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	<title>Comments on: Blender on the History Channel</title>
	<atom:link href="http://www.blendernation.com/2006/09/27/blender-on-the-history-channel/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/09/27/blender-on-the-history-channel/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Tue, 02 Dec 2008 01:45:34 +0000</pubDate>
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		<title>By: James H.</title>
		<link>http://www.blendernation.com/2006/09/27/blender-on-the-history-channel/#comment-12145</link>
		<dc:creator>James H.</dc:creator>
		<pubDate>Thu, 05 Oct 2006 11:51:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/27/blender-on-the-history-channel/#comment-12145</guid>
		<description>As an undergrad who's having to learn Maya in order to work with the History Channel, I'm really glad to hear about how they're also using my preferred application.  Thank you, Randall Rickert!</description>
		<content:encoded><![CDATA[<p>As an undergrad who&#039;s having to learn Maya in order to work with the History Channel, I&#039;m really glad to hear about how they&#039;re also using my preferred application.  Thank you, Randall Rickert!</p>
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		<title>By: Tynach</title>
		<link>http://www.blendernation.com/2006/09/27/blender-on-the-history-channel/#comment-11578</link>
		<dc:creator>Tynach</dc:creator>
		<pubDate>Fri, 29 Sep 2006 02:16:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/27/blender-on-the-history-channel/#comment-11578</guid>
		<description>It would also be cool if you could use the power of your mind to render it. Perfect indigo render with millions of polygons in seconds!</description>
		<content:encoded><![CDATA[<p>It would also be cool if you could use the power of your mind to render it. Perfect indigo render with millions of polygons in seconds!</p>
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	<item>
		<title>By: Psiguy</title>
		<link>http://www.blendernation.com/2006/09/27/blender-on-the-history-channel/#comment-11565</link>
		<dc:creator>Psiguy</dc:creator>
		<pubDate>Thu, 28 Sep 2006 23:19:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/27/blender-on-the-history-channel/#comment-11565</guid>
		<description>Ok... That's our que to start coding a mind--&#62;blender interface. We can call the project "brain in a blender".
This can really hold up to Blender's emphasis on speed modeling.

Ex:
Run blender...
access brain mode...
think of what your model would look like
after 1 or two seconds, your model is complete and looks like some veteran 3d proffesional crafted it. :)
you press f12 and show your render off to your friends (who would envy your "talent")

I'd soo like to say that Blender3d will continue to do those "1st of" 's and impress all the other people who use those other apps. 

Eventually they'd be saying.. if Blender3d can model things with your mind, why doesn't my $$$ app support this?</description>
		<content:encoded><![CDATA[<p>Ok&#8230; That&#039;s our que to start coding a mind&#8211;&gt;blender interface. We can call the project &#034;brain in a blender&#034;.<br />
This can really hold up to Blender&#039;s emphasis on speed modeling.</p>
<p>Ex:<br />
Run blender&#8230;<br />
access brain mode&#8230;<br />
think of what your model would look like<br />
after 1 or two seconds, your model is complete and looks like some veteran 3d proffesional crafted it. :)<br />
you press f12 and show your render off to your friends (who would envy your &#034;talent&#034;)</p>
<p>I&#039;d soo like to say that Blender3d will continue to do those &#034;1st of&#034; &#039;s and impress all the other people who use those other apps. </p>
<p>Eventually they&#039;d be saying.. if Blender3d can model things with your mind, why doesn&#039;t my $$$ app support this?</p>
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	<item>
		<title>By: Tynach</title>
		<link>http://www.blendernation.com/2006/09/27/blender-on-the-history-channel/#comment-11562</link>
		<dc:creator>Tynach</dc:creator>
		<pubDate>Thu, 28 Sep 2006 22:45:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/27/blender-on-the-history-channel/#comment-11562</guid>
		<description>That is AWESOME!!!  I was wondering how long it would be till you could make a game in Blender that interfaces with the mind, and to think that a game made in Blender was one of the first to do so! This has DEFINITELY made my day!</description>
		<content:encoded><![CDATA[<p>That is AWESOME!!!  I was wondering how long it would be till you could make a game in Blender that interfaces with the mind, and to think that a game made in Blender was one of the first to do so! This has DEFINITELY made my day!</p>
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	<item>
		<title>By: RC</title>
		<link>http://www.blendernation.com/2006/09/27/blender-on-the-history-channel/#comment-11541</link>
		<dc:creator>RC</dc:creator>
		<pubDate>Thu, 28 Sep 2006 18:36:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/27/blender-on-the-history-channel/#comment-11541</guid>
		<description>I watch this show all the time, it's really good.  I'll make sure to keep a look out for the CG in it now!</description>
		<content:encoded><![CDATA[<p>I watch this show all the time, it&#039;s really good.  I&#039;ll make sure to keep a look out for the CG in it now!</p>
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	<item>
		<title>By: Sovereignncc-e</title>
		<link>http://www.blendernation.com/2006/09/27/blender-on-the-history-channel/#comment-11514</link>
		<dc:creator>Sovereignncc-e</dc:creator>
		<pubDate>Thu, 28 Sep 2006 12:45:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/27/blender-on-the-history-channel/#comment-11514</guid>
		<description>"Now that’s just plain interesting. He actually controlled the skategirl with his brain? How successful was he at interfacing with the game?"
I can just see it: in five years, Python will have a new module: libmind!</description>
		<content:encoded><![CDATA[<p>&#034;Now that’s just plain interesting. He actually controlled the skategirl with his brain? How successful was he at interfacing with the game?&#034;<br />
I can just see it: in five years, Python will have a new module: libmind!</p>
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	<item>
		<title>By: AppleGrew</title>
		<link>http://www.blendernation.com/2006/09/27/blender-on-the-history-channel/#comment-11494</link>
		<dc:creator>AppleGrew</dc:creator>
		<pubDate>Thu, 28 Sep 2006 06:13:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/27/blender-on-the-history-channel/#comment-11494</guid>
		<description>I love blender and I very much like Discovery (History) too. Now Blender is on History. Blender will really make history, judging by the speed its name is spreading.

