The common trait of software is the need to compile source code to build the applications that we all use. Normally, we are stuck with whatever build a company wants us to use. But in the case of open source software, you the user can compile and build your own with any option your heart desires. Blender is of course no exception. For example, want to optimize your build to take advantage of certain CPU instructions? Want to add a patch that hasn’t made it into the CVS? Then your dream build can become a reality!
Monthly Archives: September 2006
Elephants Dream Selected for Bitfilm Festival 2006
Elephants Dream has been selected as a nominee for the 3D Space award of the Bitfilm Festival 2006 which will be held in Hamburg, Germany in November.
Animatu – Portuguese Animation Conference
Blender is everywhere, you can see more and more users switching to Blender everyday. With this in mind the Animatu organization decided to ask the Blender Foundation for some Blender representation at the event, but there’s more.
Cutting a Hole in Your Mesh
It often happens that while modelling you forget about the final details of your model and you need to go back and add a hole to your mesh. There are many different approaches that can be used but which one is the best? This video tutorial featured on BlenderNewbies is one approach that works really well.
BSoD: Introduction To Physical Simulation
Today, We continue our look at the Blender Summer of Documentation with Felipe Bergamin Boralli’s work on an Introduction to Physical Simulation.
Plumiferos Wishlist
Plumiferos, the Argentinean movie that is being produced with Blender, have published a feature wishlist on their wiki. The list contains an overview of Blender functionality that they need to create their movie.
Swarm Script
Bees, wasps, fish, butterflies – these are just a few of the things that you can animate with this nifty little script. Swarm Script by Macouno at AlienHelpDesk has recently updated his script that takes a series of objects and animates them within a defined space and makes them act like swarms each avoiding the other and surrounding objects.
Webcuts Internet Film Fest Submission Deadline
The internet film festival Webcuts is back, showing the best internet films from around the world. This year, Webcuts.06 (sponsored by MentalImages no less) takes place on October 12th, 2006 in Berlin (Germany) and is currently accepting submissions. The deadline for submissions is set for September 15th, 2006 – so now is the time to submit!
Blender Art Magazine September 2006 Issue Released
Sandra Gilbert writes: Welcome to Issue #6, Blender for Architecture and Games. Due to scheduling conflicts with our normal release cycle, we decided to release this issue a little early. We are pretty sure that none of you will mind getting your latest fix of blender related news, articles and tutorials sooner rather than later.
BSoD: Introduction To Character Animation
We’ve already seen the results of the Blender Summer of Documentation with the Game Engine, now it’s time to have a look at Ryan Dale’s phenomenal Introduction to Character Animation project.