You might recall the Blender Summer of Documentation that was initiated a few months back to create comprehensive documentation of various aspects of Blender.  It’s about time we start taking a look at them, starting with Mal’s Game Engine documentation.
From Mal’s introduction:
This tutorial is aimed at anyone with an interest in making 3D games, but who may have no prior experience of either Blender or 3D. It will teach the basics of the GE to both new Blender users, and also to existing Blender users who may not yet have enjoyed this aspect of their favourite application. Blender is a very powerful 3D modelling and animation package, with an excellent and constantly improving built-in Game Engine ( commonly referred to as the GE ). It is known has having quite a steep learning curve, although when you get used to the workflow, it is very fast to work with.
So if you are looking to unlock the power of Blender’s game engine, this is just what you need to get started!
