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	<title>Comments on: Blender Gets Irregular Shadow Buffers</title>
	<atom:link href="http://www.blendernation.com/2006/10/15/blender-gets-irregular-shadow-buffers/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/10/15/blender-gets-irregular-shadow-buffers/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Mon, 01 Dec 2008 08:32:16 +0000</pubDate>
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		<item>
		<title>By: nam</title>
		<link>http://www.blendernation.com/2006/10/15/blender-gets-irregular-shadow-buffers/#comment-13990</link>
		<dc:creator>nam</dc:creator>
		<pubDate>Sat, 21 Oct 2006 01:30:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/15/blender-gets-irregular-shadow-buffers/#comment-13990</guid>
		<description>cool

&lt;a href="http://blender.org" rel="nofollow"&gt;blender&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>cool</p>
<p><a href="http://blender.org" rel="nofollow">blender</a></p>
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	<item>
		<title>By: Kram1032</title>
		<link>http://www.blendernation.com/2006/10/15/blender-gets-irregular-shadow-buffers/#comment-13472</link>
		<dc:creator>Kram1032</dc:creator>
		<pubDate>Tue, 17 Oct 2006 18:07:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/15/blender-gets-irregular-shadow-buffers/#comment-13472</guid>
		<description>Yes, it wont be photorealistic, but if you have 3D-glasses, you would be able, to see it in 3^rd dimension, wich would be nice.</description>
		<content:encoded><![CDATA[<p>Yes, it wont be photorealistic, but if you have 3D-glasses, you would be able, to see it in 3^rd dimension, wich would be nice.</p>
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	<item>
		<title>By: jdpf</title>
		<link>http://www.blendernation.com/2006/10/15/blender-gets-irregular-shadow-buffers/#comment-13425</link>
		<dc:creator>jdpf</dc:creator>
		<pubDate>Tue, 17 Oct 2006 06:03:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/15/blender-gets-irregular-shadow-buffers/#comment-13425</guid>
		<description>hi.

i've created an optimized for G4 Mac OS X blender build from the CVS tree. You can download and play with it from http://blender.edumetrics.org/. Have fun!

have a nice day.yad
jdpf</description>
		<content:encoded><![CDATA[<p>hi.</p>
<p>i&#039;ve created an optimized for G4 Mac OS X blender build from the CVS tree. You can download and play with it from <a href="http://blender.edumetrics.org/" rel="nofollow">http://blender.edumetrics.org/</a>. Have fun!</p>
<p>have a nice day.yad<br />
jdpf</p>
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	</item>
	<item>
		<title>By: Josh</title>
		<link>http://www.blendernation.com/2006/10/15/blender-gets-irregular-shadow-buffers/#comment-13404</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Mon, 16 Oct 2006 20:57:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/15/blender-gets-irregular-shadow-buffers/#comment-13404</guid>
		<description>I don't know that much about cartoon rondering, but this might have a useful application there.  I don't think many photorealistic scenes will be needing this.  Eh, we'll see.</description>
		<content:encoded><![CDATA[<p>I don&#039;t know that much about cartoon rondering, but this might have a useful application there.  I don&#039;t think many photorealistic scenes will be needing this.  Eh, we&#039;ll see.</p>
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	<item>
		<title>By: Kram1032</title>
		<link>http://www.blendernation.com/2006/10/15/blender-gets-irregular-shadow-buffers/#comment-13403</link>
		<dc:creator>Kram1032</dc:creator>
		<pubDate>Mon, 16 Oct 2006 20:54:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/15/blender-gets-irregular-shadow-buffers/#comment-13403</guid>
		<description>Thanks, that's another good feature! I think, other artist would want that more than the the other feature^^

Ummmm... That's a little OT, but:
You can make games with 3D-Filters (like anagraph...)
Cant you make it avilable for Anims and Pics aswell? That would be nice; The next great Blenderfilm would be able to have ´"true" 3 dimensions^^</description>
		<content:encoded><![CDATA[<p>Thanks, that&#039;s another good feature! I think, other artist would want that more than the the other feature^^</p>
<p>Ummmm&#8230; That&#039;s a little OT, but:<br />
You can make games with 3D-Filters (like anagraph&#8230;)<br />
Cant you make it avilable for Anims and Pics aswell? That would be nice; The next great Blenderfilm would be able to have ´&#034;true&#034; 3 dimensions^^</p>
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	<item>
		<title>By: rcas</title>
		<link>http://www.blendernation.com/2006/10/15/blender-gets-irregular-shadow-buffers/#comment-13383</link>
		<dc:creator>rcas</dc:creator>
		<pubDate>Mon, 16 Oct 2006 15:59:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/15/blender-gets-irregular-shadow-buffers/#comment-13383</guid>
		<description>@Kram1032: bl_20061015_sse2_cvs.zip = Blender CVS build of 15th October 2006 optimized for SSE2 processors.

