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	<title>Comments on: Commercial work: animation for an Australian mine.</title>
	<atom:link href="http://www.blendernation.com/2006/10/27/commercial-work-animation-for-an-australian-mine/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/10/27/commercial-work-animation-for-an-australian-mine/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Mon, 13 Oct 2008 05:48:59 +0000</pubDate>
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		<title>By: SExXyMAN12</title>
		<link>http://www.blendernation.com/2006/10/27/commercial-work-animation-for-an-australian-mine/#comment-326772</link>
		<dc:creator>SExXyMAN12</dc:creator>
		<pubDate>Mon, 19 May 2008 20:19:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/27/commercial-work-animation-for-an-australian-mine/#comment-326772</guid>
		<description>Have my Babies Zac, your so sexy, can you make some animations of yourself and me? Blend us together Babiee!! MS pwns blender (btw)</description>
		<content:encoded><![CDATA[<p>Have my Babies Zac, your so sexy, can you make some animations of yourself and me? Blend us together Babiee!! MS pwns blender (btw)</p>
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		<title>By: Spencer Hargiss</title>
		<link>http://www.blendernation.com/2006/10/27/commercial-work-animation-for-an-australian-mine/#comment-77118</link>
		<dc:creator>Spencer Hargiss</dc:creator>
		<pubDate>Sat, 17 Mar 2007 17:07:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/27/commercial-work-animation-for-an-australian-mine/#comment-77118</guid>
		<description>I agree. It's very good work. Keep in mind, comparing this with other work done in blender is pointless, because this is not a graphics demo, this is an engineering presentation. The goal wasn't to entrance the customer with flashy graphics, it was to convey as much information as possible as clearly as possible. Zac could have used displacement maps, or particle effects, and textures and so on, but they would have been distracting and pointless. I enjoyed the integration with Google Earth: he used all the resources at hand, and he did it really well. He made it so clear that even without narration you can pretty much tell what's going on, and you get a picture of just how amazing these mines are. And that's quite an achievement.</description>
		<content:encoded><![CDATA[<p>I agree. It&#039;s very good work. Keep in mind, comparing this with other work done in blender is pointless, because this is not a graphics demo, this is an engineering presentation. The goal wasn&#039;t to entrance the customer with flashy graphics, it was to convey as much information as possible as clearly as possible. Zac could have used displacement maps, or particle effects, and textures and so on, but they would have been distracting and pointless. I enjoyed the integration with Google Earth: he used all the resources at hand, and he did it really well. He made it so clear that even without narration you can pretty much tell what&#039;s going on, and you get a picture of just how amazing these mines are. And that&#039;s quite an achievement.</p>
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		<title>By: Grant</title>
		<link>http://www.blendernation.com/2006/10/27/commercial-work-animation-for-an-australian-mine/#comment-15747</link>
		<dc:creator>Grant</dc:creator>
		<pubDate>Fri, 03 Nov 2006 08:18:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/27/commercial-work-animation-for-an-australian-mine/#comment-15747</guid>
		<description>I'm with Joat on this one - A very nice bit of work utilizing an astonishing open-source tool.  Having been around engineers long-enough, I can appreciate the work that went into this.  Well done.</description>
		<content:encoded><![CDATA[<p>I&#039;m with Joat on this one - A very nice bit of work utilizing an astonishing open-source tool.  Having been around engineers long-enough, I can appreciate the work that went into this.  Well done.</p>
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		<title>By: zac</title>
		<link>http://www.blendernation.com/2006/10/27/commercial-work-animation-for-an-australian-mine/#comment-15468</link>
		<dc:creator>zac</dc:creator>
		<pubDate>Wed, 01 Nov 2006 01:04:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/27/commercial-work-animation-for-an-australian-mine/#comment-15468</guid>
		<description>Final video with speech.

http://www.zeehanzinc.com/index/pictures/video.html

Thanks for the props guys.

