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	<title>Comments on: Give your feedback for improving Blenders Sequencer (Non linear film editing)</title>
	<atom:link href="http://www.blendernation.com/2006/11/29/give-your-feedback-for-improving-blenders-sequencer-non-linear-film-editing/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/11/29/give-your-feedback-for-improving-blenders-sequencer-non-linear-film-editing/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Fri, 21 Nov 2008 23:32:40 +0000</pubDate>
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		<title>By: vampirezero10</title>
		<link>http://www.blendernation.com/2006/11/29/give-your-feedback-for-improving-blenders-sequencer-non-linear-film-editing/#comment-105481</link>
		<dc:creator>vampirezero10</dc:creator>
		<pubDate>Mon, 21 May 2007 19:21:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/29/give-your-feedback-for-improving-blenders-sequencer-non-linear-film-editing/#comment-105481</guid>
		<description>ive been using blender for a year now i am still not that good at it but i know how to use it i go to school for multimedia and i have found that some of blendr features in the video i can compare to final cut pro so why not make them alike. what i am saying is use final cut pro as a template to fix blender if you use it you will see what i am talking about. final cut is onely on mac we have lots of video programs for pc, we should make the video editor like final cut.</description>
		<content:encoded><![CDATA[<p>ive been using blender for a year now i am still not that good at it but i know how to use it i go to school for multimedia and i have found that some of blendr features in the video i can compare to final cut pro so why not make them alike. what i am saying is use final cut pro as a template to fix blender if you use it you will see what i am talking about. final cut is onely on mac we have lots of video programs for pc, we should make the video editor like final cut.</p>
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		<title>By: ccherrett</title>
		<link>http://www.blendernation.com/2006/11/29/give-your-feedback-for-improving-blenders-sequencer-non-linear-film-editing/#comment-24419</link>
		<dc:creator>ccherrett</dc:creator>
		<pubDate>Sat, 16 Dec 2006 06:47:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/29/give-your-feedback-for-improving-blenders-sequencer-non-linear-film-editing/#comment-24419</guid>
		<description>It would be nice to see an GL render option in the sequencer preview to allow for scrubbing in your video when viewing a scene strip. I was working on a project with yafray rendering a dense mesh and the preview was draggin bad. If it could preview in gl then we might be able to preview realtime while editing in the sequencer with dense meshes or other resource intensive actions.</description>
		<content:encoded><![CDATA[<p>It would be nice to see an GL render option in the sequencer preview to allow for scrubbing in your video when viewing a scene strip. I was working on a project with yafray rendering a dense mesh and the preview was draggin bad. If it could preview in gl then we might be able to preview realtime while editing in the sequencer with dense meshes or other resource intensive actions.</p>
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		<title>By: AkhIL</title>
		<link>http://www.blendernation.com/2006/11/29/give-your-feedback-for-improving-blenders-sequencer-non-linear-film-editing/#comment-23813</link>
		<dc:creator>AkhIL</dc:creator>
		<pubDate>Wed, 13 Dec 2006 13:16:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/29/give-your-feedback-for-improving-blenders-sequencer-non-linear-film-editing/#comment-23813</guid>
		<description>It will be nice to have background rendering linke in cinelerra. Just store rendered frames in jpegs and play it in real time without caching.</description>
		<content:encoded><![CDATA[<p>It will be nice to have background rendering linke in cinelerra. Just store rendered frames in jpegs and play it in real time without caching.</p>
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		<title>By: Peter Schlaile</title>
		<link>http://www.blendernation.com/2006/11/29/give-your-feedback-for-improving-blenders-sequencer-non-linear-film-editing/#comment-22799</link>
		<dc:creator>Peter Schlaile</dc:creator>
		<pubDate>Thu, 07 Dec 2006 21:30:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/29/give-your-feedback-for-improving-blenders-sequencer-non-linear-film-editing/#comment-22799</guid>
		<description>@Reuben: I don't think that the seeking _concept_ of Gnonlin is silly - it was the implementation of the ffmpeg-input plugin that was not that nice. The first versions of my seek code in Blender were a lot more complicated. The current one does simple preseeking. Could be adaptable to gstreamer. Have to look into their timecode management.

