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	<title>Comments on: A Sandra Gilbert Interview</title>
	<atom:link href="http://www.blendernation.com/2006/10/12/a-sandra-gilbert-interview/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/10/12/a-sandra-gilbert-interview/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Mon, 01 Dec 2008 19:47:43 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.3</generator>
		<item>
		<title>By: King George</title>
		<link>http://www.blendernation.com/2006/10/12/a-sandra-gilbert-interview/#comment-13259</link>
		<dc:creator>King George</dc:creator>
		<pubDate>Sat, 14 Oct 2006 18:00:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/12/a-sandra-gilbert-interview/#comment-13259</guid>
		<description>Great Interview. I always wanted to try 3d, but could not (TOO EXPENSIVE) until 2 months ago when I got a copy FREE (How is that possible, there is something in the saying FREE GOODIES.) on cover disc of 3DWorld. I'M HOOKED. I've already downloaded BLENDERART issue 1 to 6 and even subscribe.
PLEASE I'm a raw beginner, a little something for people like me in your Magazine....please.
Thanks any other helpful links to the above address thanks again.</description>
		<content:encoded><![CDATA[<p>Great Interview. I always wanted to try 3d, but could not (TOO EXPENSIVE) until 2 months ago when I got a copy FREE (How is that possible, there is something in the saying FREE GOODIES.) on cover disc of 3DWorld. I&#039;M HOOKED. I&#039;ve already downloaded BLENDERART issue 1 to 6 and even subscribe.<br />
PLEASE I&#039;m a raw beginner, a little something for people like me in your Magazine&#8230;.please.<br />
Thanks any other helpful links to the above address thanks again.</p>
]]></content:encoded>
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	<item>
		<title>By: Matro</title>
		<link>http://www.blendernation.com/2006/10/12/a-sandra-gilbert-interview/#comment-13215</link>
		<dc:creator>Matro</dc:creator>
		<pubDate>Sat, 14 Oct 2006 00:22:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/12/a-sandra-gilbert-interview/#comment-13215</guid>
		<description>Very very good pdf mag, thankyou for taking the time to give us the best.

Oh and second that to the BN crew.</description>
		<content:encoded><![CDATA[<p>Very very good pdf mag, thankyou for taking the time to give us the best.</p>
<p>Oh and second that to the BN crew.</p>
]]></content:encoded>
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	<item>
		<title>By: nam</title>
		<link>http://www.blendernation.com/2006/10/12/a-sandra-gilbert-interview/#comment-13126</link>
		<dc:creator>nam</dc:creator>
		<pubDate>Fri, 13 Oct 2006 07:27:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/12/a-sandra-gilbert-interview/#comment-13126</guid>
		<description>please refrain...is that b.o.?</description>
		<content:encoded><![CDATA[<p>please refrain&#8230;is that b.o.?</p>
]]></content:encoded>
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	<item>
		<title>By: Henrymop</title>
		<link>http://www.blendernation.com/2006/10/12/a-sandra-gilbert-interview/#comment-13094</link>
		<dc:creator>Henrymop</dc:creator>
		<pubDate>Thu, 12 Oct 2006 17:31:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/12/a-sandra-gilbert-interview/#comment-13094</guid>
		<description>Group hug.</description>
		<content:encoded><![CDATA[<p>Group hug.</p>
]]></content:encoded>
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	<item>
		<title>By: Yorik</title>
		<link>http://www.blendernation.com/2006/10/12/a-sandra-gilbert-interview/#comment-13091</link>
		<dc:creator>Yorik</dc:creator>
		<pubDate>Thu, 12 Oct 2006 16:14:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/12/a-sandra-gilbert-interview/#comment-13091</guid>
		<description>Until now I have never seen other free pdf magazine with so much quality... Thanks a lot and congratulations to Sandra and Co, Blenderart is a big part of the "Blender world".</description>
		<content:encoded><![CDATA[<p>Until now I have never seen other free pdf magazine with so much quality&#8230; Thanks a lot and congratulations to Sandra and Co, Blenderart is a big part of the &#034;Blender world&#034;.</p>
]]></content:encoded>
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	<item>
		<title>By: Sandra aka dreamsgate</title>
		<link>http://www.blendernation.com/2006/10/12/a-sandra-gilbert-interview/#comment-13089</link>
		<dc:creator>Sandra aka dreamsgate</dc:creator>
		<pubDate>Thu, 12 Oct 2006 15:51:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/12/a-sandra-gilbert-interview/#comment-13089</guid>
		<description>Pretty Meshed Up: No, I have never tried traditional modeling/sculpture. I used to draw a little once upon a time, but the results were always less than satisfactory. :P

Blender has allowed me to express my artistic visions in a way that closer matches what I envision than any other media. :)</description>
		<content:encoded><![CDATA[<p>Pretty Meshed Up: No, I have never tried traditional modeling/sculpture. I used to draw a little once upon a time, but the results were always less than satisfactory. :P</p>
<p>Blender has allowed me to express my artistic visions in a way that closer matches what I envision than any other media. :)</p>
]]></content:encoded>
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		<title>By: Sanne</title>
		<link>http://www.blendernation.com/2006/10/12/a-sandra-gilbert-interview/#comment-13087</link>
		<dc:creator>Sanne</dc:creator>
		<pubDate>Thu, 12 Oct 2006 15:38:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/12/a-sandra-gilbert-interview/#comment-13087</guid>
		<description>Sandra and the rest of the BlenderArt Magazine team, thanks you all very much for your awesome work. Just yesterday I re-read issue 3 for its articles about Yafray, because I'm currently taking another stab at trying to learn to use it. The info I got was just what I needed. Thanks again for this great work you do for the community.

I'm also very much looking forward to the next issue about materials, noodles and compositing.

Sanne</description>
		<content:encoded><![CDATA[<p>Sandra and the rest of the BlenderArt Magazine team, thanks you all very much for your awesome work. Just yesterday I re-read issue 3 for its articles about Yafray, because I&#039;m currently taking another stab at trying to learn to use it. The info I got was just what I needed. Thanks again for this great work you do for the community.</p>
<p>I&#039;m also very much looking forward to the next issue about materials, noodles and compositing.</p>
<p>Sanne</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pretty Meshed Up</title>
		<link>http://www.blendernation.com/2006/10/12/a-sandra-gilbert-interview/#comment-13086</link>
		<dc:creator>Pretty Meshed Up</dc:creator>
		<pubDate>Thu, 12 Oct 2006 15:18:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/12/a-sandra-gilbert-interview/#comment-13086</guid>
		<description>Great interview. btw Sandra, didn't you ever try modelling / sculpture in the real world first?</description>
		<content:encoded><![CDATA[<p>Great interview. btw Sandra, didn&#039;t you ever try modelling / sculpture in the real world first?</p>
]]></content:encoded>
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	<item>
		<title>By: Cortot</title>
		<link>http://www.blendernation.com/2006/10/12/a-sandra-gilbert-interview/#comment-13077</link>
		<dc:creator>Cortot</dc:creator>
		<pubDate>Thu, 12 Oct 2006 12:27:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/12/a-sandra-gilbert-interview/#comment-13077</guid>
		<description>Thank you Sandra, thank you Gaurav and all the others!!

I always wondered about the high-quality level. Now I know a little bit more.</description>
		<content:encoded><![CDATA[<p>Thank you Sandra, thank you Gaurav and all the others!!</p>
<p>I always wondered about the high-quality level. Now I know a little bit more.</p>
]]></content:encoded>
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