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	<title>Comments on: 3D Gallery Submission links</title>
	<atom:link href="http://www.blendernation.com/2006/10/29/3d-gallery-submission-links/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/10/29/3d-gallery-submission-links/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Tue, 02 Dec 2008 00:04:18 +0000</pubDate>
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		<item>
		<title>By: satywgscnc</title>
		<link>http://www.blendernation.com/2006/10/29/3d-gallery-submission-links/#comment-42962</link>
		<dc:creator>satywgscnc</dc:creator>
		<pubDate>Tue, 23 Jan 2007 17:41:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/29/3d-gallery-submission-links/#comment-42962</guid>
		<description>&lt;a href="http://bkgtkxt.com" rel="nofollow"&gt;ehqhkjuib&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://bkgtkxt.com" rel="nofollow">ehqhkjuib</a></p>
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	</item>
	<item>
		<title>By: roofoo</title>
		<link>http://www.blendernation.com/2006/10/29/3d-gallery-submission-links/#comment-15482</link>
		<dc:creator>roofoo</dc:creator>
		<pubDate>Wed, 01 Nov 2006 03:40:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/29/3d-gallery-submission-links/#comment-15482</guid>
		<description>Here's another place to submit artwork:

http://www.cgarena.com/submit.php</description>
		<content:encoded><![CDATA[<p>Here&#039;s another place to submit artwork:</p>
<p><a href="http://www.cgarena.com/submit.php" rel="nofollow">http://www.cgarena.com/submit.php</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cedriz</title>
		<link>http://www.blendernation.com/2006/10/29/3d-gallery-submission-links/#comment-15333</link>
		<dc:creator>cedriz</dc:creator>
		<pubDate>Tue, 31 Oct 2006 02:52:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/29/3d-gallery-submission-links/#comment-15333</guid>
		<description>Try this one :

http://www.cgarchitect.com/

accept any softwares speciality architecture
they even shown blender works once by Alexánder  Hidalgo Leiva.</description>
		<content:encoded><![CDATA[<p>Try this one :</p>
<p><a href="http://www.cgarchitect.com/" rel="nofollow">http://www.cgarchitect.com/</a></p>
<p>accept any softwares speciality architecture<br />
they even shown blender works once by Alexánder  Hidalgo Leiva.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kernon</title>
		<link>http://www.blendernation.com/2006/10/29/3d-gallery-submission-links/#comment-15265</link>
		<dc:creator>Kernon</dc:creator>
		<pubDate>Mon, 30 Oct 2006 17:49:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/29/3d-gallery-submission-links/#comment-15265</guid>
		<description>@basse:
Yeah, I can understand that. But, I think you can have both. If you don't put it out there, it will still stand on its own...just in a closet somewhere because who will know it even exists? You can't expect the world to come to you because, it won't. The old saying "if you build it, they will come." is a lie. You have to promote and, any place and every place is as good a place as any.

Oh well, to each his own. Your work will be missed...and eventually forgotten due to its lack of presence.

:)</description>
		<content:encoded><![CDATA[<p>@basse:<br />
Yeah, I can understand that. But, I think you can have both. If you don&#039;t put it out there, it will still stand on its own&#8230;just in a closet somewhere because who will know it even exists? You can&#039;t expect the world to come to you because, it won&#039;t. The old saying &#034;if you build it, they will come.&#034; is a lie. You have to promote and, any place and every place is as good a place as any.</p>
<p>Oh well, to each his own. Your work will be missed&#8230;and eventually forgotten due to its lack of presence.</p>
<p>:)</p>
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	<item>
		<title>By: Early Ehlinger</title>
		<link>http://www.blendernation.com/2006/10/29/3d-gallery-submission-links/#comment-15262</link>
		<dc:creator>Early Ehlinger</dc:creator>
		<pubDate>Mon, 30 Oct 2006 17:42:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/29/3d-gallery-submission-links/#comment-15262</guid>
		<description>https://www.respower.com/page_rendered_at_respower