@mppic: still a little bit confused. The speed controller can be configured using IPOs to do only blends or strobes or both... ?</description>
		<content:encoded><![CDATA[<p>@Reuben: I don&#039;t think that the seeking _concept_ of Gnonlin is silly - it was the implementation of the ffmpeg-input plugin that was not that nice. The first versions of my seek code in Blender were a lot more complicated. The current one does simple preseeking. Could be adaptable to gstreamer. Have to look into their timecode management.</p>
<p>@mppic: still a little bit confused. The speed controller can be configured using IPOs to do only blends or strobes or both&#8230; ?</p>
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		<title>By: mppic</title>
		<link>http://www.blendernation.com/2006/11/29/give-your-feedback-for-improving-blenders-sequencer-non-linear-film-editing/#comment-22777</link>
		<dc:creator>mppic</dc:creator>
		<pubDate>Thu, 07 Dec 2006 19:44:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/29/give-your-feedback-for-improving-blenders-sequencer-non-linear-film-editing/#comment-22777</guid>
		<description>@Peter
you are right, of course, there really isn't anything to blend as the transform tool already calculates all needed inbetween frames. Which is my 'problem' exactly.

Maybe I wasn't too clear about what I'd like to achieve. I have two strips that I want to have a similar look: First I stretch an image sequence via speed control, frame blending turned on - everything fine so far. The second strip is a single image which I zoom into via transform, which (correctly) gives a smooth animation. To make this strip look like the previous (with blending), I'd have to 'drop' some of the frames transform calculated and replace them with blends, which isn't possible right now (correct me if I'm wrong).

I realize now that integrating frame blending in the transorm tool is more complicated than I originally thought because you'd also need some sort of 'strobing' or 'step size' that tells transform *not* to create all inbetween frames.

A more general approach would be to turn strobe and frame blending into independent effect strips. You could then take transform output, drop frames as needed with strobe and after that blend the remaining frames.

Quite flexible, but even more complicated to implement  - and maybe there isn't any other 'need' or use for this except my case, so I guess we might as well forget about my ideas ;-)</description>
		<content:encoded><![CDATA[<p>@Peter<br />
you are right, of course, there really isn&#039;t anything to blend as the transform tool already calculates all needed inbetween frames. Which is my &#039;problem&#039; exactly.</p>
<p>Maybe I wasn&#039;t too clear about what I&#039;d like to achieve. I have two strips that I want to have a similar look: First I stretch an image sequence via speed control, frame blending turned on - everything fine so far. The second strip is a single image which I zoom into via transform, which (correctly) gives a smooth animation. To make this strip look like the previous (with blending), I&#039;d have to &#039;drop&#039; some of the frames transform calculated and replace them with blends, which isn&#039;t possible right now (correct me if I&#039;m wrong).</p>
<p>I realize now that integrating frame blending in the transorm tool is more complicated than I originally thought because you&#039;d also need some sort of &#039;strobing&#039; or &#039;step size&#039; that tells transform *not* to create all inbetween frames.</p>
<p>A more general approach would be to turn strobe and frame blending into independent effect strips. You could then take transform output, drop frames as needed with strobe and after that blend the remaining frames.</p>
<p>Quite flexible, but even more complicated to implement  - and maybe there isn&#039;t any other &#039;need&#039; or use for this except my case, so I guess we might as well forget about my ideas ;-)</p>
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		<title>By: Reuben</title>
		<link>http://www.blendernation.com/2006/11/29/give-your-feedback-for-improving-blenders-sequencer-non-linear-film-editing/#comment-22393</link>
		<dc:creator>Reuben</dc:creator>
		<pubDate>Wed, 06 Dec 2006 03:09:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/29/give-your-feedback-for-improving-blenders-sequencer-non-linear-film-editing/#comment-22393</guid>
		<description>@mangojambo: There is a very nice sequencer plugin for chromakey that is very advanced -- http://blenderartists.org/forum/showthread.php?t=76254


@Peter Schlaile:

"I read the Gnonlin sources. The seeking is handed over to the input plugin by passing up a seek message through the tree. The input plugin then performs the seek operation. This is rather naivly implemented and will certainly not work with mpeg files. Looking at my latest version of the seek code maybe it is possible to work around this."

Ok that does seem a little silly, and I don't even program this type of stuff. I'm not familiar with this type of thing, but I would think that it would be better to have something like a ring buffer set up that makes calls to the input plugin to get frames to fill the buffer with, and then do the seeking on the frames within the buffer. (I'm sure that's not how it's actually done, but even I know that seeking mpeg files is a pain)

I'm sure they're always open to suggestions and tips on how to better implement the seeking, especially since Gnonlin is targeted towards audio video editing programs.

