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Earlier this month, David Revoy (DeeVad) posted about his short animation "Little Fairy" that he made using Blender. It's certainly nicely done, especially "with a knowledge of 3d coming only from internet tutorials and forums; all of this during the freetime out of my job…"
TomLog over at BlenderArtists recently posted a really good video tutorial on how to make a Spanish style roof tile and then repeat the shape across an entire roof quickly and easily.
22 Comments
Published by Eugene (etr9j) on
September 19th, 2006 in Tutorials
The common trait of software is the need to compile source code to build the applications that we all use. Normally, we are stuck with whatever build a company wants us to use. But in the case of open source software, you the user can compile and build your own with any option your heart desires. Blender is of course no exception. For example, want to optimize your build to take advantage of certain CPU instructions? Want to add a patch that hasn’t made it into the CVS? Then your dream build can become a reality!
13 Comments
Published by Bart on
September 19th, 2006 in Contests
Elephants Dream has been selected as a nominee for the 3D Space award of the Bitfilm Festival 2006 which will be held in Hamburg, Germany in November.
Continue Reading 'Elephants Dream Selected for Bitfilm Festival 2006' »
17 Comments
Published by rcas on
September 18th, 2006 in Community, Conferences, Education, Orange, Usermeetings
Blender is everywhere, you can see more and more users switching to Blender everyday. With this in mind the Animatu organization decided to ask the Blender Foundation for some Blender representation at the event, but there's more.
Continue Reading 'Animatu - Portuguese Animation Conference' »
28 Comments
Published by Daniel (Prince) on
September 18th, 2006 in Community, Documentation, Tutorials, Videotutorials
It often happens that while modelling you forget about the final details of your model and you need to go back and add a hole to your mesh. There are many different approaches that can be used but which one is the best? This video tutorial featured on BlenderNewbies is one approach that works really well.
9 Comments
Published by Eugene (etr9j) on
September 17th, 2006 in Documentation, Tutorials
Today, We continue our look at the Blender Summer of Documentation with Felipe Bergamin Boralli's work on an Introduction to Physical Simulation.
Continue Reading 'BSoD: Introduction To Physical Simulation' »
Plumiferos, the Argentinean movie that is being produced with Blender, have published a feature wishlist on their wiki. The list contains an overview of Blender functionality that they need to create their movie.
Bees, wasps, fish, butterflies - these are just a few of the things that you can animate with this nifty little script. Swarm Script by Macouno at AlienHelpDesk has recently updated his script that takes a series of objects and animates them within a defined space and makes them act like swarms each avoiding the other and surrounding objects.
16 Comments
Published by Tim Formica [Room335] on
September 15th, 2006 in Community, Tutorials
Sandra Gilbert writes: Welcome to Issue #6, Blender for Architecture and Games. Due to scheduling conflicts with our normal release cycle, we decided to release this issue a little early. We are pretty sure that none of you will mind getting your latest fix of blender related news, articles and tutorials sooner rather than later.
Continue Reading 'Blender Art Magazine September 2006 Issue Released' »
28 Comments
Published by Eugene (etr9j) on
September 14th, 2006 in Documentation, Tutorials
We've already seen the results of the Blender Summer of Documentation with the Game Engine, now it's time to have a look at Ryan Dale's phenomenal Introduction to Character Animation project.
Continue Reading 'BSoD: Introduction To Character Animation' »
The 4th edition of the Peugeot Design Contest has begun! Design the car of the future and if you win you will be able to see your concept car in full-scale at the 2007 Frankfurt Motor Show and see your concept car in an Xbox 360 video game.
13 Comments
Published by Tim Formica [Room335] on
September 13th, 2006 in Art, Videotutorials
Eric Kilkenny aka jazzdalek has created an outstanding Wink-video tutorial series on 2D to 3D animation. In this series, he takes you through his character design process starting in Adobe Illustrator.
Continue Reading '2D to 3D Adobe Illustrator/Blender Tutorial Series' »
15 Comments
Published by Tim Formica [Room335] on
September 13th, 2006 in Community
11 Comments
Published by Eugene (etr9j) on
September 12th, 2006 in Documentation, Tutorials
You might recall the Blender Summer of Documentation that was initiated a few months back to create comprehensive documentation of various aspects of Blender. It's about time we start taking a look at them, starting with Mal's Game Engine documentation.
29 Comments
Published by Bart on
September 12th, 2006 in BlenderNation
Yesterday I was posting a new event (a Blender demo in Baton Rouge) to the Event Calendar and I was wondering if people actually notice new events showing up there. So let me ask you: do you read the Event Calendar and do you notice when new stuff appears in it? Is it a useful part of the website? Any suggestions for improvement?
Continue Reading 'Question: How Does the Event Calendar Work for You?' »
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