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	<title>Comments on: CG Society 3D Comparison Chart</title>
	<atom:link href="http://www.blendernation.com/2006/10/31/cg-society-3d-comparison-chart/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/10/31/cg-society-3d-comparison-chart/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Sun, 12 Oct 2008 05:03:09 +0000</pubDate>
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		<title>By: Auralis</title>
		<link>http://www.blendernation.com/2006/10/31/cg-society-3d-comparison-chart/#comment-16362</link>
		<dc:creator>Auralis</dc:creator>
		<pubDate>Mon, 06 Nov 2006 16:18:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/01/cg-society-3d-comparison-chart/#comment-16362</guid>
		<description>I do model normaly in the renage of 1mio+ polys and Blender handles that jus fine.
Its much more a matter of the gfx board then the cpu, the classification table on the cgsociety site is imho simply stupudly wrong in that regard.</description>
		<content:encoded><![CDATA[<p>I do model normaly in the renage of 1mio+ polys and Blender handles that jus fine.<br />
Its much more a matter of the gfx board then the cpu, the classification table on the cgsociety site is imho simply stupudly wrong in that regard.</p>
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	<item>
		<title>By: Steve</title>
		<link>http://www.blendernation.com/2006/10/31/cg-society-3d-comparison-chart/#comment-15757</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Fri, 03 Nov 2006 10:13:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/01/cg-society-3d-comparison-chart/#comment-15757</guid>
		<description>No worries, Nemyax

Apology accepted, perhaps my statement was a tad unclear, it was based on the business idiom of most resources for least cost. Blender still falters on some more comprehensive features compared to the industry players, however I do believe that this will be overcome as the Blender community pushes to develop more tools under O-Source which  would meet the deficit in the future. However it is interesting to see the comparison for Blender actually doesn't fall that much behind in many areas to Blender or 3Ds max yet these tools are extremely expensive I am curious as to why Maya for example comes in at around £8000, any ideas? I have used Cinema 4d quite a lot, and its quite a strong tool, especially the latest release (9.5?) yet it comes in at around £1000 tops (though some additional costs for the extra modules) this, whilst expensive in comparison to blender is still affordable for many individual users or hobbyists.</description>
		<content:encoded><![CDATA[<p>No worries, Nemyax</p>
<p>Apology accepted, perhaps my statement was a tad unclear, it was based on the business idiom of most resources for least cost. Blender still falters on some more comprehensive features compared to the industry players, however I do believe that this will be overcome as the Blender community pushes to develop more tools under O-Source which  would meet the deficit in the future. However it is interesting to see the comparison for Blender actually doesn&#039;t fall that much behind in many areas to Blender or 3Ds max yet these tools are extremely expensive I am curious as to why Maya for example comes in at around £8000, any ideas? I have used Cinema 4d quite a lot, and its quite a strong tool, especially the latest release (9.5?) yet it comes in at around £1000 tops (though some additional costs for the extra modules) this, whilst expensive in comparison to blender is still affordable for many individual users or hobbyists.</p>
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		<title>By: gruvsyco</title>
		<link>http://www.blendernation.com/2006/10/31/cg-society-3d-comparison-chart/#comment-15707</link>
		<dc:creator>gruvsyco</dc:creator>
		<pubDate>Fri, 03 Nov 2006 02:08:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/01/cg-society-3d-comparison-chart/#comment-15707</guid>
		<description>"I think for low to moderate end users (truespace, lightwave, cinema 4D) it could become totally dominant (50% + marketshare) within 5 years."

Not if Blender continues to ignore interface requests from non-Blender users.  This isn't to start   a flame war although it generally does but the #1 complaint about Blender seen on non-Blender forums is UI.  Lack os some specific features such as ngons will be a set back too unless they get added.  I'm sure if these things continue to get ignored, Blender will still be around and probably still gain in popularity but, taking over the low-mid end by 50%, not likely IMO.</description>
		<content:encoded><![CDATA[<p>&#034;I think for low to moderate end users (truespace, lightwave, cinema 4D) it could become totally dominant (50% + marketshare) within 5 years.&#034;</p>
<p>Not if Blender continues to ignore interface requests from non-Blender users.  This isn&#039;t to start   a flame war although it generally does but the #1 complaint about Blender seen on non-Blender forums is UI.  Lack os some specific features such as ngons will be a set back too unless they get added.  I&#039;m sure if these things continue to get ignored, Blender will still be around and probably still gain in popularity but, taking over the low-mid end by 50%, not likely IMO.</p>
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	<item>
		<title>By: tom</title>
		<link>http://www.blendernation.com/2006/10/31/cg-society-3d-comparison-chart/#comment-15676</link>
		<dc:creator>tom</dc:creator>
		<pubDate>Thu, 02 Nov 2006 21:14:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/01/cg-society-3d-comparison-chart/#comment-15676</guid>
		<description>Howitzer,

depends on what industry (Animation industry?, Illustration?, Games?, CAD? Product visualization?) and what you mean by standard.

I think for low to moderate end users (truespace, lightwave, cinema 4D) it could become totally dominant (50% + marketshare) within 5 years.

For high end professional users and for niche markets it really is unpredictable, maybe 10 years maybe less, maybe never.

