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	<title>Comments on: Next Release Update</title>
	<atom:link href="http://www.blendernation.com/2006/11/18/next-release-update/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/11/18/next-release-update/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Tue, 02 Dec 2008 00:00:54 +0000</pubDate>
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		<title>By: Bruno</title>
		<link>http://www.blendernation.com/2006/11/18/next-release-update/#comment-341447</link>
		<dc:creator>Bruno</dc:creator>
		<pubDate>Fri, 20 Jun 2008 09:17:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/18/next-release-update/#comment-341447</guid>
		<description>My caustics doesn't work and i don't know why, if anyone knows what kind of problem can be, tell me please</description>
		<content:encoded><![CDATA[<p>My caustics doesn&#039;t work and i don&#039;t know why, if anyone knows what kind of problem can be, tell me please</p>
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		<title>By: Matt</title>
		<link>http://www.blendernation.com/2006/11/18/next-release-update/#comment-19601</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Tue, 21 Nov 2006 03:24:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/18/next-release-update/#comment-19601</guid>
		<description>Vector blur can be used with yafray, with a bit of trickery: http://blenderartists.org/forum/showthread.php?t=71607

Refraction has been in the blender internal renderer for ages (the 'ray transp' in the 'mirror transp' material panel), but no caustics yet unfortunately.</description>
		<content:encoded><![CDATA[<p>Vector blur can be used with yafray, with a bit of trickery: <a href="http://blenderartists.org/forum/showthread.php?t=71607" rel="nofollow">http://blenderartists.org/forum/showthread.php?t=71607</a></p>
<p>Refraction has been in the blender internal renderer for ages (the &#039;ray transp&#039; in the &#039;mirror transp&#039; material panel), but no caustics yet unfortunately.</p>
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		<title>By: Federico Contreras</title>
		<link>http://www.blendernation.com/2006/11/18/next-release-update/#comment-19546</link>
		<dc:creator>Federico Contreras</dc:creator>
		<pubDate>Tue, 21 Nov 2006 01:18:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/18/next-release-update/#comment-19546</guid>
		<description>Heh. Looks like I stand corrected, at least when it comes to the motion blur.

Is the caustics and refraction also something I'm just missing?

(and can the vec motion blur be used with yafray?)

Because that means that basically the problem is solved...</description>
		<content:encoded><![CDATA[<p>Heh. Looks like I stand corrected, at least when it comes to the motion blur.</p>
<p>Is the caustics and refraction also something I&#039;m just missing?</p>
<p>(and can the vec motion blur be used with yafray?)</p>
<p>Because that means that basically the problem is solved&#8230;</p>
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		<title>By: Matt</title>
		<link>http://www.blendernation.com/2006/11/18/next-release-update/#comment-19532</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Mon, 20 Nov 2006 23:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/18/next-release-update/#comment-19532</guid>
		<description>Federico:

I don't know what you mean by 'frame blending' - Blender's vector blur is vector blur like in any other package, and in my experience is the best I've seen yet, at least compared to Maya or Cinema 4D. Check out the release notes here: http://www.blender.org/cms/Vector_Blur.748.0.html</description>
		<content:encoded><![CDATA[<p>Federico:</p>
<p>I don&#039;t know what you mean by &#039;frame blending&#039; - Blender&#039;s vector blur is vector blur like in any other package, and in my experience is the best I&#039;ve seen yet, at least compared to Maya or Cinema 4D. Check out the release notes here: <a href="http://www.blender.org/cms/Vector_Blur.748.0.html" rel="nofollow">http://www.blender.org/cms/Vector_Blur.748.0.html</a></p>
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	<item>
		<title>By: Federico Contreras</title>
		<link>http://www.blendernation.com/2006/11/18/next-release-update/#comment-19522</link>
		<dc:creator>Federico Contreras</dc:creator>
		<pubDate>Mon, 20 Nov 2006 22:52:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/18/next-release-update/#comment-19522</guid>
		<description>Super important features that are still missing from the blender internal renderer to bring it up to par with industry standard, mature rendering solutions:

- vector motion blur / 3d motion blur (for fluid mesh deformation blurring)
- caustics
- refraction

Problems this causes:

When rendering transparent fluids, you do not get refractions or caustics. You can render in yafray, but then you don't get motion blur (such as it is in blender) ... :( so the rendering pipeline is incomplete. 

The frameblending motion blur solution right now is basically unworkable, since the same results can be achieved by using frameblending / pixel smearing in post. Vector motion blur (as in Maya internal renderer and Mental Ray) looks MUCH more natural.

If the blender / yafray teams would code those things into their renderer(s), blender's rendering featureset would actually be more complete than renderman (renderman doesn't do caustics afaik, refraction in renderman is very slow). Mental ray is a complete renderer, but it is atrociously slow at certain things.

