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	<title>Comments on: 2D to 3D Applet</title>
	<atom:link href="http://www.blendernation.com/2006/09/27/2d-to-3d-applet/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/09/27/2d-to-3d-applet/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Sun, 07 Sep 2008 13:51:34 +0000</pubDate>
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		<item>
		<title>By: lodine</title>
		<link>http://www.blendernation.com/2006/09/27/2d-to-3d-applet/#comment-47351</link>
		<dc:creator>lodine</dc:creator>
		<pubDate>Sat, 03 Feb 2007 13:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/27/2d-to-3d-applet/#comment-47351</guid>
		<description>&lt;strong&gt;lodine&lt;/strong&gt;

news</description>
		<content:encoded><![CDATA[<p><strong>lodine</strong></p>
<p>news</p>
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	</item>
	<item>
		<title>By: foradil</title>
		<link>http://www.blendernation.com/2006/09/27/2d-to-3d-applet/#comment-47339</link>
		<dc:creator>foradil</dc:creator>
		<pubDate>Sat, 03 Feb 2007 13:19:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/27/2d-to-3d-applet/#comment-47339</guid>
		<description>&lt;strong&gt;foradil&lt;/strong&gt;

news</description>
		<content:encoded><![CDATA[<p><strong>foradil</strong></p>
<p>news</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paratron</title>
		<link>http://www.blendernation.com/2006/09/27/2d-to-3d-applet/#comment-11930</link>
		<dc:creator>Paratron</dc:creator>
		<pubDate>Tue, 03 Oct 2006 12:50:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/27/2d-to-3d-applet/#comment-11930</guid>
		<description>I had allready fixed the bug yesterday und uploaded the Program again, but totally forgot to post it here ^^
The URL is the same, the Bug is fixed :)

One little thing, that i have to do now is, that all object-positions are lost; all of them are on the zero-postion after importing...

Maybe i'll fix this, too in a few days ^^</description>
		<content:encoded><![CDATA[<p>I had allready fixed the bug yesterday und uploaded the Program again, but totally forgot to post it here ^^<br />
The URL is the same, the Bug is fixed :)</p>
<p>One little thing, that i have to do now is, that all object-positions are lost; all of them are on the zero-postion after importing&#8230;</p>
<p>Maybe i&#039;ll fix this, too in a few days ^^</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: egioazc</title>
		<link>http://www.blendernation.com/2006/09/27/2d-to-3d-applet/#comment-11909</link>
		<dc:creator>egioazc</dc:creator>
		<pubDate>Tue, 03 Oct 2006 04:48:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/27/2d-to-3d-applet/#comment-11909</guid>
		<description>&lt;strong&gt;uqvrzlpncs&lt;/strong&gt;

rnjvxsrndy mljucrwudo mxluhegcu urkvuimgk </description>
		<content:encoded><![CDATA[<p><strong>uqvrzlpncs</strong></p>
<p>rnjvxsrndy mljucrwudo mxluhegcu urkvuimgk</p>
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	<item>
		<title>By: Olav</title>
		<link>http://www.blendernation.com/2006/09/27/2d-to-3d-applet/#comment-11880</link>
		<dc:creator>Olav</dc:creator>
		<pubDate>Mon, 02 Oct 2006 18:54:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/27/2d-to-3d-applet/#comment-11880</guid>
		<description>@Paratron

Thanks for your nifty little program.
It works fine !!
I was hoping that someone would pick up the not-working converter.
Thanks you did...
Looking forward for the bug-fix</description>
		<content:encoded><![CDATA[<p>@Paratron</p>
<p>Thanks for your nifty little program.<br />
It works fine !!<br />
I was hoping that someone would pick up the not-working converter.<br />
Thanks you did&#8230;<br />
Looking forward for the bug-fix</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paratron</title>
		<link>http://www.blendernation.com/2006/09/27/2d-to-3d-applet/#comment-11841</link>
		<dc:creator>Paratron</dc:creator>
		<pubDate>Mon, 02 Oct 2006 08:15:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/27/2d-to-3d-applet/#comment-11841</guid>
		<description>Hi there. :)
I was very unhappy, that I can't find a really working converter for the ASG Files to use them in Blender...
I had nothing to do yesterday night and tried to code it for myself ^^

My converter works fine, if you have just a single object in your ASG-File. If you have multiple Objects, it will deliver a destroyed mesh, but i work on this bug...