"That sounds interesting. Is there example code out there, that shows that?"

Probably, but I would imagine the folks on #gstreamer at freenode would know a lot better than I do where to point you for that type of thing.</description>
		<content:encoded><![CDATA[<p>@mangojambo: There is a very nice sequencer plugin for chromakey that is very advanced &#8212; <a href="http://blenderartists.org/forum/showthread.php?t=76254" rel="nofollow">http://blenderartists.org/forum/showthread.php?t=76254</a></p>
<p>@Peter Schlaile:</p>
<p>&#034;I read the Gnonlin sources. The seeking is handed over to the input plugin by passing up a seek message through the tree. The input plugin then performs the seek operation. This is rather naivly implemented and will certainly not work with mpeg files. Looking at my latest version of the seek code maybe it is possible to work around this.&#034;</p>
<p>Ok that does seem a little silly, and I don&#039;t even program this type of stuff. I&#039;m not familiar with this type of thing, but I would think that it would be better to have something like a ring buffer set up that makes calls to the input plugin to get frames to fill the buffer with, and then do the seeking on the frames within the buffer. (I&#039;m sure that&#039;s not how it&#039;s actually done, but even I know that seeking mpeg files is a pain)</p>
<p>I&#039;m sure they&#039;re always open to suggestions and tips on how to better implement the seeking, especially since Gnonlin is targeted towards audio video editing programs.</p>
<p>&#034;That sounds interesting. Is there example code out there, that shows that?&#034;</p>
<p>Probably, but I would imagine the folks on #gstreamer at freenode would know a lot better than I do where to point you for that type of thing.</p>
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		<title>By: Shawn Fumo</title>
		<link>http://www.blendernation.com/2006/11/29/give-your-feedback-for-improving-blenders-sequencer-non-linear-film-editing/#comment-22317</link>
		<dc:creator>Shawn Fumo</dc:creator>
		<pubDate>Tue, 05 Dec 2006 15:36:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/29/give-your-feedback-for-improving-blenders-sequencer-non-linear-film-editing/#comment-22317</guid>
		<description>I just want to mention another reason why I think asset management is important even for purely 3d work. Creating just what you need and assembling it in the timeline may be ok for smaller projects and meticulously planned bigger ones, but there can still be problems. For instance, it seems like a lot of time was lost in Elephant's Dream because things were planned a certain way in the storyboard but had to be changed at the end of the process. I think the individual scenes were roughed out and the completed, but when putting the scenes together, pacing issues came out, etc.

So, perhaps a workflow could be done more similar to filming a live-action movie. When you're still in the animatic stage with very basic models and animation, you could create longer takes and even multiple takes of the same action exploring different ideas. At this point, you can depend on the asset management and the strength of the editing tools to create a relatively solid edit of the whole movie. Then the pro voice acting can be done. Now you can go back and flesh the portions that were actually used.

So, in this case the power of the editing suite would be more important because it would be tightly integrated into the process of creation instead of just assembling finished pieces of animation at the very end. In this kind of situation, interesting integration options could possibly be done. Like if you select a clip in the assets or timeline and do a special option, it could open up the scene in blender, marking the ranges of frames that are actually being used in the final edit.