BTW controlling skate girl with brain is great. When will I control my NFS cars with my brain. I am spraining my fingers playing NFS.</description>
		<content:encoded><![CDATA[<p>I love blender and I very much like Discovery (History) too. Now Blender is on History. Blender will really make history, judging by the speed its name is spreading.</p>
<p>BTW controlling skate girl with brain is great. When will I control my NFS cars with my brain. I am spraining my fingers playing NFS.</p>
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	<item>
		<title>By: blendenzo</title>
		<link>http://www.blendernation.com/2006/09/27/blender-on-the-history-channel/#comment-11490</link>
		<dc:creator>blendenzo</dc:creator>
		<pubDate>Thu, 28 Sep 2006 04:51:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/27/blender-on-the-history-channel/#comment-11490</guid>
		<description>Now that's just plain interesting.  He actually controlled the skategirl with his brain?  How successful was he at interfacing with the game?

Congrats on your game being used, Randall.</description>
		<content:encoded><![CDATA[<p>Now that&#039;s just plain interesting.  He actually controlled the skategirl with his brain?  How successful was he at interfacing with the game?</p>
<p>Congrats on your game being used, Randall.</p>
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	<item>
		<title>By: Laughing Cheese</title>
		<link>http://www.blendernation.com/2006/09/27/blender-on-the-history-channel/#comment-11480</link>
		<dc:creator>Laughing Cheese</dc:creator>
		<pubDate>Thu, 28 Sep 2006 02:46:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/27/blender-on-the-history-channel/#comment-11480</guid>
		<description>--Rickert:

You wouldn't have happened to be the one who desgined the awesome Modern Marvels intro animation would you?</description>
		<content:encoded><![CDATA[<p>&#8211;Rickert:</p>
<p>You wouldn&#039;t have happened to be the one who desgined the awesome Modern Marvels intro animation would you?</p>
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	<item>
		<title>By: Michael Crawford</title>
		<link>http://www.blendernation.com/2006/09/27/blender-on-the-history-channel/#comment-11478</link>
		<dc:creator>Michael Crawford</dc:creator>
		<pubDate>Thu, 28 Sep 2006 02:34:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/27/blender-on-the-history-channel/#comment-11478</guid>
		<description>wheee... now i can connect my brain directly to blender...  would that be brain in a blender or blender in the brain.  my head hurts.  ow.</description>
		<content:encoded><![CDATA[<p>wheee&#8230; now i can connect my brain directly to blender&#8230;  would that be brain in a blender or blender in the brain.  my head hurts.  ow.</p>
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