Archive for March, 2010



Community News » Introducing particle fluids parametters function (and 49 more)

gridlife.1

gridlife1_31.jpgTheo Burt used Blender, Yafray, Python and Puredata to create a mesmerizing ‘virtual life’ simulation. I have always been interested in these simulations but I’ve never seen them visualized like this..

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Making Sense of Texture Mapping

Texture MappingEver see those little coordinate buttons in your Texture Input panel beneath the mapping methods such as Orco, UV, Sticky, etc. and wonder to yourself – what are the XYZ coordinates for my geometry? This small article describes exactly what is going on with those buttons and how you can use them.

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makewing.gifIt’s Thanksgiving today in the US and what better way to spend it than using Blender to make a paper turkey!

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lms_thumb.jpgBlender’s Layers are an absolute necessity but, they can be an absolute pain. They’re represented by blank little buttons that stare back at you, daring you to try and remember what you’ve place where, and why you’ve put it there in the first place. Well, here’s a nice script that will eliminate those anonymous Layers and bring meaning to the madness, and more…
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BlenderArtists Gets A New Look

ba-logo.gifAfter going through the dramatic change from Elysiun to BlenderArtists, Blenderartists.org now has a new theme.

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Ton Speaks at the Dutch Game Days 2006

nlgd-logo.jpgTon Roosendaal will be giving a presentation called ‘Open Source Blender’ during the ‘Focus on Themes and Future Vision’ session at the Dutch Game Days 2006 in Utrecht on november 23rd 2006.

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cw1-3l.jpgDo not use any builds from November 19th, 20th, or early part of the 21st – it can destroy irrecoverably any armature file used.

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Hangar No. 5 Teaser Reel

Hanger No. 5Blender has found it’s uses in many different toolboxes of the CG industry and one example of commercial Blender usage is in this new short live action/cg film that Nathan Matsuda (nathanmatsuda.com) is creating.

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Stride Tutorial

stride_01.jpgThe new features in the CVS that we outlined in the October report might replace this stride bone method, but that doesn’t make this tutorial obsolete as its a very informative mountain of information overall and will get you a bit more prepared for using the new features and is helpful in getting to know IPO manipulation as well as animating in general in Blender.

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