<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: New Book: Introducing Character Animation with Blender</title>
	<atom:link href="http://www.blendernation.com/2006/09/25/new-book-introducing-character-animation-with-blender/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/09/25/new-book-introducing-character-animation-with-blender/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Tue, 02 Dec 2008 00:57:58 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.3</generator>
		<item>
		<title>By: Noobhaxor</title>
		<link>http://www.blendernation.com/2006/09/25/new-book-introducing-character-animation-with-blender/#comment-263600</link>
		<dc:creator>Noobhaxor</dc:creator>
		<pubDate>Wed, 05 Mar 2008 22:23:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/25/new-book-introducing-character-animation-with-blender/#comment-263600</guid>
		<description>Lol im happy about it, im getting it soon. only thing im worrying about................wats the shpping from Amsterdam to US??!!?</description>
		<content:encoded><![CDATA[<p>Lol im happy about it, im getting it soon. only thing im worrying about&#8230;&#8230;&#8230;&#8230;&#8230;.wats the shpping from Amsterdam to US??!!?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Renato Perini</title>
		<link>http://www.blendernation.com/2006/09/25/new-book-introducing-character-animation-with-blender/#comment-16451</link>
		<dc:creator>Renato Perini</dc:creator>
		<pubDate>Tue, 07 Nov 2006 02:38:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/25/new-book-introducing-character-animation-with-blender/#comment-16451</guid>
		<description>Can't wait to buy this... :P
Tony, do you know if there are plans to translate this book in other languages?
Can you tell me if this book will cover new features like the Action Modifier?
Thank you!!!!

This book will be in my CG collection. Definitely!
Another Blender book worth reading:
http://www.amazon.com/Blender-Bible-Andrew-Chase/dp/0778801098/ref=pd_sxp_grid_pt_1_1/103-1706987-6406266

Asdasdasd. Just kidding.</description>
		<content:encoded><![CDATA[<p>Can&#039;t wait to buy this&#8230; :P<br />
Tony, do you know if there are plans to translate this book in other languages?<br />
Can you tell me if this book will cover new features like the Action Modifier?<br />
Thank you!!!!</p>
<p>This book will be in my CG collection. Definitely!<br />
Another Blender book worth reading:<br />
<a href="http://www.amazon.com/Blender-Bible-Andrew-Chase/dp/0778801098/ref=pd_sxp_grid_pt_1_1/103-1706987-6406266" rel="nofollow">http://www.amazon.com/Blender-Bible-Andrew-Chase/dp/0778801098/ref=pd_sxp_grid_pt_1_1/103-1706987-6406266</a></p>
<p>Asdasdasd. Just kidding.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael Crawford</title>
		<link>http://www.blendernation.com/2006/09/25/new-book-introducing-character-animation-with-blender/#comment-11481</link>
		<dc:creator>Michael Crawford</dc:creator>
		<pubDate>Thu, 28 Sep 2006 02:47:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/25/new-book-introducing-character-animation-with-blender/#comment-11481</guid>
		<description>This is very good news.  If Sybex is taking notice of blender, it will help studios to take it seriously.  Thank god for the GPL or blender would be snatched out of our hands just as it's ripening.</description>
		<content:encoded><![CDATA[<p>This is very good news.  If Sybex is taking notice of blender, it will help studios to take it seriously.  Thank god for the GPL or blender would be snatched out of our hands just as it&#039;s ripening.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tony</title>
		<link>http://www.blendernation.com/2006/09/25/new-book-introducing-character-animation-with-blender/#comment-11377</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Wed, 27 Sep 2006 04:07:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/25/new-book-introducing-character-animation-with-blender/#comment-11377</guid>
		<description>Of course, yet another way around that pesky sliding feet problem is to make a film where all the main characters are birds!</description>
		<content:encoded><![CDATA[<p>Of course, yet another way around that pesky sliding feet problem is to make a film where all the main characters are birds!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lasphere</title>
		<link>http://www.blendernation.com/2006/09/25/new-book-introducing-character-animation-with-blender/#comment-11352</link>
		<dc:creator>Lasphere</dc:creator>
		<pubDate>Tue, 26 Sep 2006 20:09:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/25/new-book-introducing-character-animation-with-blender/#comment-11352</guid>
		<description>Ohh super.. And contraz to Tony, and the people whom images he used as cover... :D:D:D:D: maybe im gonna buy it..</description>
		<content:encoded><![CDATA[<p>Ohh super.. And contraz to Tony, and the people whom images he used as cover&#8230; :D:D:D:D: maybe im gonna buy it..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: malefico</title>
		<link>http://www.blendernation.com/2006/09/25/new-book-introducing-character-animation-with-blender/#comment-11331</link>
		<dc:creator>malefico</dc:creator>
		<pubDate>Tue, 26 Sep 2006 14:24:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/25/new-book-introducing-character-animation-with-blender/#comment-11331</guid>
		<description>I've been dealing with sliding feet myself. Best solution is using rubber soils in your shoes.

