam Kurdali - director of Elephants Dream. Improve your character animation in this Blender masterclass, which makes use of genuine rigs from the movie Elephants Dream!

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2.43 Splash Screen Contest

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splush.jpgThe 2.43 Splash Screen Contest has begun - yet another chance to earn your place in Blender history!

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Possible outliner goodies to come.

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outliner funI'm sure you all remember the radial menu concept Matt showed us in August. Matt continues his ingenuity in design by tackling some great ideas for Blender's outliner. Things like visibility control and drag and drop grouping.

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40bv.pngFor those of you who are like me, that is, "technically challenged" to understand a new function in Blender, I really, really appreciate those of you who take the time to decipher a function and write a tutorial in a simple, clear and precise manner. Sometimes when I read what the Coders describe of how to use new function, it's usually in a more technical explanation. I get frustrated because it just doesn't sink in.

Continue Reading 'Vector Blur Tutorial/Tutorial Protocol Consensus' »

Blender.org October Gallery Published

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gallery-oct.jpgThe October 2006 edition of the Blender.org gallery is online now. A big thanks again to Groo for sifting through all the submissions and handpicking the best ones for us!

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Coca-Cola project

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coke composite Guilherme Lopes shows us all the obvious, how good Blender is for commercial projects.

update: until further clarification I've changed the title of the post to avoid any further possible misunderstanding. I take the blame for this one guys. Sorry about that. You sure keep us on our toes;)

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adria_solwire.jpgThis is a classic technique to give your renders a wireframe overlay on top of your existing materials. It's been in Blender for some time, though it seems to slip through the cracks every so often. But never fear, BlenderNewbies has a video tutorial on how to do it!

Update [bart]: new script version

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