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	<title>Comments on: Making Sense of Texture Mapping</title>
	<atom:link href="http://www.blendernation.com/2006/11/24/making-sense-of-texture-mapping/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/11/24/making-sense-of-texture-mapping/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Fri, 21 Nov 2008 16:31:30 +0000</pubDate>
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		<title>By: Bigyan Chaulagain</title>
		<link>http://www.blendernation.com/2006/11/24/making-sense-of-texture-mapping/#comment-223867</link>
		<dc:creator>Bigyan Chaulagain</dc:creator>
		<pubDate>Tue, 25 Dec 2007 06:36:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/24/making-sense-of-texture-mapping/#comment-223867</guid>
		<description>i want to be a 3d artist as a part of a 3d simulatiob programme so please relay me message to help me update</description>
		<content:encoded><![CDATA[<p>i want to be a 3d artist as a part of a 3d simulatiob programme so please relay me message to help me update</p>
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		<title>By: Spartanis</title>
		<link>http://www.blendernation.com/2006/11/24/making-sense-of-texture-mapping/#comment-207733</link>
		<dc:creator>Spartanis</dc:creator>
		<pubDate>Sun, 25 Nov 2007 05:49:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/24/making-sense-of-texture-mapping/#comment-207733</guid>
		<description>Im sorry but, where does "religion" comes into this? lmao</description>
		<content:encoded><![CDATA[<p>Im sorry but, where does &#034;religion&#034; comes into this? lmao</p>
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		<title>By: Michael Thoenes</title>
		<link>http://www.blendernation.com/2006/11/24/making-sense-of-texture-mapping/#comment-20823</link>
		<dc:creator>Michael Thoenes</dc:creator>
		<pubDate>Mon, 27 Nov 2006 15:23:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/24/making-sense-of-texture-mapping/#comment-20823</guid>
		<description>To my fellow Blender users. 

I am glad some found the article useful. I created the piece years ago to help me understand texture mapping. I believe the information is certainly not trivial to those who are new to Blender. In fact, the Blender interface is entirely alien to even seasoned Graphic Artists. 

With regard to the site contents. We all have our motivations in life and my intention is to share mine. I encourage you to do the same on your site.
 
Michael Thoenes</description>
		<content:encoded><![CDATA[<p>To my fellow Blender users. </p>
<p>I am glad some found the article useful. I created the piece years ago to help me understand texture mapping. I believe the information is certainly not trivial to those who are new to Blender. In fact, the Blender interface is entirely alien to even seasoned Graphic Artists. </p>
<p>With regard to the site contents. We all have our motivations in life and my intention is to share mine. I encourage you to do the same on your site.</p>
<p>Michael Thoenes</p>
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		<title>By: bludragon</title>
		<link>http://www.blendernation.com/2006/11/24/making-sense-of-texture-mapping/#comment-20595</link>
		<dc:creator>bludragon</dc:creator>
		<pubDate>Sun, 26 Nov 2006 00:10:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/24/making-sense-of-texture-mapping/#comment-20595</guid>
		<description>I thought the article was useful.  The information was trivial, but it made me go about the process of determining exactly what I have to do with povray (running blend2pov) to get an image rendering with blend2pov to appear  like it does when using blender-&#62;internal.  In order for the image to appear correctly on the cube, I have to (in map input) double sizeX, sizeY and sizeZ, and then offset the X, Y and Z values by 1.000 (each).  Its a bug translating from blender to povray.  This example was simple enough to make finding the proper correction trivial (and so in that regard, this article was useful).  Sorry about the religious warfare, I have no Karma to burn, so I will have to save my religious opinions for another life ;)</description>
		<content:encoded><![CDATA[<p>I thought the article was useful.  The information was trivial, but it made me go about the process of determining exactly what I have to do with povray (running blend2pov) to get an image rendering with blend2pov to appear  like it does when using blender-&gt;internal.  In order for the image to appear correctly on the cube, I have to (in map input) double sizeX, sizeY and sizeZ, and then offset the X, Y and Z values by 1.000 (each).  Its a bug translating from blender to povray.  This example was simple enough to make finding the proper correction trivial (and so in that regard, this article was useful).  Sorry about the religious warfare, I have no Karma to burn, so I will have to save my religious opinions for another life ;)</p>
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		<title>By: Bart</title>
		<link>http://www.blendernation.com/2006/11/24/making-sense-of-texture-mapping/#comment-20559</link>
		<dc:creator>Bart</dc:creator>
		<pubDate>Sat, 25 Nov 2006 17:25:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/24/making-sense-of-texture-mapping/#comment-20559</guid>
		<description>@quiss42: that's an excellent point; I hadn't checked both links and I didn't know the first one was the main cause of all of this. I've edited the article to lead only to the tutorial itself. Thanks!</description>
		<content:encoded><![CDATA[<p>@quiss42: that&#039;s an excellent point; I hadn&#039;t checked both links and I didn&#039;t know the first one was the main cause of all of this. I&#039;ve edited the article to lead only to the tutorial itself. Thanks!</p>
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		<title>By: quiss42</title>
		<link>http://www.blendernation.com/2006/11/24/making-sense-of-texture-mapping/#comment-20557</link>
		<dc:creator>quiss42</dc:creator>
		<pubDate>Sat, 25 Nov 2006 17:09:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/24/making-sense-of-texture-mapping/#comment-20557</guid>
		<description>@Bart: Yes, I understand this and agree. If we start discussing religion, politics, sexual orientation etc. here, we will run into big, big trouble very soon.