Maybe someone is interrested: http://www.parastudios.de/Files/asg2obj.zip

Now you can use the Teddy-Meshes in Blender, too :D
Don't forget to read the "How to use.txt" !</description>
		<content:encoded><![CDATA[<p>Hi there. :)<br />
I was very unhappy, that I can&#039;t find a really working converter for the ASG Files to use them in Blender&#8230;<br />
I had nothing to do yesterday night and tried to code it for myself ^^</p>
<p>My converter works fine, if you have just a single object in your ASG-File. If you have multiple Objects, it will deliver a destroyed mesh, but i work on this bug&#8230;</p>
<p>Maybe someone is interrested: <a href="http://www.parastudios.de/Files/asg2obj.zip" rel="nofollow">http://www.parastudios.de/Files/asg2obj.zip</a></p>
<p>Now you can use the Teddy-Meshes in Blender, too :D<br />
Don&#039;t forget to read the &#034;How to use.txt&#034; !</p>
]]></content:encoded>
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	<item>
		<title>By: David Revoy</title>
		<link>http://www.blendernation.com/2006/09/27/2d-to-3d-applet/#comment-11473</link>
		<dc:creator>David Revoy</dc:creator>
		<pubDate>Thu, 28 Sep 2006 01:28:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/27/2d-to-3d-applet/#comment-11473</guid>
		<description>Hello! I was really surprise to see this link because I discover Teddy last week  ( the black&#38;white original one : http://www-ui.is.s.u-tokyo.ac.jp/~takeo/teddy/teddy.htm )
I use it just to do draw organic spiral and spike / organic strange shape.
Result with a Blender rendering is original.</description>
		<content:encoded><![CDATA[<p>Hello! I was really surprise to see this link because I discover Teddy last week  ( the black&amp;white original one : <a href="http://www-ui.is.s.u-tokyo.ac.jp/~takeo/teddy/teddy.htm" rel="nofollow">http://www-ui.is.s.u-tokyo.ac.jp/~takeo/teddy/teddy.htm</a> )<br />
I use it just to do draw organic spiral and spike / organic strange shape.<br />
Result with a Blender rendering is original.</p>
]]></content:encoded>
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	<item>
		<title>By: Bmud</title>
		<link>http://www.blendernation.com/2006/09/27/2d-to-3d-applet/#comment-11468</link>
		<dc:creator>Bmud</dc:creator>
		<pubDate>Wed, 27 Sep 2006 23:58:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/27/2d-to-3d-applet/#comment-11468</guid>
		<description>uno
http://blender.org/forum/viewtopic.php?t=6896
dos
http://blender.org/forum/viewtopic.php?t=4143</description>
		<content:encoded><![CDATA[<p>uno<br />
<a href="http://blender.org/forum/viewtopic.php?t=6896" rel="nofollow">http://blender.org/forum/viewtopic.php?t=6896</a><br />
dos<br />
<a href="http://blender.org/forum/viewtopic.php?t=4143" rel="nofollow">http://blender.org/forum/viewtopic.php?t=4143</a></p>
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	<item>
		<title>By: Wim</title>
		<link>http://www.blendernation.com/2006/09/27/2d-to-3d-applet/#comment-11453</link>
		<dc:creator>Wim</dc:creator>
		<pubDate>Wed, 27 Sep 2006 20:20:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/27/2d-to-3d-applet/#comment-11453</guid>
		<description>Maybe this model tool could the next to include in Blender like the Sculpt tool! Any body contacted the writer yet? :-D
Nice stuff!</description>
		<content:encoded><![CDATA[<p>Maybe this model tool could the next to include in Blender like the Sculpt tool! Any body contacted the writer yet? :-D<br />
Nice stuff!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bmud</title>
		<link>http://www.blendernation.com/2006/09/27/2d-to-3d-applet/#comment-11430</link>
		<dc:creator>Bmud</dc:creator>
		<pubDate>Wed, 27 Sep 2006 17:47:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/27/2d-to-3d-applet/#comment-11430</guid>
		<description>As aforementioned, this is old news. 1999 kind of old news. Um... I guess there really isn't anything going on in the world of Blender these days? Yeah... I guess not.

