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	<title>Comments on: Ambient Occlusion Tutorial.</title>
	<atom:link href="http://www.blendernation.com/2006/10/01/ambient-occlusion-tutorial/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/10/01/ambient-occlusion-tutorial/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Tue, 02 Dec 2008 01:39:23 +0000</pubDate>
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		<item>
		<title>By: fromlugdunum</title>
		<link>http://www.blendernation.com/2006/10/01/ambient-occlusion-tutorial/#comment-18555</link>
		<dc:creator>fromlugdunum</dc:creator>
		<pubDate>Wed, 15 Nov 2006 10:03:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/01/ambient-occlusion-tutorial/#comment-18555</guid>
		<description>link here http://www.solo2design.com/ImageWeb/AO_Tutorial01.pdf</description>
		<content:encoded><![CDATA[<p>link here <a href="http://www.solo2design.com/ImageWeb/AO_Tutorial01.pdf" rel="nofollow">http://www.solo2design.com/ImageWeb/AO_Tutorial01.pdf</a></p>
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	<item>
		<title>By: David Revoy</title>
		<link>http://www.blendernation.com/2006/10/01/ambient-occlusion-tutorial/#comment-11877</link>
		<dc:creator>David Revoy</dc:creator>
		<pubDate>Mon, 02 Oct 2006 18:07:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/01/ambient-occlusion-tutorial/#comment-11877</guid>
		<description>This Pdf of Lindsay was greatly usefull to enlight some shadows I had in my head about some AO option. ( as Roubal for ambiant button, lol : me too ! ) Thanks !

Roubal :  ( about DOF discution )
When I work on my " Little Fairy" I try a lot to have a good DOF with BlenderInternal, it's possible in still image, but after all my test the DOF couldn't be effective in animation ( camera mouvement ). Cause it's to hard with the Node editor to get a focal point during mouvement.  (method based on selecting a part of the Z layer with a gradient gradient and apply a blur on it, this for hight Z value[simulate front of camera] and low Z value[simulate far object from camera] or inverse :-) )
Only way I found, to glue a blured picture on the back/and some alpha *.PNG picture on the front to get the trick during a travelling from left to right... No camera rotation possible :-D</description>
		<content:encoded><![CDATA[<p>This Pdf of Lindsay was greatly usefull to enlight some shadows I had in my head about some AO option. ( as Roubal for ambiant button, lol : me too ! ) Thanks !</p>
<p>Roubal :  ( about DOF discution )<br />
When I work on my &#034; Little Fairy&#034; I try a lot to have a good DOF with BlenderInternal, it&#039;s possible in still image, but after all my test the DOF couldn&#039;t be effective in animation ( camera mouvement ). Cause it&#039;s to hard with the Node editor to get a focal point during mouvement.  (method based on selecting a part of the Z layer with a gradient gradient and apply a blur on it, this for hight Z value[simulate front of camera] and low Z value[simulate far object from camera] or inverse :-) )<br />
Only way I found, to glue a blured picture on the back/and some alpha *.PNG picture on the front to get the trick during a travelling from left to right&#8230; No camera rotation possible :-D</p>
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	<item>
		<title>By: Matt</title>
		<link>http://www.blendernation.com/2006/10/01/ambient-occlusion-tutorial/#comment-11829</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Mon, 02 Oct 2006 01:27:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/01/ambient-occlusion-tutorial/#comment-11829</guid>
		<description>Toontje, You could probably call radiosity GI, but it doesn't have many of the features that people have come to expect from GI these days, like caustics. Blender's radiosity is also nearly useless apart from very specific tasks, and flickers terribly in animation :)</description>
		<content:encoded><![CDATA[<p>Toontje, You could probably call radiosity GI, but it doesn&#039;t have many of the features that people have come to expect from GI these days, like caustics. Blender&#039;s radiosity is also nearly useless apart from very specific tasks, and flickers terribly in animation :)</p>
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	<item>
		<title>By: punkfrog</title>
		<link>http://www.blendernation.com/2006/10/01/ambient-occlusion-tutorial/#comment-11828</link>
		<dc:creator>punkfrog</dc:creator>
		<pubDate>Mon, 02 Oct 2006 01:13:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/01/ambient-occlusion-tutorial/#comment-11828</guid>
		<description>I really dont like the way blender handles dof through the node editor, yafray has a loveley system why not code a similar one for blender?</description>
		<content:encoded><![CDATA[<p>I really dont like the way blender handles dof through the node editor, yafray has a loveley system why not code a similar one for blender?</p>
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	<item>
		<title>By: ROUBAL</title>
		<link>http://www.blendernation.com/2006/10/01/ambient-occlusion-tutorial/#comment-11819</link>
		<dc:creator>ROUBAL</dc:creator>
		<pubDate>Sun, 01 Oct 2006 21:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/01/ambient-occlusion-tutorial/#comment-11819</guid>
		<description>@Toontje

You are right about GI and Radiosity. I thought of it also.

