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It is with pain in my heart that I had to leave the 'after-party' of the Blender Conference in Café Cuba tonight. Talking to Bassam about his time in Buenos Aires with the Plumiferos team and our shared admiration for what they are accomplishing, discussing the Blender.org redesigns with Matt, learning about Colin Litster's history and aspirations with Blender, having some good laughs with Andy and Lee, finally meeting Rui and looking back on our time in Boston with Wybren - all of it came to an end because of one simple reason: tomorrow is just another day at the office, and I had to return home…
Saturday was as exciting as Friday, if not more so. To start off, most of yesterday's streams are now available for download via BitTorrent. Please check the downloads page on Blender.org and remember to leave your client open when it's finished so other people can benefit from it. The Art Festival video will probably be online tomorrow - the guys here are working hard to make that a reality.
The first day of the conference is over and Rui and I had a blast talking to people and getting an interview from Angela. It's 22:00 now, the Art Festival has started and we haven't had dinner yet so I'll only say - enjoy the Conference Journal!
47 Comments
Published by Bart on
October 20th, 2006 in Conferences
16 Comments
Published by brian on
October 20th, 2006 in Conferences
Once again Colin Litster will be showcasing the flexibility of Blender. This time it will be at the Blender conference. If you are one of those lucky enough to get tickets to the conference then you will get to see Colin demonstrating how to use Blender's nodes in a workshop on Sunday 22nd October, from 1330 to 1500. Colin has given us an exciting preview of what to expect at his website, Cogfilms.
Continue Reading 'Blender conference: Creating the Impossible with Blender nodes.' »
30 Comments
Published by Bart on
October 19th, 2006 in Conferences
The Blender Conference begins tomorrow and I'll be there for three days, armed with my videocamera, microphone and laptop. As the organisation has already found enough people to help them record the sessions, I will be free to focus on giving a general impression of the event and on interviewing the attending Blender superstars.
Take a look at the Conference Program and let me know who YOU would like to see on camera and which questions you want me to ask them.
31 Comments
Published by Kernon on
October 19th, 2006 in Press
This is a magazine that I've received for almost a couple of years. It's always a good quick read and has lots of info on new software. Also, there's always a behind-the-scenes feature on the latest computer animated films and movie special effects. It's certainly not Blender-specific but, I think it's important to know what's going on in the industry, outside of your own preferred sphere of activity.
The magazine focuses on innovative graphics technology and applications. Written for engineers, researchers, designers, and animators, CGW explores how leading-edge graphics techniques are used in CAD, architecture, scientific visualization, special effects, digital video, film, and interactive entertainment.
Continue Reading 'Free Print Magazine! - Computer Graphics World' »
27 Comments
Published by Daniel (Prince) on
October 18th, 2006 in Videotutorials
Greybeard has done it again with a great new tutorial on creating telephone cord in Blender. As with all of his video tutorials the care for details and quality have impressed us. If for anything, it is worth taking a look at this just for seeing how professional a video tutorial can be.
12 Comments
Published by Bart on
October 18th, 2006 in Art, Contests
The Webcuts Internet Film Fest was held in Berlin last week and it featured three Blender movies: 'Tonny' by Ekakiya, 'New Penguoen' by Enrico Valenza and of course Elephants Dream.
Continue Reading 'Special Award for Elephants Dream @ Webcuts Festival' »
19 Comments
Published by Eugene (etr9j) on
October 17th, 2006 in Toolbox
Dedalo-3D, the makers of MakeHuman (an open-source, stand-alone software program for modeling of three-dimensional humanoid characters) recently posted two items on their website that are worth a look.
Continue Reading 'Fake SSS In Blender and MakeHuman Pose Preview' »
10 Comments
Published by Eugene (etr9j) on
October 17th, 2006 in Toolbox
12 Comments
Published by Tim Formica [Room335] on
October 16th, 2006 in Art
10 Comments
Published by Kernon on
October 16th, 2006 in Books
So, you want to make a movie.
It's probably every Blenderheads ultimate goal: Create your own animated masterpiece that let's everyone see the wonders of your creative imagination! Whether it's a comedy, drama, sci-fi, action, etc., you want to finally get around to creating something that allows you to bring all the knowledge and experience you've gained into one project.
But, where do you start? How do you get from point-A to point-B? And, most importantly, how do you finish the dang thing?! Oh sure, many have started projects but, how many actually finish them?
What you need is a highly-detailed guide. One that spares no detail and, is not based on any particular 3D software application. One that will illuminate things that seem so insignificant but, can ultimately make or break your entire project. Well, here it is:
Continue Reading 'Book Review: inspired 3D Short Film Production' »
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