As far as I see, there is no real roadmap to getting the renderers complete. (Is there?)</description>
		<content:encoded><![CDATA[<p>Super important features that are still missing from the blender internal renderer to bring it up to par with industry standard, mature rendering solutions:</p>
<p>- vector motion blur / 3d motion blur (for fluid mesh deformation blurring)<br />
- caustics<br />
- refraction</p>
<p>Problems this causes:</p>
<p>When rendering transparent fluids, you do not get refractions or caustics. You can render in yafray, but then you don&#039;t get motion blur (such as it is in blender) &#8230; :( so the rendering pipeline is incomplete. </p>
<p>The frameblending motion blur solution right now is basically unworkable, since the same results can be achieved by using frameblending / pixel smearing in post. Vector motion blur (as in Maya internal renderer and Mental Ray) looks MUCH more natural.</p>
<p>If the blender / yafray teams would code those things into their renderer(s), blender&#039;s rendering featureset would actually be more complete than renderman (renderman doesn&#039;t do caustics afaik, refraction in renderman is very slow). Mental ray is a complete renderer, but it is atrociously slow at certain things.</p>
<p>As far as I see, there is no real roadmap to getting the renderers complete. (Is there?)</p>
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		<title>By: kaeru</title>
		<link>http://www.blendernation.com/2006/11/18/next-release-update/#comment-19480</link>
		<dc:creator>kaeru</dc:creator>
		<pubDate>Mon, 20 Nov 2006 18:23:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/18/next-release-update/#comment-19480</guid>
		<description>Yep there's some function for animating that missing (a lot ) :

_ flip vertex group name (there was a patch for that , but it didn't been accept)
_ flip shape key (there's a script by toloban , it would be cool if it was integrated)
_ rag doll (bone with weight , aka soft ik in C4D)
_ the ability to change the wire color per object :
   http://www.3dbg.com/web/tutorials/maya/character_rig/6/image009.jpg

There's certainly stuff i forgot .

Anyway , great work blender developper , thanks for all :-) .

Peace :-) .</description>
		<content:encoded><![CDATA[<p>Yep there&#039;s some function for animating that missing (a lot ) :</p>
<p>_ flip vertex group name (there was a patch for that , but it didn&#039;t been accept)<br />
_ flip shape key (there&#039;s a script by toloban , it would be cool if it was integrated)<br />
_ rag doll (bone with weight , aka soft ik in C4D)<br />
_ the ability to change the wire color per object :<br />
   <a href="http://www.3dbg.com/web/tutorials/maya/character_rig/6/image009.jpg" rel="nofollow">http://www.3dbg.com/web/tutorials/maya/character_rig/6/image009.jpg</a></p>
<p>There&#039;s certainly stuff i forgot .</p>
<p>Anyway , great work blender developper , thanks for all :-) .</p>
<p>Peace :-) .</p>
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	<item>
		<title>By: Wim</title>
		<link>http://www.blendernation.com/2006/11/18/next-release-update/#comment-19344</link>
		<dc:creator>Wim</dc:creator>
		<pubDate>Sun, 19 Nov 2006 22:34:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/18/next-release-update/#comment-19344</guid>
		<description>With all these new exciting things in the new Blender it is going to be fantastique.
Imagine the new stuff added since version 2.40.... when a new Orange project would be started, the most anoying problems are already solved now. Blender has become more mature.
Now, I hope next focus would be on making more advanced rigging techniques such as used by Toloban (XZ rotations), would be made easier.

To all the coders: a big thanks already and keep up the great work in order to create the One, the Blender to rule them all!</description>
		<content:encoded><![CDATA[<p>With all these new exciting things in the new Blender it is going to be fantastique.<br />
Imagine the new stuff added since version 2.40&#8230;. when a new Orange project would be started, the most anoying problems are already solved now. Blender has become more mature.<br />
Now, I hope next focus would be on making more advanced rigging techniques such as used by Toloban (XZ rotations), would be made easier.</p>
<p>To all the coders: a big thanks already and keep up the great work in order to create the One, the Blender to rule them all!</p>
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	</item>
	<item>
		<title>By: Robert</title>
		<link>http://www.blendernation.com/2006/11/18/next-release-update/#comment-19320</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Sun, 19 Nov 2006 19:58:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/18/next-release-update/#comment-19320</guid>
		<description>Texture baking oh yeah!</description>
		<content:encoded><![CDATA[<p>Texture baking oh yeah!</p>
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		<title>By: Felix Kütt</title>
		<link>http://www.blendernation.com/2006/11/18/next-release-update/#comment-19311</link>
		<dc:creator>Felix Kütt</dc:creator>
		<pubDate>Sun, 19 Nov 2006 19:03:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/18/next-release-update/#comment-19311</guid>
		<description>Yup, its all good news to me!</description>
		<content:encoded><![CDATA[<p>Yup, its all good news to me!</p>
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	<item>
		<title>By: kroopson</title>
		<link>http://www.blendernation.com/2006/11/18/next-release-update/#comment-19282</link>
		<dc:creator>kroopson</dc:creator>
		<pubDate>Sun, 19 Nov 2006 14:05:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/18/next-release-update/#comment-19282</guid>
		<description>Now that's a good news :)</description>
		<content:encoded><![CDATA[<p>Now that&#039;s a good news :)</p>
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