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	<title>Comments on: Fake SSS In Blender and MakeHuman Pose Preview</title>
	<atom:link href="http://www.blendernation.com/2006/10/17/fake-sss-in-blender-and-makehuman-pose-preview/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/10/17/fake-sss-in-blender-and-makehuman-pose-preview/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Mon, 01 Dec 2008 08:07:19 +0000</pubDate>
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		<item>
		<title>By: zimbloggy</title>
		<link>http://www.blendernation.com/2006/10/17/fake-sss-in-blender-and-makehuman-pose-preview/#comment-31223</link>
		<dc:creator>zimbloggy</dc:creator>
		<pubDate>Fri, 05 Jan 2007 01:28:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/17/fake-sss-in-blender-and-makehuman-pose-preview/#comment-31223</guid>
		<description>how do you export a make human file to blender?</description>
		<content:encoded><![CDATA[<p>how do you export a make human file to blender?</p>
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	<item>
		<title>By: renderdemon</title>
		<link>http://www.blendernation.com/2006/10/17/fake-sss-in-blender-and-makehuman-pose-preview/#comment-13822</link>
		<dc:creator>renderdemon</dc:creator>
		<pubDate>Thu, 19 Oct 2006 17:26:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/17/fake-sss-in-blender-and-makehuman-pose-preview/#comment-13822</guid>
		<description>Eugene are right(thank you for video tut ,I don't have time to do it myself),nodes are only needed for better control the effect(mainly for realistic skin behaviour),but as I'm working to improve the method for now it makes no sense to post the blender file with nodes(you must edit it,it depends on light on the scene,and now it's obsolete)</description>
		<content:encoded><![CDATA[<p>Eugene are right(thank you for video tut ,I don&#039;t have time to do it myself),nodes are only needed for better control the effect(mainly for realistic skin behaviour),but as I&#039;m working to improve the method for now it makes no sense to post the blender file with nodes(you must edit it,it depends on light on the scene,and now it&#039;s obsolete)</p>
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	<item>
		<title>By: Vassilios Boucer</title>
		<link>http://www.blendernation.com/2006/10/17/fake-sss-in-blender-and-makehuman-pose-preview/#comment-13785</link>
		<dc:creator>Vassilios Boucer</dc:creator>
		<pubDate>Thu, 19 Oct 2006 10:32:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/17/fake-sss-in-blender-and-makehuman-pose-preview/#comment-13785</guid>
		<description>Thanks! for this Great Video Tutotial about how to fake SSS in Blender!
Very good explanation!
Very easy and very Fast ....and the rendering Results are Amazing!!!
If you can make another one with greater Detail ...would be also great!

Thanks!</description>
		<content:encoded><![CDATA[<p>Thanks! for this Great Video Tutotial about how to fake SSS in Blender!<br />
Very good explanation!<br />
Very easy and very Fast &#8230;.and the rendering Results are Amazing!!!<br />
If you can make another one with greater Detail &#8230;would be also great!</p>
<p>Thanks!</p>
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	</item>
	<item>
		<title>By: Eugene (etr9j)</title>
		<link>http://www.blendernation.com/2006/10/17/fake-sss-in-blender-and-makehuman-pose-preview/#comment-13708</link>
		<dc:creator>Eugene (etr9j)</dc:creator>
		<pubDate>Thu, 19 Oct 2006 02:38:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/17/fake-sss-in-blender-and-makehuman-pose-preview/#comment-13708</guid>
		<description>Okay... Let's see if this one helps a little (remember to right click and save as):  http://www.geneome.net/blender/videotutorials/FakeSSS-XviD.avi

