I’m sure many of you have seen the muscle simulation experiments by Toloban at Blenderartists. Toloban experiments with using IPO driven shape keys to create muscular simulations within his model. And he has been kind enough to create an overview on how he did this among other things.
He shares some of his techniques and methods in a series of advanced rigging tutorials. The first tutorial is about bending joints and he discusses how to properly add bones to prevent pinching at joints.
Next an interesting walkthrough setting up bones for areas that twist like the forearm. Now Toloban gets into discussing the shape keys and uses shape keys instead of bones to correct pinching at joints. Finally, is a slightly complex technical discussion on a solution for shoulders using pydrivers as controllers.
Toloban’s tutorials are located here.