Regards,

Zac Duff</description>
		<content:encoded><![CDATA[<p>Final video with speech.</p>
<p><a href="http://www.zeehanzinc.com/index/pictures/video.html" rel="nofollow">http://www.zeehanzinc.com/index/pictures/video.html</a></p>
<p>Thanks for the props guys.</p>
<p>Regards,</p>
<p>Zac Duff</p>
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		<title>By: Joat</title>
		<link>http://www.blendernation.com/2006/10/27/commercial-work-animation-for-an-australian-mine/#comment-15268</link>
		<dc:creator>Joat</dc:creator>
		<pubDate>Mon, 30 Oct 2006 18:31:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/27/commercial-work-animation-for-an-australian-mine/#comment-15268</guid>
		<description>I think it was awesome. Expecially if made in four weeks. And this is not an open-source-everything-is-great kind of a statement. 
In four weeks even modelling everything we saw on this film is an achievement. You should remember that in this kind of a visualization one can not make things up. There are drawings, maps, geo-scans(?) and all sorts of things one has to use as a reference. The shapes of the mineral veins are not made up, etc.
I think the amount of detail is great given the time used.
And i bet it was awesome for the target audience as well. There is always someone who nags about something in every audience, tho.
Here it was Fred, and in the target audience there probably is some geologist who is extremely dissatisfied about the color used to portray the mineral veins or something alike. 
You can bet your a** it's not SSS or lack of volumetric shadows they are missing from this.
And I bet mine, Fred couldn't tell if the color chosen for minerals is right or wrong. 
=)
Great job!</description>
		<content:encoded><![CDATA[<p>I think it was awesome. Expecially if made in four weeks. And this is not an open-source-everything-is-great kind of a statement.<br />
In four weeks even modelling everything we saw on this film is an achievement. You should remember that in this kind of a visualization one can not make things up. There are drawings, maps, geo-scans(?) and all sorts of things one has to use as a reference. The shapes of the mineral veins are not made up, etc.<br />
I think the amount of detail is great given the time used.<br />
And i bet it was awesome for the target audience as well. There is always someone who nags about something in every audience, tho.<br />
Here it was Fred, and in the target audience there probably is some geologist who is extremely dissatisfied about the color used to portray the mineral veins or something alike.<br />
You can bet your a** it&#039;s not SSS or lack of volumetric shadows they are missing from this.<br />
And I bet mine, Fred couldn&#039;t tell if the color chosen for minerals is right or wrong.<br />
=)<br />
Great job!</p>
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		<title>By: mpan3</title>
		<link>http://www.blendernation.com/2006/10/27/commercial-work-animation-for-an-australian-mine/#comment-15049</link>
		<dc:creator>mpan3</dc:creator>
		<pubDate>Sun, 29 Oct 2006 06:19:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/27/commercial-work-animation-for-an-australian-mine/#comment-15049</guid>
		<description>Like it or not, compare to Maya, blender is still a bottom feeder in the cg industry.  To get recognition means one has to start from the bottom, and as of right now, Blender is perfect for pre-vis/vis and other work that might be looked down upon but are nevertheless 'realwork'.  As Blender gain momentum, i am expecting to see more artists switching over (and new artists emerging) that takes the power of blender to the next level in more advanced productions.</description>
		<content:encoded><![CDATA[<p>Like it or not, compare to Maya, blender is still a bottom feeder in the cg industry.  To get recognition means one has to start from the bottom, and as of right now, Blender is perfect for pre-vis/vis and other work that might be looked down upon but are nevertheless &#039;realwork&#039;.  As Blender gain momentum, i am expecting to see more artists switching over (and new artists emerging) that takes the power of blender to the next level in more advanced productions.</p>
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		<title>By: DParks</title>
		<link>http://www.blendernation.com/2006/10/27/commercial-work-animation-for-an-australian-mine/#comment-14982</link>
		<dc:creator>DParks</dc:creator>
		<pubDate>Sat, 28 Oct 2006 13:23:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/27/commercial-work-animation-for-an-australian-mine/#comment-14982</guid>
		<description>Hreat job, Brian.  Congratulations on a paying gig using 'free' software!!
More power to you, and good luck in the future.

Re: "Fred's" comments - Well, I'm still waiting for the links to ALL of his great fantastic work - even the "crappy" work he says his clients have been happy with.
Still waiting 'Fred', put your links where your big ego is.  LOL!!</description>
		<content:encoded><![CDATA[<p>Hreat job, Brian.  Congratulations on a paying gig using &#039;free&#039; software!!<br />
More power to you, and good luck in the future.</p>
<p>Re: &#034;Fred&#039;s&#034; comments - Well, I&#039;m still waiting for the links to ALL of his great fantastic work - even the &#034;crappy&#034; work he says his clients have been happy with.<br />
Still waiting &#039;Fred&#039;, put your links where your big ego is.  LOL!!</p>
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		<title>By: Gez</title>
		<link>http://www.blendernation.com/2006/10/27/commercial-work-animation-for-an-australian-mine/#comment-14904</link>
		<dc:creator>Gez</dc:creator>
		<pubDate>Fri, 27 Oct 2006 19:50:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/27/commercial-work-animation-for-an-australian-mine/#comment-14904</guid>
		<description>I have done (and do) some commercial work using Blender.
Most frequently they're ugly flying logos, some 3D elements, product visualizations... Nothing interesting, and as the pay isn't really great and the time to do them is very limited, I'm not able to do things more "pro".
I know they're not so great, but they pay some bills, so that's ok.