If this is still not helpful, please say so and I'll make it again and go into greater detail.</description>
		<content:encoded><![CDATA[<p>Okay&#8230; Let&#039;s see if this one helps a little (remember to right click and save as):  <a href="http://www.geneome.net/blender/videotutorials/FakeSSS-XviD.avi" rel="nofollow">http://www.geneome.net/blender/videotutorials/FakeSSS-XviD.avi</a></p>
<p>If this is still not helpful, please say so and I&#039;ll make it again and go into greater detail.</p>
]]></content:encoded>
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	<item>
		<title>By: CubOfJudahsLion</title>
		<link>http://www.blendernation.com/2006/10/17/fake-sss-in-blender-and-makehuman-pose-preview/#comment-13703</link>
		<dc:creator>CubOfJudahsLion</dc:creator>
		<pubDate>Thu, 19 Oct 2006 01:28:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/17/fake-sss-in-blender-and-makehuman-pose-preview/#comment-13703</guid>
		<description>Yup. Yup yup yup :D</description>
		<content:encoded><![CDATA[<p>Yup. Yup yup yup :D</p>
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	<item>
		<title>By: roofoo</title>
		<link>http://www.blendernation.com/2006/10/17/fake-sss-in-blender-and-makehuman-pose-preview/#comment-13584</link>
		<dc:creator>roofoo</dc:creator>
		<pubDate>Wed, 18 Oct 2006 14:22:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/17/fake-sss-in-blender-and-makehuman-pose-preview/#comment-13584</guid>
		<description>Eugene: I'm sure everyone would appreciate a vid tutorial! :)</description>
		<content:encoded><![CDATA[<p>Eugene: I&#039;m sure everyone would appreciate a vid tutorial! :)</p>
]]></content:encoded>
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	<item>
		<title>By: Eugene (etr9j)</title>
		<link>http://www.blendernation.com/2006/10/17/fake-sss-in-blender-and-makehuman-pose-preview/#comment-13582</link>
		<dc:creator>Eugene (etr9j)</dc:creator>
		<pubDate>Wed, 18 Oct 2006 13:56:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/17/fake-sss-in-blender-and-makehuman-pose-preview/#comment-13582</guid>
		<description>After saying that, if someone still needs a video tutorial run through after seeing Cire's .blend, I can certainly do one tonight.</description>
		<content:encoded><![CDATA[<p>After saying that, if someone still needs a video tutorial run through after seeing Cire&#039;s .blend, I can certainly do one tonight.</p>
]]></content:encoded>
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	<item>
		<title>By: Eugene (etr9j)</title>
		<link>http://www.blendernation.com/2006/10/17/fake-sss-in-blender-and-makehuman-pose-preview/#comment-13581</link>
		<dc:creator>Eugene (etr9j)</dc:creator>
		<pubDate>Wed, 18 Oct 2006 13:54:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/17/fake-sss-in-blender-and-makehuman-pose-preview/#comment-13581</guid>
		<description>@Everyone
Nodes aren't necessary to view the effect.  Take a look at Cire's post on the BA thread:  http://blenderartists.org/forum/showpost.php?s=31de13f2a2b29377391e199051338c21&#38;p=730163&#38;postcount=19

He has a great .blend example of his 3 suzanne head renders.  You'll notice there are no nodes.  I think the key thing to understand of the "method" is that the important part is the toon shader used as the diffuse shader with all the settings maxed out, translucency set to max, and a spotlight with buffered shadows turned on with high samples and high soft settings.  You'll notice in Cire's example that he uses different CookTorr settings than the Dedalo-3D blend as well as using ray mirroring.</description>
		<content:encoded><![CDATA[<p>@Everyone<br />
Nodes aren&#039;t necessary to view the effect.  Take a look at Cire&#039;s post on the BA thread:  <a href="http://blenderartists.org/forum/showpost.php?s=31de13f2a2b29377391e199051338c21&amp;p=730163&amp;postcount=19" rel="nofollow">http://blenderartists.org/forum/showpost.php?s=31de13f2a2b29377391e199051338c21&amp;p=730163&amp;postcount=19</a></p>
<p>He has a great .blend example of his 3 suzanne head renders.  You&#039;ll notice there are no nodes.  I think the key thing to understand of the &#034;method&#034; is that the important part is the toon shader used as the diffuse shader with all the settings maxed out, translucency set to max, and a spotlight with buffered shadows turned on with high samples and high soft settings.  You&#039;ll notice in Cire&#039;s example that he uses different CookTorr settings than the Dedalo-3D blend as well as using ray mirroring.</p>
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	</item>
	<item>
		<title>By: Morris</title>
		<link>http://www.blendernation.com/2006/10/17/fake-sss-in-blender-and-makehuman-pose-preview/#comment-13532</link>
		<dc:creator>Morris</dc:creator>
		<pubDate>Wed, 18 Oct 2006 04:23:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/17/fake-sss-in-blender-and-makehuman-pose-preview/#comment-13532</guid>
		<description>does anyone know if we will be able to export the makehuman mesh with shapes and bones to then animate in blender? (it says something about microrotation driving the deformation, so I'm not sure how that affects exporting to blender.)</description>
		<content:encoded><![CDATA[<p>does anyone know if we will be able to export the makehuman mesh with shapes and bones to then animate in blender? (it says something about microrotation driving the deformation, so I&#039;m not sure how that affects exporting to blender.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Thomas Vecchione</title>
		<link>http://www.blendernation.com/2006/10/17/fake-sss-in-blender-and-makehuman-pose-preview/#comment-13524</link>
		<dc:creator>Thomas Vecchione</dc:creator>
		<pubDate>Wed, 18 Oct 2006 03:26:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/17/fake-sss-in-blender-and-makehuman-pose-preview/#comment-13524</guid>
		<description>@Bart

I don't believe so as it is now written in C++ as a seperate program instead of as a python script.

       Seablade</description>
		<content:encoded><![CDATA[<p>@Bart</p>
<p>I don&#039;t believe so as it is now written in C++ as a seperate program instead of as a python script.</p>
<p>       Seablade</p>
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