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	<title>Comments on: Blender CAVE Development Sprint Project</title>
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	<link>http://www.blendernation.com/2006/09/21/1156/</link>
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	<pubDate>Tue, 02 Dec 2008 00:38:22 +0000</pubDate>
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		<title>By: Scott</title>
		<link>http://www.blendernation.com/2006/09/21/1156/#comment-10955</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Fri, 22 Sep 2006 04:53:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/21/1156/#comment-10955</guid>
		<description>umm, yeah... MOOOOOOOOO!!!!</description>
		<content:encoded><![CDATA[<p>umm, yeah&#8230; MOOOOOOOOO!!!!</p>
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		<title>By: qedqubit</title>
		<link>http://www.blendernation.com/2006/09/21/1156/#comment-9484</link>
		<dc:creator>qedqubit</dc:creator>
		<pubDate>Fri, 01 Sep 2006 18:16:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/21/1156/#comment-9484</guid>
		<description>calling to do what ?
generate content obviously, BUT:
what R the demands ?
sure you can make 'just anything' but it has to be projected in a cube
there must be something 'special' about that;
 otherwise, 'just take what's already there'
also, the call for community participation seems to be(-come)quite continous, therefore I hereby propose the appearant arising need for
a continous project-site, where not just source &#38;updates are generated, but graphic-content, where collaboration (verse-blender?) is stimulated by giving newbies and not-so-newbies a sandbox where their skill's can be placed and updated (according to a 'quality' level)- so you get low poly crappy-towns (made by 'the not-so-good-YET')and stuff that can be used by animators who dont wanna meshmodel, but animate with high(-er) quality stuff like from the Orange.
Blender3d.org should have this 'projects' button under the 'community'
tab at the top of the homepage.(imho)
the point being: if one gets the hang of modelling, but lacks in other qualties(like UVmapping) good/great meshes can be uploaded and finished by people who like the object, but feel like doing a better job at the texturing.
others who'd like to do a funny animation about'....' wouldn't havo mesh anything but could get right at animating using provided models / scenes

not EVERYTHING has to start at the beginning.
am I making sence here ? or  is this a stupid idea ?</description>
		<content:encoded><![CDATA[<p>calling to do what ?<br />
generate content obviously, BUT:<br />
what R the demands ?<br />
sure you can make &#039;just anything&#039; but it has to be projected in a cube<br />
there must be something &#039;special&#039; about that;<br />
 otherwise, &#039;just take what&#039;s already there&#039;<br />
also, the call for community participation seems to be(-come)quite continous, therefore I hereby propose the appearant arising need for<br />
a continous project-site, where not just source &amp;updates are generated, but graphic-content, where collaboration (verse-blender?) is stimulated by giving newbies and not-so-newbies a sandbox where their skill&#039;s can be placed and updated (according to a &#039;quality&#039; level)- so you get low poly crappy-towns (made by &#039;the not-so-good-YET&#039;)and stuff that can be used by animators who dont wanna meshmodel, but animate with high(-er) quality stuff like from the Orange.<br />
Blender3d.org should have this &#039;projects&#039; button under the &#039;community&#039;<br />
tab at the top of the homepage.(imho)<br />
the point being: if one gets the hang of modelling, but lacks in other qualties(like UVmapping) good/great meshes can be uploaded and finished by people who like the object, but feel like doing a better job at the texturing.<br />
others who&#039;d like to do a funny animation about&#039;&#8230;.&#039; wouldn&#039;t havo mesh anything but could get right at animating using provided models / scenes</p>
<p>not EVERYTHING has to start at the beginning.<br />
am I making sence here ? or  is this a stupid idea ?</p>
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