VenomGFX has written a short but sweet tutorial on how to use Blender’s ramp shaders to simulate area lighting. This method creates rather convincing lighting while not suffering from the same render times as area lights.
Maybe the word ‘tutorial’ is a bit too much for this one, but Venom does point out a very useful technique that I think you will enjoy. Just take a few minutes and see how it works for you!
At the end, he also presents an alternative with nodes. It’s just a screenshot, but I suppose it’s clear enough as it is.
The tutorial is available in three languages: English, Spanish and Hungarian!
