<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: BSoD: Introduction To The Game Engine</title>
	<atom:link href="http://www.blendernation.com/2006/09/12/bsod-introduction-to-the-game-engine/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2006/09/12/bsod-introduction-to-the-game-engine/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Tue, 02 Dec 2008 00:32:12 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.3</generator>
		<item>
		<title>By: Joy</title>
		<link>http://www.blendernation.com/2006/09/12/bsod-introduction-to-the-game-engine/#comment-31164</link>
		<dc:creator>Joy</dc:creator>
		<pubDate>Thu, 04 Jan 2007 20:28:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/12/bsod-introduction-to-the-game-engine/#comment-31164</guid>
		<description>Thank you Mal. It's a excellent piece you gave us. May I ask to have a PDF or any offline version of this great documentation? My net connection timing is limited so can't pay deep attention reading and practicing together. Will be very thankful if done so.

Regards

Joy</description>
		<content:encoded><![CDATA[<p>Thank you Mal. It&#039;s a excellent piece you gave us. May I ask to have a PDF or any offline version of this great documentation? My net connection timing is limited so can&#039;t pay deep attention reading and practicing together. Will be very thankful if done so.</p>
<p>Regards</p>
<p>Joy</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: matt</title>
		<link>http://www.blendernation.com/2006/09/12/bsod-introduction-to-the-game-engine/#comment-21264</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Thu, 30 Nov 2006 03:04:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/12/bsod-introduction-to-the-game-engine/#comment-21264</guid>
		<description>Great stuff. Blender rules!! Excellent tutorial, just took about an hour to skim thru and get a basic game working. Next mission is to learn how to manipulate a rigged humanoid model :)

I love the way blender GE works, the logic blocks work great. I've done similar basic stuff with director but this works loads better than that, the friction and other physics look great just by turning them on, unlike director where everything kinda slides about.

Thanks for the tutorials,

m</description>
		<content:encoded><![CDATA[<p>Great stuff. Blender rules!! Excellent tutorial, just took about an hour to skim thru and get a basic game working. Next mission is to learn how to manipulate a rigged humanoid model :)</p>
<p>I love the way blender GE works, the logic blocks work great. I&#039;ve done similar basic stuff with director but this works loads better than that, the friction and other physics look great just by turning them on, unlike director where everything kinda slides about.</p>
<p>Thanks for the tutorials,</p>
<p>m</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mal</title>
		<link>http://www.blendernation.com/2006/09/12/bsod-introduction-to-the-game-engine/#comment-10543</link>
		<dc:creator>Mal</dc:creator>
		<pubDate>Fri, 15 Sep 2006 10:31:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/12/bsod-introduction-to-the-game-engine/#comment-10543</guid>
		<description>Hi folks,

Thanks all for the feedback on the article - it's great to hear that the tutorial could help more people try out ( and hopefully continue using ) the Game Engine, the ( IMO, and in many ways overlooked ) jewel in Blenders crown :)

I will be putting time aside in a few weeks to cover some of the more complex GE tasks ( assuming a basic knowledge of Blender and the GE ) - this initial tutorial was aimed very much at getting people just to try out some basic GE interactions, and to enjoy how quickly fun content can be created.

