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	<title>Comments on: Build Your Own Blender For Windows</title>
	<atom:link href="http://www.blendernation.com/2006/09/19/build-your-own-blender-for-windows/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/09/19/build-your-own-blender-for-windows/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Tue, 02 Dec 2008 00:27:12 +0000</pubDate>
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		<item>
		<title>By: Jedrzej_s</title>
		<link>http://www.blendernation.com/2006/09/19/build-your-own-blender-for-windows/#comment-88029</link>
		<dc:creator>Jedrzej_s</dc:creator>
		<pubDate>Wed, 11 Apr 2007 20:34:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/19/build-your-own-blender-for-windows/#comment-88029</guid>
		<description>Hehe... Here is rest of my reply :) :

Eugene: Would be nice if you will updated this link :).</description>
		<content:encoded><![CDATA[<p>Hehe&#8230; Here is rest of my reply :) :</p>
<p>Eugene: Would be nice if you will updated this link :).</p>
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	<item>
		<title>By: Jedrzej_s</title>
		<link>http://www.blendernation.com/2006/09/19/build-your-own-blender-for-windows/#comment-88028</link>
		<dc:creator>Jedrzej_s</dc:creator>
		<pubDate>Wed, 11 Apr 2007 20:29:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/19/build-your-own-blender-for-windows/#comment-88028</guid>
		<description>Link to compiling Windows builds using Scons doesn't work, because Mike modifed own site ! Here is correct link: http://mpan3.homeip.net/page?compileblender

Eugene </description>
		<content:encoded><![CDATA[<p>Link to compiling Windows builds using Scons doesn&#039;t work, because Mike modifed own site ! Here is correct link: <a href="http://mpan3.homeip.net/page?compileblender" rel="nofollow">http://mpan3.homeip.net/page?compileblender</a></p>
<p>Eugene</p>
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	<item>
		<title>By: Eugene (etr9j)</title>
		<link>http://www.blendernation.com/2006/09/19/build-your-own-blender-for-windows/#comment-10924</link>
		<dc:creator>Eugene (etr9j)</dc:creator>
		<pubDate>Thu, 21 Sep 2006 15:00:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/19/build-your-own-blender-for-windows/#comment-10924</guid>
		<description>@adrian
Ah, Wybren and Brecht's patch.  Rather than bombard this post with patch help, I'll e-mail you directly to see if we can work it out.</description>
		<content:encoded><![CDATA[<p>@adrian<br />
Ah, Wybren and Brecht&#039;s patch.  Rather than bombard this post with patch help, I&#039;ll e-mail you directly to see if we can work it out.</p>
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	<item>
		<title>By: adrian</title>
		<link>http://www.blendernation.com/2006/09/19/build-your-own-blender-for-windows/#comment-10912</link>
		<dc:creator>adrian</dc:creator>
		<pubDate>Thu, 21 Sep 2006 12:35:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/19/build-your-own-blender-for-windows/#comment-10912</guid>
		<description>Thanks very much for the instructions, got blender to compile fine using scons on winxp.
I am struggling to apply a patch (lens_shift) though.
I would apprieciate instructions. Thanks in advance.</description>
		<content:encoded><![CDATA[<p>Thanks very much for the instructions, got blender to compile fine using scons on winxp.<br />
I am struggling to apply a patch (lens_shift) though.<br />
I would apprieciate instructions. Thanks in advance.</p>
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	<item>
		<title>By: Eugene</title>
		<link>http://www.blendernation.com/2006/09/19/build-your-own-blender-for-windows/#comment-10838</link>
		<dc:creator>Eugene</dc:creator>
		<pubDate>Wed, 20 Sep 2006 13:53:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/19/build-your-own-blender-for-windows/#comment-10838</guid>
		<description>@Erwin
Thanks for chiming in!  Thanks for your thoughts on MSVC and the projectfile link - I just downloaded the vc8 files (june 2006 are the latest ones right?).

And thanks for mentioning Cmake since this is something we should all look forward to. I see it mentioned frequently in the mailing lists.</description>
		<content:encoded><![CDATA[<p>@Erwin<br />
Thanks for chiming in!  Thanks for your thoughts on MSVC and the projectfile link - I just downloaded the vc8 files (june 2006 are the latest ones right?).</p>
<p>And thanks for mentioning Cmake since this is something we should all look forward to. I see it mentioned frequently in the mailing lists.</p>
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		<title>By: Erwin Coumans</title>
		<link>http://www.blendernation.com/2006/09/19/build-your-own-blender-for-windows/#comment-10837</link>
		<dc:creator>Erwin Coumans</dc:creator>
		<pubDate>Wed, 20 Sep 2006 13:45:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/19/build-your-own-blender-for-windows/#comment-10837</guid>
		<description>Don't listen to Unix extremists ;-)

Most professional developers use graphical debuggers and graphical user interfaces, and I haven't seen anything that boost productivity better then Visual Studio. And I many all OS'es and build systems, including BeOS, Linux, Mac OS X and Windows. In the game industry, which pushes things further then most areas, MSVC is used by 95% of the developers.