The problem for me lies somewhere else: I'm visiting BlenderNation daily (often more than once) and I'm following all the links to see what other Blender users have to show me.
With this post I had a big problem from the beginning. Following the first link lead to a page that, in fact, has nothing to do with Blender, but a lot with the quite discussible religous opinions of some people. The second link leads to the article that is announced in the post. There is no way from the first page to the second one (at least I found none, that someone would find without knowing the second link), so this first link is not only useless, but looks like an attempt to make people visit this site under wrong premises.

So I can understand that people felt annoyed by this post and tried to express this. And of course they couldn't avoid talking about exactly that topic that was the reason for their anger.

Removing this comments is OK to keep the discussion blender related, but then the first link is off-topic, too.
Therefore it should also have been removed.</description>
		<content:encoded><![CDATA[<p>@Bart: Yes, I understand this and agree. If we start discussing religion, politics, sexual orientation etc. here, we will run into big, big trouble very soon.</p>
<p>The problem for me lies somewhere else: I&#039;m visiting BlenderNation daily (often more than once) and I&#039;m following all the links to see what other Blender users have to show me.<br />
With this post I had a big problem from the beginning. Following the first link lead to a page that, in fact, has nothing to do with Blender, but a lot with the quite discussible religous opinions of some people. The second link leads to the article that is announced in the post. There is no way from the first page to the second one (at least I found none, that someone would find without knowing the second link), so this first link is not only useless, but looks like an attempt to make people visit this site under wrong premises.</p>
<p>So I can understand that people felt annoyed by this post and tried to express this. And of course they couldn&#039;t avoid talking about exactly that topic that was the reason for their anger.</p>
<p>Removing this comments is OK to keep the discussion blender related, but then the first link is off-topic, too.<br />
Therefore it should also have been removed.</p>
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		<title>By: Bart</title>
		<link>http://www.blendernation.com/2006/11/24/making-sense-of-texture-mapping/#comment-20505</link>
		<dc:creator>Bart</dc:creator>
		<pubDate>Sat, 25 Nov 2006 07:49:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/24/making-sense-of-texture-mapping/#comment-20505</guid>
		<description>@quiss42: it's not removing anything that has to do with religious aspects per sé, but these discussions have nothing to do with the post itself and they draw attention from the central topic. The 'rules' here are simple: commenting is fine, as long as it is on topic. I have nothing against other debates, but there are other and better places for those.</description>
		<content:encoded><![CDATA[<p>@quiss42: it&#039;s not removing anything that has to do with religious aspects per sé, but these discussions have nothing to do with the post itself and they draw attention from the central topic. The &#039;rules&#039; here are simple: commenting is fine, as long as it is on topic. I have nothing against other debates, but there are other and better places for those.</p>
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		<title>By: quiss42</title>
		<link>http://www.blendernation.com/2006/11/24/making-sense-of-texture-mapping/#comment-20463</link>
		<dc:creator>quiss42</dc:creator>
		<pubDate>Fri, 24 Nov 2006 22:56:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/24/making-sense-of-texture-mapping/#comment-20463</guid>
		<description>@Brian:

