<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: gridlife.1</title>
	<atom:link href="http://www.blendernation.com/2006/11/24/gridlife1/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/11/24/gridlife1/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Sun, 07 Sep 2008 13:53:04 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
		<item>
		<title>By: Epsilon</title>
		<link>http://www.blendernation.com/2006/11/24/gridlife1/#comment-20839</link>
		<dc:creator>Epsilon</dc:creator>
		<pubDate>Mon, 27 Nov 2006 18:30:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/24/gridlife1/#comment-20839</guid>
		<description>I'd like to see the .blend for this... this looks awesome.</description>
		<content:encoded><![CDATA[<p>I&#039;d like to see the .blend for this&#8230; this looks awesome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JAIRO</title>
		<link>http://www.blendernation.com/2006/11/24/gridlife1/#comment-20830</link>
		<dc:creator>JAIRO</dc:creator>
		<pubDate>Mon, 27 Nov 2006 16:51:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/24/gridlife1/#comment-20830</guid>
		<description>COMO BAJAR ESTE PROGRAMA TAN INTERESANTE</description>
		<content:encoded><![CDATA[<p>COMO BAJAR ESTE PROGRAMA TAN INTERESANTE</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: theo</title>
		<link>http://www.blendernation.com/2006/11/24/gridlife1/#comment-20785</link>
		<dc:creator>theo</dc:creator>
		<pubDate>Mon, 27 Nov 2006 10:41:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/24/gridlife1/#comment-20785</guid>
		<description>Huy guys, thanks for all your comments. Just to let you know, a realtime version of the system, producing the spatial sound, with 2-D graphics was built in Pure-Data. The camera movements were recorded then. The camera was a physically-modelled mass, so camera-jitter was automatically produced when you moved it. All data from PureData was captured over a single 'performance' of the realtime system, and this was read by Python Scripts which then assembled Blender Scenes from the raw data.</description>
		<content:encoded><![CDATA[<p>Huy guys, thanks for all your comments. Just to let you know, a realtime version of the system, producing the spatial sound, with 2-D graphics was built in Pure-Data. The camera movements were recorded then. The camera was a physically-modelled mass, so camera-jitter was automatically produced when you moved it. All data from PureData was captured over a single &#039;performance&#039; of the realtime system, and this was read by Python Scripts which then assembled Blender Scenes from the raw data.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spong</title>
		<link>http://www.blendernation.com/2006/11/24/gridlife1/#comment-20747</link>
		<dc:creator>spong</dc:creator>
		<pubDate>Mon, 27 Nov 2006 05:21:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/24/gridlife1/#comment-20747</guid>
		<description>I was mulling over how the natural camera movement could be produced.
It could be that the camera is fixed on the LED arrangement using a constraint, and then the constraint IPO is jittered / varied so that the focal point of the camera meanders from 1.0 (full constraint, locked movement) to say 0.8 (a slight amount of jitter) then you'd just add random movement IPO's to the camera and you'd have a camera that is largely focused on the object but also has a degree of free movement.</description>
		<content:encoded><![CDATA[<p>I was mulling over how the natural camera movement could be produced.<br />
It could be that the camera is fixed on the LED arrangement using a constraint, and then the constraint IPO is jittered / varied so that the focal point of the camera meanders from 1.0 (full constraint, locked movement) to say 0.8 (a slight amount of jitter) then you&#039;d just add random movement IPO&#039;s to the camera and you&#039;d have a camera that is largely focused on the object but also has a degree of free movement.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spong</title>
		<link>http://www.blendernation.com/2006/11/24/gridlife1/#comment-20699</link>
		<dc:creator>spong</dc:creator>
		<pubDate>Mon, 27 Nov 2006 00:27:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/24/gridlife1/#comment-20699</guid>
		<description>I'd like to see a tute just on creating the LED lights alone.
Great stuff.</description>
		<content:encoded><![CDATA[<p>I&#039;d like to see a tute just on creating the LED lights alone.<br />
Great stuff.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: blendercross</title>
		<link>http://www.blendernation.com/2006/11/24/gridlife1/#comment-20663</link>
		<dc:creator>blendercross</dc:creator>
		<pubDate>Sun, 26 Nov 2006 16:46:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/24/gridlife1/#comment-20663</guid>
		<description>See it - like it.
