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	<title>Comments on: BSoD: Introduction To Physical Simulation</title>
	<atom:link href="http://www.blendernation.com/2006/09/17/bsod-introduction-to-physical-simulation/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/09/17/bsod-introduction-to-physical-simulation/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Tue, 02 Dec 2008 01:06:28 +0000</pubDate>
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		<title>By: Vanessa Bergamin</title>
		<link>http://www.blendernation.com/2006/09/17/bsod-introduction-to-physical-simulation/#comment-40646</link>
		<dc:creator>Vanessa Bergamin</dc:creator>
		<pubDate>Wed, 17 Jan 2007 14:44:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/17/bsod-introduction-to-physical-simulation/#comment-40646</guid>
		<description>hey man - I really did a great job.. you know that I hate this subjects, but this way, they become clear, even to me , with a limited mind....


well done
Va</description>
		<content:encoded><![CDATA[<p>hey man - I really did a great job.. you know that I hate this subjects, but this way, they become clear, even to me , with a limited mind&#8230;.</p>
<p>well done<br />
Va</p>
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	<item>
		<title>By: Tynach</title>
		<link>http://www.blendernation.com/2006/09/17/bsod-introduction-to-physical-simulation/#comment-10845</link>
		<dc:creator>Tynach</dc:creator>
		<pubDate>Wed, 20 Sep 2006 16:58:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/17/bsod-introduction-to-physical-simulation/#comment-10845</guid>
		<description>Why does it say to use ZTransp. for Blender internal renders in fluid simulation? I know there used to be a bug in the rendering, but I thought that was fixed. At least, when I render a fluid in Blender internal, it doesn't give strange artifacts in the rayracing.</description>
		<content:encoded><![CDATA[<p>Why does it say to use ZTransp. for Blender internal renders in fluid simulation? I know there used to be a bug in the rendering, but I thought that was fixed. At least, when I render a fluid in Blender internal, it doesn&#039;t give strange artifacts in the rayracing.</p>
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	</item>
	<item>
		<title>By: Felipe Boralli</title>
		<link>http://www.blendernation.com/2006/09/17/bsod-introduction-to-physical-simulation/#comment-10773</link>
		<dc:creator>Felipe Boralli</dc:creator>
		<pubDate>Tue, 19 Sep 2006 17:21:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/17/bsod-introduction-to-physical-simulation/#comment-10773</guid>
		<description>Hi ppl

Thanks for all the comments on this article. The physics part, one of the greatest to me, often is not understood very well, because many think it´s very difficult, and don't even try to learn it. Good you are now learning it, because the results that come from it are very good, with small effort.

Thanks
Felipe Boralli</description>
		<content:encoded><![CDATA[<p>Hi ppl</p>
<p>Thanks for all the comments on this article. The physics part, one of the greatest to me, often is not understood very well, because many think it´s very difficult, and don&#039;t even try to learn it. Good you are now learning it, because the results that come from it are very good, with small effort.</p>
<p>Thanks<br />
Felipe Boralli</p>
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	</item>
	<item>
		<title>By: Omar</title>
		<link>http://www.blendernation.com/2006/09/17/bsod-introduction-to-physical-simulation/#comment-10772</link>
		<dc:creator>Omar</dc:creator>
		<pubDate>Tue, 19 Sep 2006 17:09:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/17/bsod-introduction-to-physical-simulation/#comment-10772</guid>
		<description>That's what i call a great paper, not just a stupid tutorial showing you how to click on a button without to know basic. 
Obviously, it's a lot of work but so valuable :)  
 
Thank you for sharing</description>
		<content:encoded><![CDATA[<p>That&#039;s what i call a great paper, not just a stupid tutorial showing you how to click on a button without to know basic.<br />
Obviously, it&#039;s a lot of work but so valuable :)  </p>
<p>Thank you for sharing</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ossassin2</title>
		<link>http://www.blendernation.com/2006/09/17/bsod-introduction-to-physical-simulation/#comment-10683</link>
		<dc:creator>Ossassin2</dc:creator>
		<pubDate>Mon, 18 Sep 2006 09:38:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/17/bsod-introduction-to-physical-simulation/#comment-10683</guid>
		<description>VERY GREAT JOB!!!!

Will the BSoD manual be available in printable version in the near future?

HAIL by 8=8</description>
		<content:encoded><![CDATA[<p>VERY GREAT JOB!!!!</p>
<p>Will the BSoD manual be available in printable version in the near future?</p>
<p>HAIL by 8=8</p>
]]></content:encoded>
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	<item>
		<title>By: Hexa</title>
		<link>http://www.blendernation.com/2006/09/17/bsod-introduction-to-physical-simulation/#comment-10647</link>
		<dc:creator>Hexa</dc:creator>
		<pubDate>Sun, 17 Sep 2006 13:06:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/17/bsod-introduction-to-physical-simulation/#comment-10647</guid>
		<description>@human-powered
Me too. It's not only amazing that you can do these things AT ALL (thanks to the devs) but also with so much EASE and FUN !

For me this BSOD thing is really great, producing very high quality documentation and tutorials. Thanks for all the work.</description>
		<content:encoded><![CDATA[<p>@human-powered<br />
Me too. It&#039;s not only amazing that you can do these things AT ALL (thanks to the devs) but also with so much EASE and FUN !</p>
<p>For me this BSOD thing is really great, producing very high quality documentation and tutorials. Thanks for all the work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: human-powered</title>
		<link>http://www.blendernation.com/2006/09/17/bsod-introduction-to-physical-simulation/#comment-10645</link>
		<dc:creator>human-powered</dc:creator>
		<pubDate>Sun, 17 Sep 2006 12:50:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/17/bsod-introduction-to-physical-simulation/#comment-10645</guid>
		<description>The physics is my favorite part of blender. I've had fun playing with that for hours doing absolutely nothing productive.</description>
		<content:encoded><![CDATA[<p>The physics is my favorite part of blender. I&#039;ve had fun playing with that for hours doing absolutely nothing productive.</p>
]]></content:encoded>
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	<item>
		<title>By: Phreak of Nature</title>
		<link>http://www.blendernation.com/2006/09/17/bsod-introduction-to-physical-simulation/#comment-10642</link>
		<dc:creator>Phreak of Nature</dc:creator>
		<pubDate>Sun, 17 Sep 2006 08:25:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/17/bsod-introduction-to-physical-simulation/#comment-10642</guid>
		<description>By the way after skimting this bsod what i most like about it is defintley the soft body section,because it is difficult 
and as far as i have seen on the blenderartists forums im not the only one</description>
		<content:encoded><![CDATA[<p>By the way after skimting this bsod what i most like about it is defintley the soft body section,because it is difficult<br />
and as far as i have seen on the blenderartists forums im not the only one</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phreak of Nature</title>
		<link>http://www.blendernation.com/2006/09/17/bsod-introduction-to-physical-simulation/#comment-10641</link>
		<dc:creator>Phreak of Nature</dc:creator>
		<pubDate>Sun, 17 Sep 2006 08:18:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/17/bsod-introduction-to-physical-simulation/#comment-10641</guid>
		<description>YAAAAAAAAAAAAAAAYYYY IM FIRST (:-0)

Anyway kudos to the bsod team 
because you guys rock!!!!</description>
		<content:encoded><![CDATA[<p>YAAAAAAAAAAAAAAAYYYY IM FIRST (:-0)</p>
<p>Anyway kudos to the bsod team<br />
because you guys rock!!!!</p>
]]></content:encoded>
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