LetterRip</description>
		<content:encoded><![CDATA[<p>Howitzer,</p>
<p>depends on what industry (Animation industry?, Illustration?, Games?, CAD? Product visualization?) and what you mean by standard.</p>
<p>I think for low to moderate end users (truespace, lightwave, cinema 4D) it could become totally dominant (50% + marketshare) within 5 years.</p>
<p>For high end professional users and for niche markets it really is unpredictable, maybe 10 years maybe less, maybe never.</p>
<p>LetterRip</p>
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		<title>By: Howitzer</title>
		<link>http://www.blendernation.com/2006/10/31/cg-society-3d-comparison-chart/#comment-15670</link>
		<dc:creator>Howitzer</dc:creator>
		<pubDate>Thu, 02 Nov 2006 20:37:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/01/cg-society-3d-comparison-chart/#comment-15670</guid>
		<description>It seems Blender has finally made it amoung the big boys.  I wonder how long it'll be before it's industry standard.</description>
		<content:encoded><![CDATA[<p>It seems Blender has finally made it amoung the big boys.  I wonder how long it&#039;ll be before it&#039;s industry standard.</p>
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		<title>By: nemyax</title>
		<link>http://www.blendernation.com/2006/10/31/cg-society-3d-comparison-chart/#comment-15632</link>
		<dc:creator>nemyax</dc:creator>
		<pubDate>Thu, 02 Nov 2006 14:10:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/01/cg-society-3d-comparison-chart/#comment-15632</guid>
		<description>Steve,
I'm sorry if I was rude, but your comment was misleading. In terms of price/quality ratio, Blender is a clear winner, but sadly not in terms of quality alone.</description>
		<content:encoded><![CDATA[<p>Steve,<br />
I&#039;m sorry if I was rude, but your comment was misleading. In terms of price/quality ratio, Blender is a clear winner, but sadly not in terms of quality alone.</p>
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	<item>
		<title>By: tom</title>
		<link>http://www.blendernation.com/2006/10/31/cg-society-3d-comparison-chart/#comment-15607</link>
		<dc:creator>tom</dc:creator>
		<pubDate>Thu, 02 Nov 2006 08:55:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/01/cg-society-3d-comparison-chart/#comment-15607</guid>
		<description>gruvysco,

"ATI Radeon 9600. I know Open GL is going to be worked on but, IMO the million poly claim is a little over the top."

Also the poly count includes virtual polys, ie subsurfed mesh.  If you still think it is high, I'll lower it though.

LetterRip</description>
		<content:encoded><![CDATA[<p>gruvysco,</p>
<p>&#034;ATI Radeon 9600. I know Open GL is going to be worked on but, IMO the million poly claim is a little over the top.&#034;</p>
<p>Also the poly count includes virtual polys, ie subsurfed mesh.  If you still think it is high, I&#039;ll lower it though.</p>
<p>LetterRip</p>
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	<item>
		<title>By: Steve</title>
		<link>http://www.blendernation.com/2006/10/31/cg-society-3d-comparison-chart/#comment-15603</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Thu, 02 Nov 2006 08:21:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/01/cg-society-3d-comparison-chart/#comment-15603</guid>
		<description>nemyax : ditto!!!

please keep this forum for related constructive discussion, this is my personal opinion from my experience, and from a cost effective ease of use perspective, which in this present case depends highly on what the intended use of such software is to be. In this regard I have no qualms in stating the tools I get for 0 cost compared to for £8000 Blender outranks them. If this is not a shared opinion that is completely acceptable, but it remains my own personal belief and opinion. I would appreciate restraint from such rude criticisms in such a forum!</description>
		<content:encoded><![CDATA[<p>nemyax : ditto!!!</p>
<p>please keep this forum for related constructive discussion, this is my personal opinion from my experience, and from a cost effective ease of use perspective, which in this present case depends highly on what the intended use of such software is to be. In this regard I have no qualms in stating the tools I get for 0 cost compared to for £8000 Blender outranks them. If this is not a shared opinion that is completely acceptable, but it remains my own personal belief and opinion. I would appreciate restraint from such rude criticisms in such a forum!</p>
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	<item>
		<title>By: CurtiS</title>
		<link>http://www.blendernation.com/2006/10/31/cg-society-3d-comparison-chart/#comment-15569</link>
		<dc:creator>CurtiS</dc:creator>
		<pubDate>Wed, 01 Nov 2006 23:04:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/01/cg-society-3d-comparison-chart/#comment-15569</guid>
		<description>Based on that chart, I'm going to get Cinema 4D (or Blender... wait I already have that! Never mind...)</description>
		<content:encoded><![CDATA[<p>Based on that chart, I&#039;m going to get Cinema 4D (or Blender&#8230; wait I already have that! Never mind&#8230;)</p>
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	<item>
		<title>By: gruvsyco</title>
		<link>http://www.blendernation.com/2006/10/31/cg-society-3d-comparison-chart/#comment-15551</link>
		<dc:creator>gruvsyco</dc:creator>
		<pubDate>Wed, 01 Nov 2006 18:51:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/11/01/cg-society-3d-comparison-chart/#comment-15551</guid>
		<description>tom,

ATI Radeon 9600.  I know Open GL is going to be worked on but, IMO the million poly claim is a little over the top.</description>
		<content:encoded><![CDATA[<p>tom,</p>
<p>ATI Radeon 9600.  I know Open GL is going to be worked on but, IMO the million poly claim is a little over the top.</p>
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