Kernon - i am very interest to see this tut.
The camera movements are looking absolutly realistic - great!</description>
		<content:encoded><![CDATA[<p>See it - like it.<br />
Kernon - i am very interest to see this tut.<br />
The camera movements are looking absolutly realistic - great!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cowdude</title>
		<link>http://www.blendernation.com/2006/11/24/gridlife1/#comment-20591</link>
		<dc:creator>cowdude</dc:creator>
		<pubDate>Sat, 25 Nov 2006 23:34:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/24/gridlife1/#comment-20591</guid>
		<description>I personaly was impressed by real the lights looked.</description>
		<content:encoded><![CDATA[<p>I personaly was impressed by real the lights looked.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kernon</title>
		<link>http://www.blendernation.com/2006/11/24/gridlife1/#comment-20488</link>
		<dc:creator>Kernon</dc:creator>
		<pubDate>Sat, 25 Nov 2006 02:50:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/24/gridlife1/#comment-20488</guid>
		<description>@Bmud:
My next tutorial will include an extremely simple way to create a handheld camera effect from within Blender, no scripting involved.</description>
		<content:encoded><![CDATA[<p>@Bmud:<br />
My next tutorial will include an extremely simple way to create a handheld camera effect from within Blender, no scripting involved.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: steve</title>
		<link>http://www.blendernation.com/2006/11/24/gridlife1/#comment-20485</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Sat, 25 Nov 2006 02:10:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/24/gridlife1/#comment-20485</guid>
		<description>perhaps epileptics should not watch this...</description>
		<content:encoded><![CDATA[<p>perhaps epileptics should not watch this&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bmud</title>
		<link>http://www.blendernation.com/2006/11/24/gridlife1/#comment-20475</link>
		<dc:creator>Bmud</dc:creator>
		<pubDate>Sat, 25 Nov 2006 00:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/24/gridlife1/#comment-20475</guid>
		<description>I'm very interested in knowing how the camera motions were done. I've theorized about using something like Icarus to make "hand-cam-like" camera movements for something that isn't there by just pointing a video camera at a wall with a grid on it or something... but I'm the most confused how you got the camera to 'follow' things, and furthermore it was done while manipulating time which is even more mind-boggling.

Let me see if I can guess a process here...
1. Python simulates life via scripting beyond my comprehension. This information was "baked" into IPO form.
2. You later played with the world's "time" IPO to make things more amusing at specific points in time.
3. You rendered a rough draft of the film.
4 (1). You pointed a real camera at a screen playing the film with maybe some sort of grid overlay
4 (2). You pointed a real camera at a wall and did your best to guess where you were aiming.
5. The video camera footage was tracked and the camera movements replaced the static camera.

It took me a while to understand what was going on in this film, but by the end of it I had picked up on on the rhythms and it made a strong impact on me. I'd be interested in putting this in my spring-time back yard film festival. :)</description>
		<content:encoded><![CDATA[<p>I&#039;m very interested in knowing how the camera motions were done. I&#039;ve theorized about using something like Icarus to make &#034;hand-cam-like&#034; camera movements for something that isn&#039;t there by just pointing a video camera at a wall with a grid on it or something&#8230; but I&#039;m the most confused how you got the camera to &#039;follow&#039; things, and furthermore it was done while manipulating time which is even more mind-boggling.</p>
<p>Let me see if I can guess a process here&#8230;<br />
1. Python simulates life via scripting beyond my comprehension. This information was &#034;baked&#034; into IPO form.<br />
2. You later played with the world&#039;s &#034;time&#034; IPO to make things more amusing at specific points in time.<br />
3. You rendered a rough draft of the film.<br />
4 (1). You pointed a real camera at a screen playing the film with maybe some sort of grid overlay<br />
4 (2). You pointed a real camera at a wall and did your best to guess where you were aiming.<br />
5. The video camera footage was tracked and the camera movements replaced the static camera.</p>
<p>It took me a while to understand what was going on in this film, but by the end of it I had picked up on on the rhythms and it made a strong impact on me. I&#039;d be interested in putting this in my spring-time back yard film festival. :)</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic Page Served (once) in 0.212 seconds -->