So, I think a powerful editing section (including assets) is actually more important for a project like Elephant's Dream than something like a live-action film that happens to have one 3d scenen in it. In the latter case, it may very well be better to use a dedicated video app which is more likely to have video-related features like de-interlacing, capturing directly from a DV source, etc. (though the lack of a good open source editing program on windows is still pretty glaring). But for the former case, it could potentially save a lot of time by having a version of the final edit throughout the whole project to make sure that a final render only happens for what is absolutely needed.</description>
		<content:encoded><![CDATA[<p>I just want to mention another reason why I think asset management is important even for purely 3d work. Creating just what you need and assembling it in the timeline may be ok for smaller projects and meticulously planned bigger ones, but there can still be problems. For instance, it seems like a lot of time was lost in Elephant&#039;s Dream because things were planned a certain way in the storyboard but had to be changed at the end of the process. I think the individual scenes were roughed out and the completed, but when putting the scenes together, pacing issues came out, etc.</p>
<p>So, perhaps a workflow could be done more similar to filming a live-action movie. When you&#039;re still in the animatic stage with very basic models and animation, you could create longer takes and even multiple takes of the same action exploring different ideas. At this point, you can depend on the asset management and the strength of the editing tools to create a relatively solid edit of the whole movie. Then the pro voice acting can be done. Now you can go back and flesh the portions that were actually used.</p>
<p>So, in this case the power of the editing suite would be more important because it would be tightly integrated into the process of creation instead of just assembling finished pieces of animation at the very end. In this kind of situation, interesting integration options could possibly be done. Like if you select a clip in the assets or timeline and do a special option, it could open up the scene in blender, marking the ranges of frames that are actually being used in the final edit.</p>
<p>So, I think a powerful editing section (including assets) is actually more important for a project like Elephant&#039;s Dream than something like a live-action film that happens to have one 3d scenen in it. In the latter case, it may very well be better to use a dedicated video app which is more likely to have video-related features like de-interlacing, capturing directly from a DV source, etc. (though the lack of a good open source editing program on windows is still pretty glaring). But for the former case, it could potentially save a lot of time by having a version of the final edit throughout the whole project to make sure that a final render only happens for what is absolutely needed.</p>
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		<title>By: Peter Schlaile</title>
		<link>http://www.blendernation.com/2006/11/29/give-your-feedback-for-improving-blenders-sequencer-non-linear-film-editing/#comment-22298</link>
		<dc:creator>Peter Schlaile</dc:creator>
		<pubDate>Tue, 05 Dec 2006 11:59:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/29/give-your-feedback-for-improving-blenders-sequencer-non-linear-film-editing/#comment-22298</guid>
		<description>@mppic: Frame blending is already part of the Speed Controller N-key window. Or why should there be a need for the transform tool to do blending? A little bit confused...</description>
		<content:encoded><![CDATA[<p>@mppic: Frame blending is already part of the Speed Controller N-key window. Or why should there be a need for the transform tool to do blending? A little bit confused&#8230;</p>
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		<title>By: mppic</title>
		<link>http://www.blendernation.com/2006/11/29/give-your-feedback-for-improving-blenders-sequencer-non-linear-film-editing/#comment-22188</link>
		<dc:creator>mppic</dc:creator>
		<pubDate>Mon, 04 Dec 2006 22:19:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/29/give-your-feedback-for-improving-blenders-sequencer-non-linear-film-editing/#comment-22188</guid>
		<description>Wow, that's amazing! Now the speed control behaves exactly the way I imagined - thanks a bunch, you just made my day!
Another tiny idea just came to my mind: Would it be hard to integrate frame blending in the transform effect? This would help me to keep a consistent look while I'm zooming/panning/rotating in storyboard stills inbetween speed controlled image sequences. It's not a problem now and certainly not a request, would just be nice and consistent ;-)</description>
		<content:encoded><![CDATA[<p>Wow, that&#039;s amazing! Now the speed control behaves exactly the way I imagined - thanks a bunch, you just made my day!<br />
Another tiny idea just came to my mind: Would it be hard to integrate frame blending in the transform effect? This would help me to keep a consistent look while I&#039;m zooming/panning/rotating in storyboard stills inbetween speed controlled image sequences. It&#039;s not a problem now and certainly not a request, would just be nice and consistent ;-)</p>
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		<title>By: Peter Schlaile</title>
		<link>http://www.blendernation.com/2006/11/29/give-your-feedback-for-improving-blenders-sequencer-non-linear-film-editing/#comment-22184</link>
		<dc:creator>Peter Schlaile</dc:creator>
		<pubDate>Mon, 04 Dec 2006 21:27:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/29/give-your-feedback-for-improving-blenders-sequencer-non-linear-film-editing/#comment-22184</guid>
		<description>@mangojambo: "I want, I mean, I need chroma key !!!"
You noticed, that there is a compositor included? Latest version even has easy click chroma keyer, but one can also build one with the basic nodes that will even remove arbitrary backgrounds.</description>
		<content:encoded><![CDATA[<p>@mangojambo: &#034;I want, I mean, I need chroma key !!!&#034;<br />
You noticed, that there is a compositor included? Latest version even has easy click chroma keyer, but one can also build one with the basic nodes that will even remove arbitrary backgrounds.</p>
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