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We've posted about BMAE before, Ron Walker's script that allows you to set the size and location of objects in Standard and/or Metric values. But with Ron's latest code changes, updates and added eye candy, it's worth mentioning again.
Continue Reading 'Script: Blender Mesh Attribute Editor v1.1' »
42 Comments
Published by Bart on
November 30th, 2006 in Development
Jimmac has designed two alternative Blender Icon Themes based on Freedesktop.org's Tango Style Guidelines. The result is a refreshed, more modern look that many people seem to like, but it also raises a number of new questions.
*EDIT: You can find a Windows build with the new buttons here.
Continue Reading 'Experiment: Alternative Blender Icon Theme' »
Animator and Blender user Oscar Alvarado has new project called "Chibi World" that is based on the adventures of a bunch of adorable little characters. You can take a look at the teaser video (direct link) to see some of his animated work, or you can visit the Chibi World site for some other goodies like avatars and wallpapers.
118 Comments
Published by tom on
November 29th, 2006 in Development
The primary developer of Blenders Sequence editor Peter Schlaile has requested feedback and suggestions for improvement of Blenders Sequencer (referred to as a NLE - non linear editor in most other software).
Continue Reading 'Give your feedback for improving Blenders Sequencer (Non linear film editing)' »
8 Comments
Published by Eugene (etr9j) on
November 28th, 2006 in Development, Tutorials
The CVS builds are probably more popular than ever given that there are dedicated build threads (1), build sites (1,2), and the ability to compile Blender yourself. Given this, it's always nice to see people diving head first into the newest tools and showing the rest of us what we can look forward to in the next release.
5 Comments
Published by Bart on
November 28th, 2006 in Tutorials
Colin Litster has published the materials that he used during his Nodes workshop on the Blender Conference
Continue Reading 'Tutorial: Blender Material and Composite Nodes' »
41 Comments
Published by Bart on
November 27th, 2006 in Repositories
26 Comments
Published by Bart on
November 27th, 2006 in Art, Community, Press
Jason Bonham [p00f] has created a Blender game that everyone on the BlenderArtists forums is raving about. It's a combination of breakout and space invaders and contrary to most Blender game projects, this one is finished, highly playable and quite addictive.
24 Comments
Published by Bart on
November 25th, 2006 in Repositories
Last February, we wrote about Andrew Kator's Blender 3D Model Repository, a great and well maintained resource for Blender users. In July he closed down, but an alternative is now available.
Continue Reading 'The 3DMR is Dead. Long Live the New BMR!' »
25 Comments
Published by Daniel (Prince) on
November 24th, 2006 in Tutorials
Ever see those little coordinate buttons in your Texture Input panel beneath the mapping methods such as Orco, UV, Sticky, etc. and wonder to yourself - what are the XYZ coordinates for my geometry? This small article describes exactly what is going on with those buttons and how you can use them.
18 Comments
Published by Eugene (etr9j) on
November 23rd, 2006 in Videotutorials
It's Thanksgiving today in the US and what better way to spend it than using Blender to make a paper turkey!
35 Comments
Published by Kernon on
November 23rd, 2006 in 3D News, Python Scripts
Blender's Layers are an absolute necessity but, they can be an absolute pain. They're represented by blank little buttons that stare back at you, daring you to try and remember what you've place where, and why you've put it there in the first place. Well, here's a nice script that will eliminate those anonymous Layers and bring meaning to the madness, and more…
Continue Reading 'Layer Manager Script allows you to name your Layers, and more!' »
40 Comments
Published by Eugene (etr9j) on
November 22nd, 2006 in 3D News
After going through the dramatic change from Elysiun to BlenderArtists, Blenderartists.org now has a new theme.
6 Comments
Published by Bart on
November 22nd, 2006 in People
Ton Roosendaal will be giving a presentation called 'Open Source Blender' during the 'Focus on Themes and Future Vision' session at the Dutch Game Days 2006 in Utrecht on november 23rd 2006.
15 Comments
Published by brian on
November 21st, 2006 in Development
Do not use any builds from November 19th, 20th, or early part of the 21st - it can destroy irrecoverably any armature file used.
Continue Reading 'Important Information - Avoid Recent Builds' »
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