[limited to stuff rendered at ResPower - currently 2 of 6 entries done in Blender.]</description>
		<content:encoded><![CDATA[<p><a href="https://www.respower.com/page_rendered_at_respower" rel="nofollow">https://www.respower.com/page_rendered_at_respower</a></p>
<p>[limited to stuff rendered at ResPower - currently 2 of 6 entries done in Blender.]</p>
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	</item>
	<item>
		<title>By: basse</title>
		<link>http://www.blendernation.com/2006/10/29/3d-gallery-submission-links/#comment-15260</link>
		<dc:creator>basse</dc:creator>
		<pubDate>Mon, 30 Oct 2006 17:32:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/29/3d-gallery-submission-links/#comment-15260</guid>
		<description>Kernon: free beer!  oh.., wait.. no..
hmm, i would say evaluating, enhancing and then promoting Blender as a real moving making tool. showing what we can do. 

i'm very proud to be a blender user. don't get me wrong. and i help where i can.

still, when it comes to my more personal works.. one day i would like them to be able to stand on their own, and without always labeling them to Blender Works. you know..

ohwell...
.b</description>
		<content:encoded><![CDATA[<p>Kernon: free beer!  oh.., wait.. no..<br />
hmm, i would say evaluating, enhancing and then promoting Blender as a real moving making tool. showing what we can do. </p>
<p>i&#039;m very proud to be a blender user. don&#039;t get me wrong. and i help where i can.</p>
<p>still, when it comes to my more personal works.. one day i would like them to be able to stand on their own, and without always labeling them to Blender Works. you know..</p>
<p>ohwell&#8230;<br />
.b</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: noodlesgc</title>
		<link>http://www.blendernation.com/2006/10/29/3d-gallery-submission-links/#comment-15247</link>
		<dc:creator>noodlesgc</dc:creator>
		<pubDate>Mon, 30 Oct 2006 15:07:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/29/3d-gallery-submission-links/#comment-15247</guid>
		<description>The new blender model repository accepts images + .blend

http://e2-productions.com/bmr
http://e2-productions.com
http://e2-productions.com/artportal
http://e2-productions.com/bbs</description>
		<content:encoded><![CDATA[<p>The new blender model repository accepts images + .blend</p>
<p><a href="http://e2-productions.com/bmr" rel="nofollow">http://e2-productions.com/bmr</a><br />
<a href="http://e2-productions.com" rel="nofollow">http://e2-productions.com</a><br />
<a href="http://e2-productions.com/artportal" rel="nofollow">http://e2-productions.com/artportal</a><br />
<a href="http://e2-productions.com/bbs" rel="nofollow">http://e2-productions.com/bbs</a></p>
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	</item>
	<item>
		<title>By: Kernon</title>
		<link>http://www.blendernation.com/2006/10/29/3d-gallery-submission-links/#comment-15224</link>
		<dc:creator>Kernon</dc:creator>
		<pubDate>Mon, 30 Oct 2006 12:13:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/29/3d-gallery-submission-links/#comment-15224</guid>
		<description>@Joeri and basse:
What is one of the main reasons behind the mountain of hard work done in creating "Elephants Dream"?</description>
		<content:encoded><![CDATA[<p>@Joeri and basse:<br />
What is one of the main reasons behind the mountain of hard work done in creating &#034;Elephants Dream&#034;?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: aws357</title>
		<link>http://www.blendernation.com/2006/10/29/3d-gallery-submission-links/#comment-15198</link>
		<dc:creator>aws357</dc:creator>
		<pubDate>Mon, 30 Oct 2006 09:04:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/29/3d-gallery-submission-links/#comment-15198</guid>
		<description>http://www.gfxartist.com/

They accept submissions of 3D and 2D</description>
		<content:encoded><![CDATA[<p><a href="http://www.gfxartist.com/" rel="nofollow">http://www.gfxartist.com/</a></p>
<p>They accept submissions of 3D and 2D</p>
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	</item>
	<item>
		<title>By: basse</title>
		<link>http://www.blendernation.com/2006/10/29/3d-gallery-submission-links/#comment-15186</link>
		<dc:creator>basse</dc:creator>
		<pubDate>Mon, 30 Oct 2006 07:15:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/29/3d-gallery-submission-links/#comment-15186</guid>
		<description>i'm a bit with Joeri on this one.. i am not going to go around posting works madly just because they are made with blender (or gimp). as much as i love blender and spread the word.. i don't have time for that sort of thing, and for me atleast, it's not the point.


.b</description>
		<content:encoded><![CDATA[<p>i&#039;m a bit with Joeri on this one.. i am not going to go around posting works madly just because they are made with blender (or gimp). as much as i love blender and spread the word.. i don&#039;t have time for that sort of thing, and for me atleast, it&#039;s not the point.</p>
<p>.b</p>
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