I've been maintaining MSVC projectfiles, which build out-of-the-box, no fuzz. Just open the .sln file, hit F5 and you go. It includes the zipfile with external dependencies. Unzip the archive and you go. No manual. Unfortunately this requires manual updating. See http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/

Luckily, a new buildsystem is coming for Blender, which helps autogenerating projectfiles for Visual Studio, Mac OS X Xcode, KDevelop, but also generated makefiles etc. See the Blender develop mailing list for more details.

It is called Cmake, see cmake.org
Erwin</description>
		<content:encoded><![CDATA[<p>Don&#039;t listen to Unix extremists ;-)</p>
<p>Most professional developers use graphical debuggers and graphical user interfaces, and I haven&#039;t seen anything that boost productivity better then Visual Studio. And I many all OS&#039;es and build systems, including BeOS, Linux, Mac OS X and Windows. In the game industry, which pushes things further then most areas, MSVC is used by 95% of the developers.</p>
<p>I&#039;ve been maintaining MSVC projectfiles, which build out-of-the-box, no fuzz. Just open the .sln file, hit F5 and you go. It includes the zipfile with external dependencies. Unzip the archive and you go. No manual. Unfortunately this requires manual updating. See <a href="http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/" rel="nofollow">http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/</a></p>
<p>Luckily, a new buildsystem is coming for Blender, which helps autogenerating projectfiles for Visual Studio, Mac OS X Xcode, KDevelop, but also generated makefiles etc. See the Blender develop mailing list for more details.</p>
<p>It is called Cmake, see cmake.org<br />
Erwin</p>
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	<item>
		<title>By: Eugene</title>
		<link>http://www.blendernation.com/2006/09/19/build-your-own-blender-for-windows/#comment-10835</link>
		<dc:creator>Eugene</dc:creator>
		<pubDate>Wed, 20 Sep 2006 12:16:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/19/build-your-own-blender-for-windows/#comment-10835</guid>
		<description>@CubOfJudahsLion
Or you can get it from cygwin.

@harkyman
Thanks for the tip about Windows 2000.  Any chance you could do a write up of how to compile in Mac OSX?  Is it any different from mpan3's scons write up (with the exception of adding environment variables)?</description>
		<content:encoded><![CDATA[<p>@CubOfJudahsLion<br />
Or you can get it from cygwin.</p>
<p>@harkyman<br />
Thanks for the tip about Windows 2000.  Any chance you could do a write up of how to compile in Mac OSX?  Is it any different from mpan3&#039;s scons write up (with the exception of adding environment variables)?</p>
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	<item>
		<title>By: Marty_D</title>
		<link>http://www.blendernation.com/2006/09/19/build-your-own-blender-for-windows/#comment-10833</link>
		<dc:creator>Marty_D</dc:creator>
		<pubDate>Wed, 20 Sep 2006 11:49:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/19/build-your-own-blender-for-windows/#comment-10833</guid>
		<description>Not to mention that the 'make' sources are probably the best maintained. Is that you Hos? Like a rock.

When I tried to build with vc express I had a few issues with linking. I guess you've solved that by copying the files to the vc express directories. Hope to give all this a try sometime but it's a little complicated and can take some time. Thanks though for the tutorial. Saved.</description>
		<content:encoded><![CDATA[<p>Not to mention that the &#039;make&#039; sources are probably the best maintained. Is that you Hos? Like a rock.</p>
<p>When I tried to build with vc express I had a few issues with linking. I guess you&#039;ve solved that by copying the files to the vc express directories. Hope to give all this a try sometime but it&#039;s a little complicated and can take some time. Thanks though for the tutorial. Saved.</p>
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	<item>
		<title>By: harkyman</title>
		<link>http://www.blendernation.com/2006/09/19/build-your-own-blender-for-windows/#comment-10831</link>
		<dc:creator>harkyman</dc:creator>
		<pubDate>Wed, 20 Sep 2006 11:40:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/19/build-your-own-blender-for-windows/#comment-10831</guid>
		<description>Compiling Blender with scons on Windows only works if you're running Windows XP. Windows 2000 users (yes, there are some of us) have to use make.

Compiling Blender with scons works great for Mac OSX users.</description>
		<content:encoded><![CDATA[<p>Compiling Blender with scons on Windows only works if you&#039;re running Windows XP. Windows 2000 users (yes, there are some of us) have to use make.</p>
<p>Compiling Blender with scons works great for Mac OSX users.</p>
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	<item>
		<title>By: Hos</title>
		<link>http://www.blendernation.com/2006/09/19/build-your-own-blender-for-windows/#comment-10811</link>
		<dc:creator>Hos</dc:creator>
		<pubDate>Wed, 20 Sep 2006 03:10:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/19/build-your-own-blender-for-windows/#comment-10811</guid>
		<description>(Not to disparage the hard work of mpan3, I'm just prejudiced.)</description>
		<content:encoded><![CDATA[<p>(Not to disparage the hard work of mpan3, I&#039;m just prejudiced.)</p>
]]></content:encoded>
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