<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Plumiferos Wishlist</title>
	<atom:link href="http://www.blendernation.com/2006/09/16/plumiferos-wishlist/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/09/16/plumiferos-wishlist/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Tue, 02 Dec 2008 00:08:36 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.3</generator>
		<item>
		<title>By: Rave</title>
		<link>http://www.blendernation.com/2006/09/16/plumiferos-wishlist/#comment-29442</link>
		<dc:creator>Rave</dc:creator>
		<pubDate>Sun, 31 Dec 2006 11:59:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/16/plumiferos-wishlist/#comment-29442</guid>
		<description>Blender is very nice program, but Game Engine still makes games like first, very, very low-poly games. Game engine requires big innovations like:

- True Particles (at the moment only animated textures can be used)
- Real Mirror mapping (now you cannot create normal mirrors)
- Realtime lighting and shadows (now shadows is not available)</description>
		<content:encoded><![CDATA[<p>Blender is very nice program, but Game Engine still makes games like first, very, very low-poly games. Game engine requires big innovations like:</p>
<p>- True Particles (at the moment only animated textures can be used)<br />
- Real Mirror mapping (now you cannot create normal mirrors)<br />
- Realtime lighting and shadows (now shadows is not available)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nathan</title>
		<link>http://www.blendernation.com/2006/09/16/plumiferos-wishlist/#comment-10726</link>
		<dc:creator>Nathan</dc:creator>
		<pubDate>Mon, 18 Sep 2006 23:55:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/16/plumiferos-wishlist/#comment-10726</guid>
		<description>Wow, thanks malefico!  That's gonna be a great help.

-N</description>
		<content:encoded><![CDATA[<p>Wow, thanks malefico!  That&#039;s gonna be a great help.</p>
<p>-N</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: malefico</title>
		<link>http://www.blendernation.com/2006/09/16/plumiferos-wishlist/#comment-10667</link>
		<dc:creator>malefico</dc:creator>
		<pubDate>Mon, 18 Sep 2006 00:04:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/16/plumiferos-wishlist/#comment-10667</guid>
		<description>Nathan, there is a patch with such a constraint you can test here:

https://projects.blender.org/tracker/index.php?func=detail&#38;aid=4765&#38;group_id=9&#38;atid=127

We've been testing it for a while...

Best regards, and thank you Bart for posting this !

malefico.</description>
		<content:encoded><![CDATA[<p>Nathan, there is a patch with such a constraint you can test here:</p>
<p><a href="https://projects.blender.org/tracker/index.php?func=detail&amp;aid=4765&amp;group_id=9&amp;atid=127" rel="nofollow">https://projects.blender.org/tracker/index.php?func=detail&amp;aid=4765&amp;group_id=9&amp;atid=127</a></p>
<p>We&#039;ve been testing it for a while&#8230;</p>
<p>Best regards, and thank you Bart for posting this !</p>
<p>malefico.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Daniel (Prince)</title>
		<link>http://www.blendernation.com/2006/09/16/plumiferos-wishlist/#comment-10657</link>
		<dc:creator>Daniel (Prince)</dc:creator>
		<pubDate>Sun, 17 Sep 2006 17:50:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/16/plumiferos-wishlist/#comment-10657</guid>
		<description>I find that the one node that needs a new feature is the Map Value node which needs to have an input option for the Offset. That way you can map the Value output of the Curve Input node to it and have DOF in animations which the camera moving and focusing on moving objects!

A node I'd really like to have is the Green/Blue screen node which instantly creates the Green/Blue screen effect. I know you can do it with several nodes in the CVS but it'd be nice if they were a custom node!

Two of my wishes for the list!

-Daniel</description>
		<content:encoded><![CDATA[<p>I find that the one node that needs a new feature is the Map Value node which needs to have an input option for the Offset. That way you can map the Value output of the Curve Input node to it and have DOF in animations which the camera moving and focusing on moving objects!</p>
<p>A node I&#039;d really like to have is the Green/Blue screen node which instantly creates the Green/Blue screen effect. I know you can do it with several nodes in the CVS but it&#039;d be nice if they were a custom node!</p>
<p>Two of my wishes for the list!</p>
<p>-Daniel</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LetterRip</title>
		<link>http://www.blendernation.com/2006/09/16/plumiferos-wishlist/#comment-10638</link>
		<dc:creator>LetterRip</dc:creator>
		<pubDate>Sun, 17 Sep 2006 05:43:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/16/plumiferos-wishlist/#comment-10638</guid>
		<description>note that in the timeline, from discussion with Malefico the earlier items are more urgent, so even if the 'date' has passed, please still consider working on them.