&#62; Looks like a great tutorial. Some other things on the site…

&#62; http://creationanimation.com/sites/thoenes/animation/gallery/scud/Scud-GI-Render0001-skydome-best.jpg

Yes, of course this is really a great example of what can be done with blender.
Just imagine Dexter finding the coordinates of the target without any electronic devices (e.g. pocket calculator). This could be fun.</description>
		<content:encoded><![CDATA[<p>@Brian:</p>
<p>&gt; Looks like a great tutorial. Some other things on the site…</p>
<p>&gt; <a href="http://creationanimation.com/sites/thoenes/animation/gallery/scud/Scud-GI-Render0001-skydome-best.jpg" rel="nofollow">http://creationanimation.com/sites/thoenes/animation/gallery/scud/Scud-GI-Render0001-skydome-best.jpg</a></p>
<p>Yes, of course this is really a great example of what can be done with blender.<br />
Just imagine Dexter finding the coordinates of the target without any electronic devices (e.g. pocket calculator). This could be fun.</p>
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	<item>
		<title>By: quiss42</title>
		<link>http://www.blendernation.com/2006/11/24/making-sense-of-texture-mapping/#comment-20462</link>
		<dc:creator>quiss42</dc:creator>
		<pubDate>Fri, 24 Nov 2006 22:47:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/24/making-sense-of-texture-mapping/#comment-20462</guid>
		<description>@Bart:

--- to be removed by the Spanish Inquisition ---
Isn't removing everything related to the "religious" aspect of that site a little bit "dogmatic" (to use a more non-theistic adjective), too?
--- to be removed by the Spanish Inquisition ---

On topic:
Sorry, but the tutorial was for lamers. If you don't know your X,Y and Z - how can you get around in real life? ;)</description>
		<content:encoded><![CDATA[<p>@Bart:</p>
<p>&#8212; to be removed by the Spanish Inquisition &#8212;<br />
Isn&#039;t removing everything related to the &#034;religious&#034; aspect of that site a little bit &#034;dogmatic&#034; (to use a more non-theistic adjective), too?<br />
&#8212; to be removed by the Spanish Inquisition &#8212;</p>
<p>On topic:<br />
Sorry, but the tutorial was for lamers. If you don&#039;t know your X,Y and Z - how can you get around in real life? ;)</p>
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		<title>By: johnj</title>
		<link>http://www.blendernation.com/2006/11/24/making-sense-of-texture-mapping/#comment-20445</link>
		<dc:creator>johnj</dc:creator>
		<pubDate>Fri, 24 Nov 2006 20:18:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/24/making-sense-of-texture-mapping/#comment-20445</guid>
		<description>very useful!
and ... freedom is not to stop people trying to say what they think, but to let the people to say and to do what they love; it's a logical fact that a belief can do good things; also michelangelo had his ideas about God, and we appreciate his works; fidia too; other ideas, not mine, but interesting ideas; no wonder if having something to say people use a free tool like is blender; no money, other people with their own different ideas, a communitarian way of creating... great, a place to love each other! i'm waiting for other good tuts by buddists, atheistics, induists, muslims, etc etc
up with freedom! and welcome to all your opinions!
all imho, of course!
and if i am ot, sorry for this and for my english... i try to say something not about religions, but about what can be freedom here...
giovanni</description>
		<content:encoded><![CDATA[<p>very useful!<br />
and &#8230; freedom is not to stop people trying to say what they think, but to let the people to say and to do what they love; it&#039;s a logical fact that a belief can do good things; also michelangelo had his ideas about God, and we appreciate his works; fidia too; other ideas, not mine, but interesting ideas; no wonder if having something to say people use a free tool like is blender; no money, other people with their own different ideas, a communitarian way of creating&#8230; great, a place to love each other! i&#039;m waiting for other good tuts by buddists, atheistics, induists, muslims, etc etc<br />
up with freedom! and welcome to all your opinions!<br />
all imho, of course!<br />
and if i am ot, sorry for this and for my english&#8230; i try to say something not about religions, but about what can be freedom here&#8230;<br />
giovanni</p>
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