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	<title>Comments on: Tutorial: Modeling a Tennis Ball</title>
	<atom:link href="http://www.blendernation.com/2006/10/05/tutorial-modeling-a-tennis-ball/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/10/05/tutorial-modeling-a-tennis-ball/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Tue, 02 Dec 2008 00:52:17 +0000</pubDate>
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		<item>
		<title>By: RANKN67</title>
		<link>http://www.blendernation.com/2006/10/05/tutorial-modeling-a-tennis-ball/#comment-12260</link>
		<dc:creator>RANKN67</dc:creator>
		<pubDate>Fri, 06 Oct 2006 19:55:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/05/tutorial-modeling-a-tennis-ball/#comment-12260</guid>
		<description>guess who started this whole thing, ME!!!!!!!!!  im so proud of my self and reywillow . ide like to see some credit jk 


that would be cool tho</description>
		<content:encoded><![CDATA[<p>guess who started this whole thing, ME!!!!!!!!!  im so proud of my self and reywillow . ide like to see some credit jk </p>
<p>that would be cool tho</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Peterjose</title>
		<link>http://www.blendernation.com/2006/10/05/tutorial-modeling-a-tennis-ball/#comment-12245</link>
		<dc:creator>Peterjose</dc:creator>
		<pubDate>Fri, 06 Oct 2006 15:29:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/05/tutorial-modeling-a-tennis-ball/#comment-12245</guid>
		<description>I agree with that concept of the blender but not that of the corrupt data of society.</description>
		<content:encoded><![CDATA[<p>I agree with that concept of the blender but not that of the corrupt data of society.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ScruffleMcgruffle</title>
		<link>http://www.blendernation.com/2006/10/05/tutorial-modeling-a-tennis-ball/#comment-12244</link>
		<dc:creator>ScruffleMcgruffle</dc:creator>
		<pubDate>Fri, 06 Oct 2006 15:26:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/05/tutorial-modeling-a-tennis-ball/#comment-12244</guid>
		<description>I Disagree!</description>
		<content:encoded><![CDATA[<p>I Disagree!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hoehrer</title>
		<link>http://www.blendernation.com/2006/10/05/tutorial-modeling-a-tennis-ball/#comment-12242</link>
		<dc:creator>Hoehrer</dc:creator>
		<pubDate>Fri, 06 Oct 2006 15:07:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/05/tutorial-modeling-a-tennis-ball/#comment-12242</guid>
		<description>Of course it'S easier and time-saving to use bump-mapping, but I believe the idea behind this tutorial is to tech modelling, not texturing/uv-mapping.

You can fake _lots_ of things with bumpmaps, but this doesn't help one getting used to modelling in Blender.

But i also think adding another way to do it with bumpmap to the tutorial would be quite cool :) Care to create one?

Werner</description>
		<content:encoded><![CDATA[<p>Of course it&#039;S easier and time-saving to use bump-mapping, but I believe the idea behind this tutorial is to tech modelling, not texturing/uv-mapping.</p>
<p>You can fake _lots_ of things with bumpmaps, but this doesn&#039;t help one getting used to modelling in Blender.</p>
<p>But i also think adding another way to do it with bumpmap to the tutorial would be quite cool :) Care to create one?</p>
<p>Werner</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael Crawford</title>
		<link>http://www.blendernation.com/2006/10/05/tutorial-modeling-a-tennis-ball/#comment-12215</link>
		<dc:creator>Michael Crawford</dc:creator>
		<pubDate>Fri, 06 Oct 2006 09:14:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/05/tutorial-modeling-a-tennis-ball/#comment-12215</guid>
		<description>not to be harsh, but this is a terrible way to model a tennis ball in my opinion.  Use a sphere, and normal map the thing. All the perturbtions are "innies" and don't affect the edges, because of this, a normal map would provide 99.9% the same result as modeling the thing, would be far quicker to render, and would allow you the flexiblilty of image detail.