LetterRip</description>
		<content:encoded><![CDATA[<p>note that in the timeline, from discussion with Malefico the earlier items are more urgent, so even if the &#039;date&#039; has passed, please still consider working on them.</p>
<p>LetterRip</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nathan</title>
		<link>http://www.blendernation.com/2006/09/16/plumiferos-wishlist/#comment-10636</link>
		<dc:creator>Nathan</dc:creator>
		<pubDate>Sun, 17 Sep 2006 05:31:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/16/plumiferos-wishlist/#comment-10636</guid>
		<description>What about a parent constraint?  Like a normal "make parent" but in the constraints panel with the ability to keyframe it's influence and thus the ability to give an object multiple parents.  That would solve every problem in the universe.  At least, I'm pretty sure it would.  How many movies must be made before they realize that?  A lot of those features are getting me excited, though.</description>
		<content:encoded><![CDATA[<p>What about a parent constraint?  Like a normal &#034;make parent&#034; but in the constraints panel with the ability to keyframe it&#039;s influence and thus the ability to give an object multiple parents.  That would solve every problem in the universe.  At least, I&#039;m pretty sure it would.  How many movies must be made before they realize that?  A lot of those features are getting me excited, though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vassilios Boucer</title>
		<link>http://www.blendernation.com/2006/09/16/plumiferos-wishlist/#comment-10608</link>
		<dc:creator>Vassilios Boucer</dc:creator>
		<pubDate>Sat, 16 Sep 2006 12:50:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/16/plumiferos-wishlist/#comment-10608</guid>
		<description>Yeah!!!
Blenders Development is really Amazing and very very Fast!
I follow every Day all the new cool things added in all testing builds CVS-BF...others!

and the Problem is:
... i dont have time to Model ..make Art Renderings...or Animations because i spend all my Time to learn and learn all this new cool Features in Blender and follow the Development!</description>
		<content:encoded><![CDATA[<p>Yeah!!!<br />
Blenders Development is really Amazing and very very Fast!<br />
I follow every Day all the new cool things added in all testing builds CVS-BF&#8230;others!</p>
<p>and the Problem is:<br />
&#8230; i dont have time to Model ..make Art Renderings&#8230;or Animations because i spend all my Time to learn and learn all this new cool Features in Blender and follow the Development!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: konrad8ha</title>
		<link>http://www.blendernation.com/2006/09/16/plumiferos-wishlist/#comment-10607</link>
		<dc:creator>konrad8ha</dc:creator>
		<pubDate>Sat, 16 Sep 2006 12:30:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/16/plumiferos-wishlist/#comment-10607</guid>
		<description>It is interesting to see that these large projects really push Blender-development forward. Perhaps this will turn out to be the new "thing" about Open-Source development: growing complex software along demanding projects.</description>
		<content:encoded><![CDATA[<p>It is interesting to see that these large projects really push Blender-development forward. Perhaps this will turn out to be the new &#034;thing&#034; about Open-Source development: growing complex software along demanding projects.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Morris</title>
		<link>http://www.blendernation.com/2006/09/16/plumiferos-wishlist/#comment-10598</link>
		<dc:creator>Morris</dc:creator>
		<pubDate>Sat, 16 Sep 2006 06:49:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/16/plumiferos-wishlist/#comment-10598</guid>
		<description>What about a "create turbulence for particles" when a wing is flapping option. (I guess that's a fluid sim problem).  Anyways, good to hear that the Plum proJ is pushing blender along, and we're anticipating great results, which will prepare the way for.....Orange 2 "emo's revenge" ;)</description>
		<content:encoded><![CDATA[<p>What about a &#034;create turbulence for particles&#034; when a wing is flapping option. (I guess that&#039;s a fluid sim problem).  Anyways, good to hear that the Plum proJ is pushing blender along, and we&#039;re anticipating great results, which will prepare the way for&#8230;..Orange 2 &#034;emo&#039;s revenge&#034; ;)</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic Page Served (once) in 0.096 seconds -->