I must add something : There is also a built-in DOF feature since we have the node compositor.

It is possible to set min and max distances for the blur filter, and get a good depth of field effect !

It is not very progressive, but a better effect can be achieve using several blur filter nodes.

I have no example file, because I have just played a bit with it, but it works well.

Philippe.</description>
		<content:encoded><![CDATA[<p>@Toontje</p>
<p>You are right about GI and Radiosity. I thought of it also.</p>
<p>I must add something : There is also a built-in DOF feature since we have the node compositor.</p>
<p>It is possible to set min and max distances for the blur filter, and get a good depth of field effect !</p>
<p>It is not very progressive, but a better effect can be achieve using several blur filter nodes.</p>
<p>I have no example file, because I have just played a bit with it, but it works well.</p>
<p>Philippe.</p>
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	<item>
		<title>By: damo</title>
		<link>http://www.blendernation.com/2006/10/01/ambient-occlusion-tutorial/#comment-11818</link>
		<dc:creator>damo</dc:creator>
		<pubDate>Sun, 01 Oct 2006 21:29:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/01/ambient-occlusion-tutorial/#comment-11818</guid>
		<description>Thanks for the great info - helps a lot!  I'm wondering how he got the glowing edges where the light is really bright in that bird image (the brightness "spill-over").  Is that post-processing with photoshop or is that some kind of setting you can turn on in blender?</description>
		<content:encoded><![CDATA[<p>Thanks for the great info - helps a lot!  I&#039;m wondering how he got the glowing edges where the light is really bright in that bird image (the brightness &#034;spill-over&#034;).  Is that post-processing with photoshop or is that some kind of setting you can turn on in blender?</p>
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		<title>By: kijja</title>
		<link>http://www.blendernation.com/2006/10/01/ambient-occlusion-tutorial/#comment-11802</link>
		<dc:creator>kijja</dc:creator>
		<pubDate>Sun, 01 Oct 2006 15:36:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/01/ambient-occlusion-tutorial/#comment-11802</guid>
		<description>I love his bird model. How can he post the bird model trickat blenderartists.</description>
		<content:encoded><![CDATA[<p>I love his bird model. How can he post the bird model trickat blenderartists.</p>
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	<item>
		<title>By: Sparkus</title>
		<link>http://www.blendernation.com/2006/10/01/ambient-occlusion-tutorial/#comment-11796</link>
		<dc:creator>Sparkus</dc:creator>
		<pubDate>Sun, 01 Oct 2006 13:16:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/01/ambient-occlusion-tutorial/#comment-11796</guid>
		<description>Well... I don't know... The tut tells nothing really new (well it's almost the same information as on the blender website). And the screenshots can't be read because the resolution is too low.

Perhaps for a beginner it's useful, but for people who already played around with AO, it's nothing new...</description>
		<content:encoded><![CDATA[<p>Well&#8230; I don&#039;t know&#8230; The tut tells nothing really new (well it&#039;s almost the same information as on the blender website). And the screenshots can&#039;t be read because the resolution is too low.</p>
<p>Perhaps for a beginner it&#039;s useful, but for people who already played around with AO, it&#039;s nothing new&#8230;</p>
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	<item>
		<title>By: toontje</title>
		<link>http://www.blendernation.com/2006/10/01/ambient-occlusion-tutorial/#comment-11795</link>
		<dc:creator>toontje</dc:creator>
		<pubDate>Sun, 01 Oct 2006 12:55:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/01/ambient-occlusion-tutorial/#comment-11795</guid>
		<description>To all you guys complaining that there is no GI in Blender: 
There is GI in Blender! What else do you call Radiosity? GI is just a general term for all techniques using indirect lighting. Maybe you guys mean OTHER GI techneques like path tracing, photon caching etc?</description>
		<content:encoded><![CDATA[<p>To all you guys complaining that there is no GI in Blender:<br />
There is GI in Blender! What else do you call Radiosity? GI is just a general term for all techniques using indirect lighting. Maybe you guys mean OTHER GI techneques like path tracing, photon caching etc?</p>
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	<item>
		<title>By: ROUBAL</title>
		<link>http://www.blendernation.com/2006/10/01/ambient-occlusion-tutorial/#comment-11792</link>
		<dc:creator>ROUBAL</dc:creator>
		<pubDate>Sun, 01 Oct 2006 11:36:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/10/01/ambient-occlusion-tutorial/#comment-11792</guid>
		<description>Hi!

Good tutorial !

After 2 years using Blender, I have finally understood what the Amb slider was used for. Shame on me !o)

Thank you Lindsay!

Philippe.</description>
		<content:encoded><![CDATA[<p>Hi!</p>
<p>Good tutorial !</p>
<p>After 2 years using Blender, I have finally understood what the Amb slider was used for. Shame on me !o)</p>
<p>Thank you Lindsay!</p>
<p>Philippe.</p>
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