@ T-Ry: aaah... Use a sphere... Don't model it. Use the above technique.  Gimp lets you make normal maps if you don't use windows or OSX.</description>
		<content:encoded><![CDATA[<p>not to be harsh, but this is a terrible way to model a tennis ball in my opinion.  Use a sphere, and normal map the thing. All the perturbtions are &#034;innies&#034; and don&#039;t affect the edges, because of this, a normal map would provide 99.9% the same result as modeling the thing, would be far quicker to render, and would allow you the flexiblilty of image detail.</p>
<p>@ T-Ry: aaah&#8230; Use a sphere&#8230; Don&#039;t model it. Use the above technique.  Gimp lets you make normal maps if you don&#039;t use windows or OSX.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: T-Ry</title>
		<link>http://www.blendernation.com/2006/10/05/tutorial-modeling-a-tennis-ball/#comment-12153</link>
		<dc:creator>T-Ry</dc:creator>
		<pubDate>Thu, 05 Oct 2006 15:42:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/05/tutorial-modeling-a-tennis-ball/#comment-12153</guid>
		<description>Clever method, and well presented.

I'd love to see someone tackle the golf ball from a few different angles.  Any takers?</description>
		<content:encoded><![CDATA[<p>Clever method, and well presented.</p>
<p>I&#039;d love to see someone tackle the golf ball from a few different angles.  Any takers?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: brian</title>
		<link>http://www.blendernation.com/2006/10/05/tutorial-modeling-a-tennis-ball/#comment-12149</link>
		<dc:creator>brian</dc:creator>
		<pubDate>Thu, 05 Oct 2006 13:34:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/05/tutorial-modeling-a-tennis-ball/#comment-12149</guid>
		<description>Fixed and added. Thanks for the heads up!</description>
		<content:encoded><![CDATA[<p>Fixed and added. Thanks for the heads up!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: brian</title>
		<link>http://www.blendernation.com/2006/10/05/tutorial-modeling-a-tennis-ball/#comment-12148</link>
		<dc:creator>brian</dc:creator>
		<pubDate>Thu, 05 Oct 2006 13:15:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/05/tutorial-modeling-a-tennis-ball/#comment-12148</guid>
		<description>Thanks guys we'll get it corrected.</description>
		<content:encoded><![CDATA[<p>Thanks guys we&#039;ll get it corrected.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hoehrer</title>
		<link>http://www.blendernation.com/2006/10/05/tutorial-modeling-a-tennis-ball/#comment-12142</link>
		<dc:creator>Hoehrer</dc:creator>
		<pubDate>Thu, 05 Oct 2006 11:35:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/05/tutorial-modeling-a-tennis-ball/#comment-12142</guid>
		<description>And for those who love to play with modifiers, there is now a second blend-file available for download that uses mirror&#38;array modifiers to acieve the final shape (no grooves yet):

http://mediawiki.blender.org/index.php/Tutorials/Modelling_A_Tennis_Ball#.blend_file_so_far_5

Werner</description>
		<content:encoded><![CDATA[<p>And for those who love to play with modifiers, there is now a second blend-file available for download that uses mirror&amp;array modifiers to acieve the final shape (no grooves yet):</p>
<p><a href="http://mediawiki.blender.org/index.php/Tutorials/Modelling_A_Tennis_Ball#.blend_file_so_far_5" rel="nofollow">http://mediawiki.blender.org/index.php/Tutorials/Modelling_A_Tennis_Ball#.blend_file_so_far_5</a></p>
<p>Werner</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hoehrer</title>
		<link>http://www.blendernation.com/2006/10/05/tutorial-modeling-a-tennis-ball/#comment-12138</link>
		<dc:creator>Hoehrer</dc:creator>
		<pubDate>Thu, 05 Oct 2006 11:02:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/05/tutorial-modeling-a-tennis-ball/#comment-12138</guid>
		<description>The tutorial (and several other ways to fake it to be faster) have been converted to this wiki tutorial:

http://mediawiki.blender.org/index.php/Tutorials/Modelling_A_Tennis_Ball

Not all of the alternatives have finished text yet, but the images alone tell a short story.
The converted maya-tut. is finished though (see "Way three")

Werner</description>
		<content:encoded><![CDATA[<p>The tutorial (and several other ways to fake it to be faster) have been converted to this wiki tutorial:</p>
<p><a href="http://mediawiki.blender.org/index.php/Tutorials/Modelling_A_Tennis_Ball" rel="nofollow">http://mediawiki.blender.org/index.php/Tutorials/Modelling_A_Tennis_Ball</a></p>
<p>Not all of the alternatives have finished text yet, but the images alone tell a short story.<br />
The converted maya-tut. is finished though (see &#034;Way three&#034;)</p>
<p>Werner</p>
]]></content:encoded>
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