This build also features Irregular Shadow Buffers as well as another new option wich is Shadow Buffer Halfway, check it out here http://www.blender3d.org/cms/Shadow_buffer__Halfway.786.0.html .</description>
		<content:encoded><![CDATA[<p>@Kram1032: bl_20061015_sse2_cvs.zip = Blender CVS build of 15th October 2006 optimized for SSE2 processors.</p>
<p>This build also features Irregular Shadow Buffers as well as another new option wich is Shadow Buffer Halfway, check it out here <a href="http://www.blender3d.org/cms/Shadow_buffer__Halfway.786.0.html" rel="nofollow">http://www.blender3d.org/cms/Shadow_buffer__Halfway.786.0.html</a> .</p>
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	<item>
		<title>By: M@dcow</title>
		<link>http://www.blendernation.com/2006/10/15/blender-gets-irregular-shadow-buffers/#comment-13378</link>
		<dc:creator>M@dcow</dc:creator>
		<pubDate>Mon, 16 Oct 2006 14:40:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/15/blender-gets-irregular-shadow-buffers/#comment-13378</guid>
		<description>Unless Ton is building the framework for something bigger, I fail to see any real advantages to this.

Most of us use spots with buffers to eliminate the horrible hard edged look of raytraced shadows. The transparency is also utterly unrealistic, this simply doesn't happen in real life, and you can't define alpha transparency with textures, which is what a lot of people would have wanted more than any of the current features. Also invisible to rayracing? c'mon...

So it's slightly faster than raytraced shadows, big deal. Im with Roofoo on this.</description>
		<content:encoded><![CDATA[<p>Unless Ton is building the framework for something bigger, I fail to see any real advantages to this.</p>
<p>Most of us use spots with buffers to eliminate the horrible hard edged look of raytraced shadows. The transparency is also utterly unrealistic, this simply doesn&#039;t happen in real life, and you can&#039;t define alpha transparency with textures, which is what a lot of people would have wanted more than any of the current features. Also invisible to rayracing? c&#039;mon&#8230;</p>
<p>So it&#039;s slightly faster than raytraced shadows, big deal. Im with Roofoo on this.</p>
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	</item>
	<item>
		<title>By: Kram1032</title>
		<link>http://www.blendernation.com/2006/10/15/blender-gets-irregular-shadow-buffers/#comment-13377</link>
		<dc:creator>Kram1032</dc:creator>
		<pubDate>Mon, 16 Oct 2006 14:26:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/15/blender-gets-irregular-shadow-buffers/#comment-13377</guid>
		<description>One Question: what's the difference between the 101406%Blender%20CVS[1].zip and the bl_20061015_sse2_cvs[1].zip?
Both have the same Datas inside, which one shall I install?</description>
		<content:encoded><![CDATA[<p>One Question: what&#039;s the difference between the 101406%Blender%20CVS[1].zip and the bl_20061015_sse2_cvs[1].zip?<br />
Both have the same Datas inside, which one shall I install?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kram1032</title>
		<link>http://www.blendernation.com/2006/10/15/blender-gets-irregular-shadow-buffers/#comment-13376</link>
		<dc:creator>Kram1032</dc:creator>
		<pubDate>Mon, 16 Oct 2006 14:22:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/15/blender-gets-irregular-shadow-buffers/#comment-13376</guid>
		<description>I don't know what was the matter yesterday, but today it's fine, Thanks!</description>
		<content:encoded><![CDATA[<p>I don&#039;t know what was the matter yesterday, but today it&#039;s fine, Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eugene (etr9j)</title>
		<link>http://www.blendernation.com/2006/10/15/blender-gets-irregular-shadow-buffers/#comment-13374</link>
		<dc:creator>Eugene (etr9j)</dc:creator>
		<pubDate>Mon, 16 Oct 2006 13:55:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/15/blender-gets-irregular-shadow-buffers/#comment-13374</guid>
		<description>@GBOI
You should totally throw that issue in the bug tracker.

@Michael Crawford
If you are making a PPC build I'm sure it would certainly be welcome on the BlenderBuilds site.  Would you be up for that?</description>
		<content:encoded><![CDATA[<p>@GBOI<br />
You should totally throw that issue in the bug tracker.</p>
<p>@Michael Crawford<br />
If you are making a PPC build I&#039;m sure it would certainly be welcome on the BlenderBuilds site.  Would you be up for that?</p>
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