space_50.jpgWe've posted about BMAE before, Ron Walker's script that allows you to set the size and location of objects in Standard and/or Metric values. But with Ron's latest code changes, updates and added eye candy, it's worth mentioning again.

This time around you have two scripts to choose from, a standard or SE edition. From the BA thread announcing it:

The script now comes with three language - English, Spanish and Italian. *If you notice any language errors (grammar or spelling) let me know (PM me) and I'll fix it as soon as I can.

New Features:

Save your load settings. Currently there are two to choose from - Language and Units

For BMAE v1.1 SE:

Same as above, PLUS:

Optional Themes

Four themes to choose from for this version - ComicBook, Horror, Space and Tech. I had actually finished these back when the first version came out but at the last minute decided not to include them. I put them away and forgot about them. It wasn't until recently when I stumbled upon them that I decided to include them (and a small update to ComicBook). These themes are the reason I'm calling this version SE (Special Edition). I think this is a one time deal for this version only. I don't plan on supporting themes (at least not this elaborate) in the future if I continue updating BMAE. Please note that themes support English only.

If you don't install the supporting folders (with settings/images files) BMAE will complain but it should still function. You just won't be able to use settings/themes. More details in the PDF under installation.

Firstly, this script is fantastic since it gives you the ability to use standard (English) and metric units for your mesh creation. Secondly, the addition of themes is something you don't see very often, and I think it's a nice visual when you've been working with the same interface colors for a long time.

You can find the script and the images of the themes here. Or get the scripts from the following direct links: BMAE 1.1 or BMAE 1.1 SE (with the bug reported by dazzler fixed - or if you don't want to download the whole thing again, here is just the script that had the issue fixed). Ron has let me host the script on my personal site (which is where the link leads you, so if you want to chat with Ron about the script, you should use the BA thread linked to above.



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5 Responses to “Script: Blender Mesh Attribute Editor v1.1”  

  1. 1 dazzler Edit Link

    The segments and rings button options don't appear when using themes for shapes like UV sphere.

    Other than that, the added background is great and I think this really sets a new standard for blender scripts!

  2. 2 Eugene (etr9j) Edit Link

    Ron just fixed the bug and I've uploaded the updated version over the old one. Thanks for the heads up dazzler!

  3. 3 spacestrudel Edit Link

    This is great script! I was wondering if there is something like this allready made and now I have it!
    Thanks allot! I can really use this!

  4. 4 Bibusz Edit Link

    Hello

    I just "installed" this script, and just won't run.
    My console says that "File , line 74, in ? Import Error: No module named __future__"

    interesting, and nobody has the same problem.
    :)
    Maybe I'm missing something?

  5. 5 qedqubit Edit Link

    you can find 1.2 at genome's, or Eugene's page now

    http://www.geneome.net/index.php/blender-files/

    thanx for all the great tutorials etr9j !(also on sunflower)

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