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	<title>Comments on: Non-particle Candle Flame Resource.</title>
	<atom:link href="http://www.blendernation.com/2006/11/15/non-particle-candle-flame-resource/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/11/15/non-particle-candle-flame-resource/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Tue, 02 Dec 2008 01:46:04 +0000</pubDate>
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		<item>
		<title>By: pettman</title>
		<link>http://www.blendernation.com/2006/11/15/non-particle-candle-flame-resource/#comment-251307</link>
		<dc:creator>pettman</dc:creator>
		<pubDate>Fri, 15 Feb 2008 16:11:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/15/non-particle-candle-flame-resource/#comment-251307</guid>
		<description>The flame gets even better if you put it in a separate render layer and then use compositing nodes to blur it a bit.</description>
		<content:encoded><![CDATA[<p>The flame gets even better if you put it in a separate render layer and then use compositing nodes to blur it a bit.</p>
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	</item>
	<item>
		<title>By: Nathan</title>
		<link>http://www.blendernation.com/2006/11/15/non-particle-candle-flame-resource/#comment-18860</link>
		<dc:creator>Nathan</dc:creator>
		<pubDate>Fri, 17 Nov 2006 01:03:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/15/non-particle-candle-flame-resource/#comment-18860</guid>
		<description>I'm glad you all liked it.  The candle only casts a shadow in the animation, the blendfile was fixed as you can see in the still render.

Yeah, the server I use for my website had issues yesterday.  It's better now.  Lucky the blendfile is on mudpuddle, eh?

Logan: I tried softbodies originally, but I didn't like the the way it looked.  When I used an armature, I could completely control the way the flame moved, something that was important for my animation.  But if you've got a million candles all going at once (say in a castle, or something) then softbodies might be more reasonable.  But again on the same token, you could animate a loop and offset each candle.  Anyways, the point is that I already thought of softbodies, but couldn't get them to work for me, and that's why it's an armature.

Nathan</description>
		<content:encoded><![CDATA[<p>I&#039;m glad you all liked it.  The candle only casts a shadow in the animation, the blendfile was fixed as you can see in the still render.</p>
<p>Yeah, the server I use for my website had issues yesterday.  It&#039;s better now.  Lucky the blendfile is on mudpuddle, eh?</p>
<p>Logan: I tried softbodies originally, but I didn&#039;t like the the way it looked.  When I used an armature, I could completely control the way the flame moved, something that was important for my animation.  But if you&#039;ve got a million candles all going at once (say in a castle, or something) then softbodies might be more reasonable.  But again on the same token, you could animate a loop and offset each candle.  Anyways, the point is that I already thought of softbodies, but couldn&#039;t get them to work for me, and that&#039;s why it&#039;s an armature.</p>
<p>Nathan</p>
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	</item>
	<item>
		<title>By: LOGAN</title>
		<link>http://www.blendernation.com/2006/11/15/non-particle-candle-flame-resource/#comment-18847</link>
		<dc:creator>LOGAN</dc:creator>
		<pubDate>Thu, 16 Nov 2006 23:18:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/15/non-particle-candle-flame-resource/#comment-18847</guid>
		<description>Whoo nice one. Perhaps Soft Body dynamics will improve it even further :)</description>
		<content:encoded><![CDATA[<p>Whoo nice one. Perhaps Soft Body dynamics will improve it even further :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeff</title>
		<link>http://www.blendernation.com/2006/11/15/non-particle-candle-flame-resource/#comment-18837</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Thu, 16 Nov 2006 22:32:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/15/non-particle-candle-flame-resource/#comment-18837</guid>
		<description>I've already used a softbody mesh for outstanding results, buffetting it between two empties generating wind.</description>
		<content:encoded><![CDATA[<p>I&#039;ve already used a softbody mesh for outstanding results, buffetting it between two empties generating wind.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: claas</title>
		<link>http://www.blendernation.com/2006/11/15/non-particle-candle-flame-resource/#comment-18829</link>
		<dc:creator>claas</dc:creator>
		<pubDate>Thu, 16 Nov 2006 21:22:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/15/non-particle-candle-flame-resource/#comment-18829</guid>
		<description>yep site is also down for me.</description>
		<content:encoded><![CDATA[<p>yep site is also down for me.</p>
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	</item>
	<item>
		<title>By: Brian</title>
		<link>http://www.blendernation.com/2006/11/15/non-particle-candle-flame-resource/#comment-18803</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Thu, 16 Nov 2006 17:26:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/15/non-particle-candle-flame-resource/#comment-18803</guid>
		<description>It appears his website is currently down.</description>
		<content:encoded><![CDATA[<p>It appears his website is currently down.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: blendercross</title>
		<link>http://www.blendernation.com/2006/11/15/non-particle-candle-flame-resource/#comment-18800</link>
		<dc:creator>blendercross</dc:creator>
		<pubDate>Thu, 16 Nov 2006 16:43:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/15/non-particle-candle-flame-resource/#comment-18800</guid>
		<description>Seems that not the link to nathan site is the problem   :-(</description>
		<content:encoded><![CDATA[<p>Seems that not the link to nathan site is the problem   :-(</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Christov</title>
		<link>http://www.blendernation.com/2006/11/15/non-particle-candle-flame-resource/#comment-18786</link>
		<dc:creator>Christov</dc:creator>
		<pubDate>Thu, 16 Nov 2006 15:05:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/15/non-particle-candle-flame-resource/#comment-18786</guid>
		<description>Very well implemented!</description>
		<content:encoded><![CDATA[<p>Very well implemented!</p>
]]></content:encoded>
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	<item>
		<title>By: Cortot</title>
		<link>http://www.blendernation.com/2006/11/15/non-particle-candle-flame-resource/#comment-18762</link>
		<dc:creator>Cortot</dc:creator>
		<pubDate>Thu, 16 Nov 2006 11:56:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/15/non-particle-candle-flame-resource/#comment-18762</guid>
		<description>The greatest ideas are simple. Congrats!</description>
		<content:encoded><![CDATA[<p>The greatest ideas are simple. Congrats!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: blendercross</title>
		<link>http://www.blendernation.com/2006/11/15/non-particle-candle-flame-resource/#comment-18743</link>
		<dc:creator>blendercross</dc:creator>
		<pubDate>Thu, 16 Nov 2006 09:23:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/15/non-particle-candle-flame-resource/#comment-18743</guid>
		<description>Very simple system, but an exelent result !!!
Thanks a lot for sharing that.
.... and yes, the link to his websit doesn´t work.</description>
		<content:encoded><![CDATA[<p>Very simple system, but an exelent result !!!<br />
Thanks a lot for sharing that.<br />
&#8230;. and yes, the link to his websit doesn´t work.</p>
]]></content:encoded>
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