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Monthly Archives: November 2006

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Script: Blender Mesh Attribute Editor v1.1

Posted on November 30, 2006 by Eugene (etr9j)
6

space_50.jpgWe’ve posted about BMAE before, Ron Walker’s script that allows you to set the size and location of objects in Standard and/or Metric values. But with Ron’s latest code changes, updates and added eye candy, it’s worth mentioning again.

Continue reading →

Posted in Python Scripts | 6 Replies

Experiment: Alternative Blender Icon Theme

Posted on November 30, 2006 by Bart
42

theme-mini.pngJimmac has designed two alternative Blender Icon Themes based on Freedesktop.org’s Tango Style Guidelines. The result is a refreshed, more modern look that many people seem to like, but it also raises a number of new questions.

*EDIT: You can find a Windows build with the new buttons here.

Continue reading →

Posted in Development | 42 Replies

Chibi World

Posted on November 29, 2006 by Eugene (etr9j)
17

chibi-car.jpgAnimator and Blender user Oscar Alvarado has new project called “Chibi World” that is based on the adventures of a bunch of adorable little characters.  You can take a look at the teaser video (direct link) to see some of his animated work, or you can visit the Chibi World site for some other goodies like avatars and wallpapers.

Posted in Art | 17 Replies

Give your feedback for improving Blenders Sequencer (Non linear film editing)

Posted on November 29, 2006 by tom
119

Sequencer screenshotThe primary developer of Blenders Sequence editor Peter Schlaile has requested feedback and suggestions for improvement of Blenders Sequencer (referred to as a NLE – non linear editor in most other software).

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Posted in Development | 119 Replies

CVS Curve Modifier Overview

Posted on November 28, 2006 by Eugene (etr9j)
9

curve_ex_5.jpgThe CVS builds are probably more popular than ever given that there are dedicated build threads (1), build sites (1,2), and the ability to compile Blender yourself.  Given this, it’s always nice to see people diving head first into the newest tools and showing the rest of us what we can look forward to in the next release.

Continue reading →

Posted in Development, Tutorials | 9 Replies

Tutorial: Blender Material and Composite Nodes

Posted on November 28, 2006 by Bart
5

flashcards.jpgColin Litster has published the materials that he used during his Nodes workshop on the Blender Conference

Continue reading →

Posted in Tutorials | 5 Replies

‘Blender Mats’ Material Libraries

Posted on November 27, 2006 by Bart
41

matcolorshift-1jpg.jpgOscar Alvarado has prepares no less than seven themed material libraries for use with Blender, each consisting of ten materials. He even expects to add another five next month.

Continue reading →

Posted in Repositories | 41 Replies

Blender Art Magazine #7

Posted on November 27, 2006 by Bart
26

bam7.jpgSandra Gilbert writes: We have come full circle and are proud to present our 1st Anniversary issue of Blenderart Magazine. We have worked hard this year to bring you the best of our community’s talent and knowledge.

Continue reading →

Posted in Art, Community, Press | 26 Replies

Game: Br!x 2.0

Posted on November 26, 2006 by Bart
16

thumb.jpgJason Bonham [p00f] has created a Blender game that everyone on the BlenderArtists forums is raving about. It’s a combination of breakout and space invaders and contrary to most Blender game projects, this one is finished, highly playable and quite addictive.

Continue reading →

Posted in Games | 16 Replies

The 3DMR is Dead. Long Live the New BMR!

Posted on November 25, 2006 by Bart
26

bmr.jpgLast February, we wrote about Andrew Kator’s Blender 3D Model Repository, a great and well maintained resource for Blender users. In July he closed down, but an alternative is now available.

Continue reading →

Posted in Repositories | 26 Replies

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