Well, I encourage all of you to enjoy Teddy. IMO, the original Teddy works better than smoothteddy because it's easier to work with just one model instead of multiple in such a bizarre interface. Oh yeah, and since that time, there's been a couple of Playstation 2 games made from the same engine, and an open source flavor of Teddy.
Magic Pengel -&#62; http://en.wikipedia.org/wiki/Magic_Pengel
Graffiti Kingdom -&#62; http://en.wikipedia.org/wiki/Graffiti_Kingdom
Original Teddy -&#62; http://www-ui.is.s.u-tokyo.ac.jp/~takeo/teddy/teddy/teddy.html
OpenTeddy -&#62; http://openteddy.sourceforge.net

Don't you dare short change Mr. Igrarashi by stopping at Teddy and then leaving his site! All his other projects are simply amazing. Sweater for example, is fantastic! And after many years since its creation, i've come accross many people in the textile industry that already used it to test out designs of their own. Can you believe a toy like that has real world application?! :D
-&#62; http://www-ui.is.s.u-tokyo.ac.jp/~takeo/research/cloth/index.html

And make sure you visit his white paper section where you can see his application developed for messy doctors combining tablety glyph goodness to real text conversion algorithms, teddy for drawing 3D diagrams and doodles, and a lovely little schedule book keeper all combined into one!
-&#62; http://www-ui.is.s.u-tokyo.ac.jp/~takeo/research/Projects.html


I'm sad that he didn't have anything new to show off at siggraph this year, but as I already asked our good blendernation head honcho to post *cough!* Paul Debevec DID have new stuff to present, like his brand new HD resolution HDRi lightprobe gallery.
-&#62; http://gl.ict.usc.edu/Data/HighResProbes/</description>
		<content:encoded><![CDATA[<p>As aforementioned, this is old news. 1999 kind of old news. Um&#8230; I guess there really isn&#039;t anything going on in the world of Blender these days? Yeah&#8230; I guess not.</p>
<p>Well, I encourage all of you to enjoy Teddy. IMO, the original Teddy works better than smoothteddy because it&#039;s easier to work with just one model instead of multiple in such a bizarre interface. Oh yeah, and since that time, there&#039;s been a couple of Playstation 2 games made from the same engine, and an open source flavor of Teddy.<br />
Magic Pengel -&gt; <a href="http://en.wikipedia.org/wiki/Magic_Pengel" rel="nofollow">http://en.wikipedia.org/wiki/Magic_Pengel</a><br />
Graffiti Kingdom -&gt; <a href="http://en.wikipedia.org/wiki/Graffiti_Kingdom" rel="nofollow">http://en.wikipedia.org/wiki/Graffiti_Kingdom</a><br />
Original Teddy -&gt; <a href="http://www-ui.is.s.u-tokyo.ac.jp/~takeo/teddy/teddy/teddy.html" rel="nofollow">http://www-ui.is.s.u-tokyo.ac.jp/~takeo/teddy/teddy/teddy.html</a><br />
OpenTeddy -&gt; <a href="http://openteddy.sourceforge.net" rel="nofollow">http://openteddy.sourceforge.net</a></p>
<p>Don&#039;t you dare short change Mr. Igrarashi by stopping at Teddy and then leaving his site! All his other projects are simply amazing. Sweater for example, is fantastic! And after many years since its creation, i&#039;ve come accross many people in the textile industry that already used it to test out designs of their own. Can you believe a toy like that has real world application?! :D<br />
-&gt; <a href="http://www-ui.is.s.u-tokyo.ac.jp/~takeo/research/cloth/index.html" rel="nofollow">http://www-ui.is.s.u-tokyo.ac.jp/~takeo/research/cloth/index.html</a></p>
<p>And make sure you visit his white paper section where you can see his application developed for messy doctors combining tablety glyph goodness to real text conversion algorithms, teddy for drawing 3D diagrams and doodles, and a lovely little schedule book keeper all combined into one!<br />
-&gt; <a href="http://www-ui.is.s.u-tokyo.ac.jp/~takeo/research/Projects.html" rel="nofollow">http://www-ui.is.s.u-tokyo.ac.jp/~takeo/research/Projects.html</a></p>
<p>I&#039;m sad that he didn&#039;t have anything new to show off at siggraph this year, but as I already asked our good blendernation head honcho to post *cough!* Paul Debevec DID have new stuff to present, like his brand new HD resolution HDRi lightprobe gallery.<br />
-&gt; <a href="http://gl.ict.usc.edu/Data/HighResProbes/" rel="nofollow">http://gl.ict.usc.edu/Data/HighResProbes/</a></p>
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