My 2 cents.</description>
		<content:encoded><![CDATA[<p>I&#039;ve been dealing with sliding feet myself. Best solution is using rubber soils in your shoes.</p>
<p>My 2 cents.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: elcazze</title>
		<link>http://www.blendernation.com/2006/09/25/new-book-introducing-character-animation-with-blender/#comment-11321</link>
		<dc:creator>elcazze</dc:creator>
		<pubDate>Tue, 26 Sep 2006 13:08:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/25/new-book-introducing-character-animation-with-blender/#comment-11321</guid>
		<description>@ IanR:
I think sliding feet are already covered by some internet tutorials.
I am not sure but I think they use the stride bone function to avoid "ice-skating" walkcycles</description>
		<content:encoded><![CDATA[<p>@ IanR:<br />
I think sliding feet are already covered by some internet tutorials.<br />
I am not sure but I think they use the stride bone function to avoid &#034;ice-skating&#034; walkcycles</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tony</title>
		<link>http://www.blendernation.com/2006/09/25/new-book-introducing-character-animation-with-blender/#comment-11310</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Tue, 26 Sep 2006 09:02:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/25/new-book-introducing-character-animation-with-blender/#comment-11310</guid>
		<description>Hi,

There's a chapter on Elephants Dream production files, which describes some of what I thought were especially interesting points, and should also hopefully give people an idea of where to start and how to go about studying those files themselves (there's a huge, huge amount of material in the ED files, so what I describe is just scratching the surface). 

As for sliding feet, there's not one but two ways described to avoid sliding feet.  So, sliding feet: check.   

Tony</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>There&#039;s a chapter on Elephants Dream production files, which describes some of what I thought were especially interesting points, and should also hopefully give people an idea of where to start and how to go about studying those files themselves (there&#039;s a huge, huge amount of material in the ED files, so what I describe is just scratching the surface). </p>
<p>As for sliding feet, there&#039;s not one but two ways described to avoid sliding feet.  So, sliding feet: check.   </p>
<p>Tony</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scott</title>
		<link>http://www.blendernation.com/2006/09/25/new-book-introducing-character-animation-with-blender/#comment-11306</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Tue, 26 Sep 2006 08:35:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/25/new-book-introducing-character-animation-with-blender/#comment-11306</guid>
		<description>Wow, Cool... It's like looking into the future... no, really it is :P... look on the web page

[quote]
Publisher: Sybex (March 19, 2007)
[/quote]</description>
		<content:encoded><![CDATA[<p>Wow, Cool&#8230; It&#039;s like looking into the future&#8230; no, really it is :P&#8230; look on the web page</p>
<p>[quote]<br />
Publisher: Sybex (March 19, 2007)<br />
[/quote]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: IAN R</title>
		<link>http://www.blendernation.com/2006/09/25/new-book-introducing-character-animation-with-blender/#comment-11305</link>
		<dc:creator>IAN R</dc:creator>
		<pubDate>Tue, 26 Sep 2006 08:30:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/25/new-book-introducing-character-animation-with-blender/#comment-11305</guid>
		<description>I HOPE IT COVERS THE PROBLEM OF SLIDING FEET, IN A WALK CYCLE?</description>
		<content:encoded><![CDATA[<p>I HOPE IT COVERS THE PROBLEM OF SLIDING FEET, IN A WALK CYCLE?</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic Page Served (once) in 0.097 seconds -->