Best regards...
Mal</description>
		<content:encoded><![CDATA[<p>Hi folks,</p>
<p>Thanks all for the feedback on the article - it&#039;s great to hear that the tutorial could help more people try out ( and hopefully continue using ) the Game Engine, the ( IMO, and in many ways overlooked ) jewel in Blenders crown :)</p>
<p>I will be putting time aside in a few weeks to cover some of the more complex GE tasks ( assuming a basic knowledge of Blender and the GE ) - this initial tutorial was aimed very much at getting people just to try out some basic GE interactions, and to enjoy how quickly fun content can be created.</p>
<p>Best regards&#8230;<br />
Mal</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Noodles</title>
		<link>http://www.blendernation.com/2006/09/12/bsod-introduction-to-the-game-engine/#comment-10479</link>
		<dc:creator>Noodles</dc:creator>
		<pubDate>Thu, 14 Sep 2006 15:06:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/12/bsod-introduction-to-the-game-engine/#comment-10479</guid>
		<description>thats an awesome tutorial. until now i had no idea how to use the blender GE. i found a site with free blender made games so check em out
http://nmedia.avu.cz/~bge/page/samples.htm</description>
		<content:encoded><![CDATA[<p>thats an awesome tutorial. until now i had no idea how to use the blender GE. i found a site with free blender made games so check em out<br />
<a href="http://nmedia.avu.cz/~bge/page/samples.htm" rel="nofollow">http://nmedia.avu.cz/~bge/page/samples.htm</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James Campanella</title>
		<link>http://www.blendernation.com/2006/09/12/bsod-introduction-to-the-game-engine/#comment-10428</link>
		<dc:creator>James Campanella</dc:creator>
		<pubDate>Wed, 13 Sep 2006 18:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/12/bsod-introduction-to-the-game-engine/#comment-10428</guid>
		<description>It is a very good tutorial on the game engine, useful for some experimentation on a game I'm trying to create.  In going through the tutorial, I noticed that in the section regarding setting a sensor to trigger the restart scene actuator I began to experiment with the game restart actuator and it only seems to fire once per run of the game engine.  I tried placing the sensor on various objects including an empty, and it will reset once, but appears to be on a one shot basis.  Is this a known bug with this version of the game engine or is it a feature and is there a way to turn off, or reset the sensor to allow a second (or more) restart?  I have tried using a keyboard sensor, and the Always sensor, both to no avail.  I am running Blender 2.42a and have python 2.4 installed.  Thanks.</description>
		<content:encoded><![CDATA[<p>It is a very good tutorial on the game engine, useful for some experimentation on a game I&#039;m trying to create.  In going through the tutorial, I noticed that in the section regarding setting a sensor to trigger the restart scene actuator I began to experiment with the game restart actuator and it only seems to fire once per run of the game engine.  I tried placing the sensor on various objects including an empty, and it will reset once, but appears to be on a one shot basis.  Is this a known bug with this version of the game engine or is it a feature and is there a way to turn off, or reset the sensor to allow a second (or more) restart?  I have tried using a keyboard sensor, and the Always sensor, both to no avail.  I am running Blender 2.42a and have python 2.4 installed.  Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chico</title>
		<link>http://www.blendernation.com/2006/09/12/bsod-introduction-to-the-game-engine/#comment-10416</link>
		<dc:creator>Chico</dc:creator>
		<pubDate>Wed, 13 Sep 2006 14:52:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/12/bsod-introduction-to-the-game-engine/#comment-10416</guid>
		<description>Amazing!

Everything very usefull. Clear, clever. Nice to see all this conceps for the game engine at the same place. Congratulations Mal!</description>
		<content:encoded><![CDATA[<p>Amazing!</p>
<p>Everything very usefull. Clear, clever. Nice to see all this conceps for the game engine at the same place. Congratulations Mal!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: joeri</title>
		<link>http://www.blendernation.com/2006/09/12/bsod-introduction-to-the-game-engine/#comment-10406</link>
		<dc:creator>joeri</dc:creator>
		<pubDate>Wed, 13 Sep 2006 08:47:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/12/bsod-introduction-to-the-game-engine/#comment-10406</guid>
		<description>Pfewww, great work Mal.</description>
		<content:encoded><![CDATA[<p>Pfewww, great work Mal.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Roger</title>
		<link>http://www.blendernation.com/2006/09/12/bsod-introduction-to-the-game-engine/#comment-10393</link>
		<dc:creator>Roger</dc:creator>
		<pubDate>Wed, 13 Sep 2006 02:27:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/12/bsod-introduction-to-the-game-engine/#comment-10393</guid>
		<description>Mal: really excellent work. Thank you! 
\\edits: minor\\
Eoghan: I fixed 2.4.2a note. thx for the comment. 
Ton: any word from Bill about making a GE exporter for the xbox 360?</description>
		<content:encoded><![CDATA[<p>Mal: really excellent work. Thank you!<br />
\\edits: minor\\<br />
Eoghan: I fixed 2.4.2a note. thx for the comment.<br />
Ton: any word from Bill about making a GE exporter for the xbox 360?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spong</title>
		<link>http://www.blendernation.com/2006/09/12/bsod-introduction-to-the-game-engine/#comment-10391</link>
		<dc:creator>spong</dc:creator>
		<pubDate>Wed, 13 Sep 2006 00:57:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/12/bsod-introduction-to-the-game-engine/#comment-10391</guid>
		<description>This is an amazing document. The others are great too!</description>
		<content:encoded><![CDATA[<p>This is an amazing document. The others are great too!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: buergi</title>
		<link>http://www.blendernation.com/2006/09/12/bsod-introduction-to-the-game-engine/#comment-10383</link>
		<dc:creator>buergi</dc:creator>
		<pubDate>Tue, 12 Sep 2006 21:02:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2006/09/12/bsod-introduction-to-the-game-engine/#comment-10383</guid>
		<description>3 thumbs up, definitly really helpful, *bookmarked*
great resource for the GE, well structured as i could see so far.
thx for this doc, i missed this kind of help since long even if i didn't use the ge much.</description>
		<content:encoded><![CDATA[<p>3 thumbs up, definitly really helpful, *bookmarked*<br />
great resource for the GE, well structured as i could see so far.<br />
thx for this doc, i missed this kind of help since long even if i didn&#039;t use the ge much.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic Page Served (once) in 0.311 seconds -->