I have some tests and works here:
www.ohweb.com.ar/videos/
(the 3D part was made using blender. I did not use blender for compositing, but I'm doing some tests right now)

My friend Oliver (www.utopianqn.com.ar) did some great TV commercials using blender. His work should be showcased here. He really deserves it.</description>
		<content:encoded><![CDATA[<p>I have done (and do) some commercial work using Blender.<br />
Most frequently they&#039;re ugly flying logos, some 3D elements, product visualizations&#8230; Nothing interesting, and as the pay isn&#039;t really great and the time to do them is very limited, I&#039;m not able to do things more &#034;pro&#034;.<br />
I know they&#039;re not so great, but they pay some bills, so that&#039;s ok.</p>
<p>I have some tests and works here:<br />
<a href="http://www.ohweb.com.ar/videos/" rel="nofollow">http://www.ohweb.com.ar/videos/</a><br />
(the 3D part was made using blender. I did not use blender for compositing, but I&#039;m doing some tests right now)</p>
<p>My friend Oliver (www.utopianqn.com.ar) did some great TV commercials using blender. His work should be showcased here. He really deserves it.</p>
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		<title>By: Terence</title>
		<link>http://www.blendernation.com/2006/10/27/commercial-work-animation-for-an-australian-mine/#comment-14889</link>
		<dc:creator>Terence</dc:creator>
		<pubDate>Fri, 27 Oct 2006 18:53:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/27/commercial-work-animation-for-an-australian-mine/#comment-14889</guid>
		<description>I agree with Bart.  I've done mostly boring work (unfortunately in my pre-blender days so it doesn't warrent a page here) not because I like doing it so much but because it is what the clients need and budget for.  Of course I love seeing the flashy stuff like ED and Plumiferos featured on Blender Nation, but I'm glad to see work like this because it shows that there are other people out there using Blender for the bread and butter kind of work that I do.  Sorry to burst Fred's bubble, but most of my colleagues who work with Max and Lightwave do projects like this too.  This isn't a story about the cool features available in Blender.  It's a story about how Blender is able to compete in the arena where a lot of commercial 3D animators work, and Blender Nation needs to feature stories like this too.  Keep it up Zac and don't hesitate to show us what else you've done.</description>
		<content:encoded><![CDATA[<p>I agree with Bart.  I&#039;ve done mostly boring work (unfortunately in my pre-blender days so it doesn&#039;t warrent a page here) not because I like doing it so much but because it is what the clients need and budget for.  Of course I love seeing the flashy stuff like ED and Plumiferos featured on Blender Nation, but I&#039;m glad to see work like this because it shows that there are other people out there using Blender for the bread and butter kind of work that I do.  Sorry to burst Fred&#039;s bubble, but most of my colleagues who work with Max and Lightwave do projects like this too.  This isn&#039;t a story about the cool features available in Blender.  It&#039;s a story about how Blender is able to compete in the arena where a lot of commercial 3D animators work, and Blender Nation needs to feature stories like this too.  Keep it up Zac and don&#039;t hesitate to show us what else you&#039;ve done.</p>
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		<title>By: johnj</title>
		<link>http://www.blendernation.com/2006/10/27/commercial-work-animation-for-an-australian-mine/#comment-14880</link>
		<dc:creator>johnj</dc:creator>
		<pubDate>Fri, 27 Oct 2006 18:11:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/27/commercial-work-animation-for-an-australian-mine/#comment-14880</guid>
		<description>he he, now i've seen that; it's very interesting; how much people think that blender is a good application for this kind of videos? that it requires not too much time, and that you don't need to use 3ds, autocad etc etc to do that ?
ok, i'm not an engineer, but i think that all the video like this are precious...
giovanni</description>
		<content:encoded><![CDATA[<p>he he, now i&#039;ve seen that; it&#039;s very interesting; how much people think that blender is a good application for this kind of videos? that it requires not too much time, and that you don&#039;t need to use 3ds, autocad etc etc to do that ?<br />
ok, i&#039;m not an engineer, but i think that all the video like this are precious&#8230;<br />
giovanni</p>
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